Total War: ATTILA

Total War: ATTILA

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Ai will colonize the burned WORLD!
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Tunnisteet: mod, Campaign
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449.854 KB
19.9.2015 klo 23.48
24.1.2023 klo 13.22
19 muutosilmoitusta ( näytä )

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Ai will colonize the burned WORLD!

1 kokoelmassa, tekijä JGdaCaesar
JG A Boss Mods
1 luomus
Kuvaus
*UPDATE* 1/24/2023

Lowered the colonization priority to a more realistic number. AI will still colonize but it won't be too over the top anymore. Shouldn't affect save games or cause any bugs.


*Save compatible*
*compatible with most other mods*

Have you ever wondered why the ai never colonizes any razed cities?

Do you wish that there was something to fix that?

Well I've got the perfect mod for you!

Make sure to give this mod a thumb up so other people can see it


*UPDATE* 9/27/15

Thank you guys for waiting the mod has been updated! This will fix the problem you were having

*UPDATE* 9/30/15

The wierd occupation bug have been fixed!

*UPDATE* 12/11/15
The patches are coming! The patches are coming!

*UPDATE* 2/26/2016

322 kommenttia
jordyjd_15 12.10. klo 9.06 
I keep razing the northern Gaul settlements to pave a road for the Franks to colonize (I'm the Suebi in Hispania, I just want to have neighbors I can trust) but they keep sitting in the Netherlands without daring to cross and colonize them, which lets the Gaul Roman faction crop up again and resettle the ruins, which I must raze again by next turn. Beyond being a nice way to farm xp, I'm not getting the results I expected of this mod. I also keep razing any rebel cities that pop up within the Roman Empires to let them recolonize them to no avail. How long does it usually take the AI to take action?
ominous 5.9. klo 6.34 
Hello good sir, if you're still handling this mod can you make it so that the huns wont settle? in my last playthrough they settled on a minor settlement and basically does nothing for the rest of my campaign. Thanks have a good day.
NUTCRACKER 4.8.2024 klo 21.25 
nice mod.

But vanilla there are some faction they do: played on very hard, and the WRE separatists colonised some razed colonies . later the huns free macedons and they become their ally....they walked behind the huns and colonised the fresh razed cities.some hordes did it too.
thefinnishguy 6.6.2024 klo 14.03 
I love the idea of this mod but it basically killed my whole campaign.

AI now cares only about colonizing, so my Very Hard campaign became Very Easy. Also, all that colonizing apparently slows down the Huns so much that they never reach Italy.

I don't recommend this mod to anyone playing western Rome. Maybe it's more fun with smaller factions?
JesusChristIsLord 22.4.2024 klo 20.50 
Doggo, use this mod: AI. along with this mod and maybe try using 12 year turn year since it really slows down the campaign ai to be WAY more tactical and intelligent. im not kidding im on turn 140 year 406 and its still intense as WRE
변하은 5.4.2024 klo 9.10 
How can we lower the colonization priority even further??
Slightltly Nervus Doggo 26.3.2024 klo 3.40 
I would strongly advise anyone against downloading this mod. The author has done a good job, but it has some unintended consequences for the game. The AI focuses on colonizing provinces across the map rather than replenishing armies. defending its existing territory and putting up any kind of general challenge for the player.

At most, I would run this mod for 20 turns when the world becomes really desolate and then turn it off again.
FELDRIC 17.2.2024 klo 15.29 
Could you create a mod that does the opposite?
AI colonizes in a suicidal plan, leaving its cities unprotected :(
GriffMeister 19.7.2023 klo 21.35 
Is it possible to adjust the chances of certain factions going out and colonizing settlements over others?

It's really absurd to see Eastern factions like Arran and Xvarazm in the Scythian steppes.
JGdaCaesar  [tekijä] 3.6.2023 klo 21.10 
@Gubernaut "So in the vanilla game without this mod does the Ai ever recolonize desolate areas and this mod just increases the chance?" yes.