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Cant hit that tight timing for a 1 frame link in a combo between two moves inputting everything normally? Button hold trick was created so you wouldn't have to be timing GOD or even clever at figuring out which moves link together.
Point Im making is there are shortcuts.
Maybe you should look for moves that use directions that are the beginnings of some of those special moves and combo or cancel into them instead of trying to input every single move raw. No one does that.
Sounds convoluted?
Pick K' in KOF. Use Ein trigger. Then attempt to time any of his follow up moves. Ein trigger is a Quarter circle forward (qcf) + A. His followups are all stuff like forward plus B or D. If you try to do ein trigger. Then let go and let your stick or dpad return to neutral and then input the followup cancel in time it would be incredibly frickin hard and require you to be stupid fast.
Now try the Ein Trigger Cancel with the button hold trick. Because you hold A after Ein Trigger it remembers all 3 of the directions used for it which are down, diagonal fwd, and fwd.
Since his cancels require forward B or D you simply keep holding A and tap either the B or D as it already thinks you did the forward input thanks to you telling it to buffer all the inputs from ein trigger so you didn't have to input any of those later for his cancel.
like i said..fed up of these games.
really getting tired of these games.
up, diagonal left, diagonal right..
uh huh..sure w/e.
For 1080 move you could use 4 d <it make you go backward then forward>2 turn when you dash back and 1 turn when you are close .
what the fuuuuuck