Mortal Online

Mortal Online

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Weapon Buying Guide
By Mr. Bator
A guide to ensure you are an informed consumer when purchasing or selling weapons on the broker.
   
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Introduction
This guide is aimed at anyone from the New player to the old player and from consumer advice to craftsman best practices. After you finish this guide you will be able to feel confident in buying or selling weapons and knowing you are getting a good deal.

The further sections in the guide are more advanced, so skip along accordingly. I tried to make this guide as concise but fully informated as possible. I have included many images I felt would be beneficial if you have additional information or questions about these images please feel free to comment.
Opening the broker
Most cities have a broker, your first step should be to locate your broker.


Next you want to speak with the broker and select Melee weapons (or ranged) and then push the filter button.



What to look for in weapons
The durability is how long you can use your weapon before it breaks, it is usually proportionate to the weapon weight. For example spongewood will create a lighter weapon with less durability than for instance, Blackwood which would create a heavier more durable item. The weight is how heavy the weapon is to swing (or pull back the string in bows) more weight, the more strength will be required to use this weapon effectaciously. A onehanded weapon will require a lower weight than a 2H weapon. For example you can put a greatblade on a one handed hilt and not be able to use it effectively however putting the same blade on a 2h hilt may allow you to use this weapon correctly. Each metal, core material, and handle material are going to effect stats differently so one craftsman may have a 2.5 weight sword while another may have 3.0 weight sword and both may still be viable. Normally the higher the weight the higher the blunt damage will be.
Damage Profiles
I am no expert on armor however certain materials and armor mitigate certain damage types as a rule heavy armor is usually weaker to blunt damage however another method to defeating heavy armor to bypass the mitigation all together through a weakspot which we will discuss below. When you slash a sword at an enemy it is going to take into account the slashing and blunt damage into the calculation. However if you stab at the enemy it is going to take into account your piercing instead. Non-spear piercing damage has a chance to weakspot based on *weakspot modifier* which is a hidden statistic it is advised you personally order weakspot weapons off a trusted weaponsmith which we will talk about further on in the guide. A higher weight translates into a slower swing and more blunt damage for instance a Cuprum sword is going to do less slash damage, but more blunt damage than a steel sword which is going to be faster and do more slash damage.
Finding/becoming a trusted craftsman
Good qualities in a craftsman are going to be clarity, honesty, and ambition. Here are the things you DO want to look for. A universally named BRANDING for example if their business or IGN is Bru you would generally want to see ANY kind of uniformity in their naming for instance Bru2Hsword or BruGreatsword or BRGblade etc. This ensures that they are willing to put their name at stake and goes a long way to starting to establish trust. (Of course if you buy a branded weapon and it is bad, you may never want to purchase from this source again even if they claim to have changed. If they cut corners when they were new at one thing they may do it again.) Consistent stats in identical products, If they have BruGreatsword up 3 times and each stat is different they may not be fully trained in their lores. Consistent offerings on the market, you don't want someone who puts a weapon up once a month because you may need weapons on a weekly, daily, or if your like me, hourly basis. Addition tooltip (additional text as you hover over the weapon) information. This is VERY important that they indicate what metal/material the weapon is made of. 100% durability. Reselling weapons is BAD. Skills. Having perfect lore and weapon skills are extremely, extremely important to making good weapons. Bad skills create unbalanced, slow, weak and fragile weapons. This is why you want to find a good weaponsmith or if you are a weaponsmith want to ONLY put up offerings when you are fully lored. (This includes, Wood, Metal, Animal Materials, Weapons crafting, Handle crafting and all related subskills to 100) This is a good example, if you hover over a weapon you can see the seller (Which is me) left additional information, there are multiple offerings on the marketplace, these are branded, and have uniform stats.
Finding/Being a bad craftsman
Sadly, this is a much easier sight to find. Whether new, a scammer, or both the majority of broker entries are bad/misinformed/noninformed/scams.

If you have an unnamed, unbranded, selection of weapons that also are CHEAP that is a huge redflag that these are bonetissue or other low quality weapons. These sellers who are offering low quality or low lore weapons should brand these are "Training Weapons" for people to use to get lores up.

Don't get caught selling trash, your reputation (Yes this game is small enough to have a reputation and large enough for it to economically ruin a crafter forever...Us mortals have long long memory) may not survive it.

These sellers normally SPAM the marketplace, if someone is using high quality materials they know better than to oversaturate the marketplace its expensive and wasteful. A good rule, if they have over 10 offerings that cover the above (unnamed, unbranded, cheap) you have a bad seller.

This is an example of a bad offering. Spammed marketplace, low dura, cheap, unnamed no additional information. These are most likely very low quality weapons.
Checking your prices
Now that you have a craftsman, know what weapon stats you want and which you can use you need to know how to price check.

