Cities: Skylines

Cities: Skylines

Ocen: 74
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Assets: Park
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6 października 2015 o 9:28
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Co. Communication Antenna (old version, please unsubscribe)

Opis
Give your citizens something to do while they wait for days on traffic: Cellphone connection...

The model uses a texturing technique that minimizes the use of polygons that is so efficient that the model and the lod are the same. but the game ''backface culling'' makes necessary to double the polycount... (Don't worry, it's still low)
It's a 4X4 park that will give a very subtle, even though on a huge area, boost of happiness.
Komentarzy: 22
Ben  [autor] 22 marca 2020 o 10:13 
Hey, Clunk! The reason for the advice is the poor LOD quality (even for a LOD).
Clunk 21 marca 2020 o 8:08 
I unsubscribed because you said so, but I didn't want to. Yes, I have the new mast also. I love these masts!
Ben  [autor] 20 sierpnia 2018 o 16:14 
Oh, nice!
kui 20 sierpnia 2018 o 15:29 
talking about the new version being out
kui 19 sierpnia 2018 o 20:54 
and I just realized that
Ben  [autor] 30 maja 2018 o 7:04 
New version out! Feel Free to check It out. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1398075107
xeluht 21 stycznia 2017 o 20:21 
Stats?
templeofdoom 26 stycznia 2016 o 13:17 
@R1FL3R - My bad, it wasn't actually talking about gradients - I was going off of memory and botched that part - it's actually, instead of 100% black, using other grayscale levels and how you buffer the space next to the alpha texture that got better results when zoomed out. Here's the link to the tutorial I was talking about - either way, if you fix this model or use this information for future models, I think it's super beneficial. It changed the way I do my alpha textures after reading it. :)

https://forum.paradoxplaza.com/forum/index.php?threads/tutorial-how-to-use-alphas-for-grilles-or-balconies.849721/
Ben  [autor] 26 stycznia 2016 o 13:13 
@templeofdoom If by gradient you mean transparency levels different than 0 or 100% than i need to say i didn't know that was a possibility, because the tutorial i followed said that the game only supported full or none transparency, therefore i only used alpha maps to that extent... so maybe the fix will be easy if the game really supports alpha gradients (if i still have the model laying around in my desktop).
templeofdoom 26 stycznia 2016 o 9:46 
Very cool - but I noted that when zoomed out the LOD alpha textures vanish. There are ways to adjust the black areas to a gradient - fading to white (area you want to show) in which at 50% gray gradient fading to white will show better at LOD distance. I can dig up a tutorial an experienced modder posted about on this topic if you prefer. Thanks for checking this out and if not - thanks for reading anyway!