Cities: Skylines

Cities: Skylines

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Co. Communication Antenna (old version, please unsubscribe)
   
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Assets: Park
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6 OCT 2015 a las 9:28
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Co. Communication Antenna (old version, please unsubscribe)

Descripción
Give your citizens something to do while they wait for days on traffic: Cellphone connection...

The model uses a texturing technique that minimizes the use of polygons that is so efficient that the model and the lod are the same. but the game ''backface culling'' makes necessary to double the polycount... (Don't worry, it's still low)
It's a 4X4 park that will give a very subtle, even though on a huge area, boost of happiness.
22 comentarios
Ben  [autor] 22 MAR 2020 a las 10:13 
Hey, Clunk! The reason for the advice is the poor LOD quality (even for a LOD).
Clunk 21 MAR 2020 a las 8:08 
I unsubscribed because you said so, but I didn't want to. Yes, I have the new mast also. I love these masts!
Ben  [autor] 20 AGO 2018 a las 16:14 
Oh, nice!
kui 20 AGO 2018 a las 15:29 
talking about the new version being out
kui 19 AGO 2018 a las 20:54 
and I just realized that
Ben  [autor] 30 MAY 2018 a las 7:04 
New version out! Feel Free to check It out. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1398075107
xeluht 21 ENE 2017 a las 20:21 
Stats?
templeofdoom 26 ENE 2016 a las 13:17 
@R1FL3R - My bad, it wasn't actually talking about gradients - I was going off of memory and botched that part - it's actually, instead of 100% black, using other grayscale levels and how you buffer the space next to the alpha texture that got better results when zoomed out. Here's the link to the tutorial I was talking about - either way, if you fix this model or use this information for future models, I think it's super beneficial. It changed the way I do my alpha textures after reading it. :)

https://forum.paradoxplaza.com/forum/index.php?threads/tutorial-how-to-use-alphas-for-grilles-or-balconies.849721/
Ben  [autor] 26 ENE 2016 a las 13:13 
@templeofdoom If by gradient you mean transparency levels different than 0 or 100% than i need to say i didn't know that was a possibility, because the tutorial i followed said that the game only supported full or none transparency, therefore i only used alpha maps to that extent... so maybe the fix will be easy if the game really supports alpha gradients (if i still have the model laying around in my desktop).
templeofdoom 26 ENE 2016 a las 9:46 
Very cool - but I noted that when zoomed out the LOD alpha textures vanish. There are ways to adjust the black areas to a gradient - fading to white (area you want to show) in which at 50% gray gradient fading to white will show better at LOD distance. I can dig up a tutorial an experienced modder posted about on this topic if you prefer. Thanks for checking this out and if not - thanks for reading anyway!