Craftsman need to be paid based on three different things: Material Cost, Skill Margin, and availability. Mortal is based on local economies so prices vary the forum has a pricechecking thread to get an estimate and craftsman all have different overheads they need to consider.

(Now that you have a good craftsman you have been loyal to, try to find him in town and talk with him or send him a note via the mailbox Veredari. Normally they can lower their material cost to just a bonus if you give them the materials yourself.)

The mortal forum pricecheck thread (Located on the forums, Market, Pricecheck, first stickied thread) is a great way to get suggested prices, remember these are all VERY malliable and the thread is player run that means they can manipulate those numbers to their benefit. Be wary.

TLDR
This was a high protein guide, not a lot of fluff just information and experience. I suggest you read the first two sections and then skim through finding a craftsman.

If a craftsman does not follow my guidelines that does not make him bad, this guide is to provide a basis for understand both the market and the crafting system though if following these steps and understand what you are buying there is very little chance of getting trash weapons ever again!

Thanks all for reading, I may update and correct information in the future if need be and I will indicate edits in the introduction.

-Mr
14 Comments
Mr. Bator  [author] 1 Jul, 2017 @ 6:37am 
No problem, How close those together those arrows are (IE How accurate the information is) is dependant on your skills for that weapon....Which is a flawwed system when making purchases off the market.

This is why a section of the guide is about finding/being a dedicated crafter where people can trust your quality and materials and why it is so important to never sully your name selling junky weapons or weapons you did not make yourself and conversely why you should not buy from untrustworthy source.
ViccyQ 25 Jun, 2017 @ 10:32pm 
Thank you for that explaination.
In all my years playing Mortal, you are probably the first to actually tell me this.
It's like everyone treats this information as a secret or gets pissed at the fact someone asked (in-game i'm referring to.)

The reason I asked because, as someone looking to buy or sell would not know what ranges are good. All they would know is the weight of the item is a factor but know how good of factor.
Lite Weapons swing faster, use less stamina but hit weaker and vice versa.

BUT

To know the overall qaulity of your weapon or armor, most have NO idea what those arrows mean. All they can do is guess so again thank you. I think these bits of info are crucial for a guide.
Mr. Bator  [author] 24 Jun, 2017 @ 8:57pm 
The triangles represent what the low range and high range your product will be in. Green is good, red is poor. A green requirment will be lower, while a red would be greater. A red bash would be poor while a green would be optimal.

Example being a katana would have a poor bash value but a high pierce and slash while a greatsword would have a good bash and slash.

This guide is aimed more at consumers and merchants rather then in depth mechanics.
ViccyQ 20 Jun, 2017 @ 12:13pm 
This guide does not give enough information.

Like

Where should the triangles be in the color slider...green or red?

What do the triangles indicate and what do they mean?

You touch on multiple trades and crafts but only give brief information.

You can't squeez that all in one paragraph.
Kaldur 27 Sep, 2015 @ 8:56am 
@Mr. Bator i obviously misunderstood sumthing there but yeah... i tough u was refering availability of the crafter and not the availability of the mats..
Mr. Bator  [author] 27 Sep, 2015 @ 6:23am 
@Robin

Well you are coming from the perspective of MAKING the materials where my perspective is buying the materials. An extractor is going to bring messing from Meduli to Morin Khur this is going to cost more than the extractor deliver right to Meduli.

This is because extractors make their money this way and need to cover the cost of dieing along the way while also making a margin. This is why people can make a profit off margin trading alone, but Cuprum in MK and sell in Morin Khur.

If nobody sells cuprum for a month and everyone is putting buy orders for cuprum you will see those buy order gradually increase in price because there is no cuprum available or because they are trying to under(over)cut their competition thus your cuprum may be worth 50g a stack but you can sell it for 70g or even more.

It is a simple local economics system similar to Eve Online, and availablility absolutely effects price.
Kaldur 27 Sep, 2015 @ 12:12am 
great guide i like it but i dont agree with one part ********Craftsman need to be paid based on three different things: Material Cost, Skill Margin, and availability******* if i make a messing flange mace ... messing is messing and its gonna cost u that much of messing ive used to make it and a little extra for all the time i took to make the messing and dying trying to bring that ore pile to the city.....availability as nothing to do with the price....i think you mixed up that part with **finding a good weaponcrafter for yourself** but thats my opinion
Doofus 23 Sep, 2015 @ 2:05pm 
Thanks a bunch :steamhappy:
jhaus 22 Sep, 2015 @ 12:10pm 
Thank You!
Chicki-Micki-Vanilli 20 Sep, 2015 @ 10:05am 
Thats a really good guide
i had to learn everything by myself :(

but i would recommend all new players this guide ^^