Heroes of Might & Magic III - HD Edition

Heroes of Might & Magic III - HD Edition

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[Walkthrough] - Song Of The Father
By Warlard
An in-depth guide to the Song Of The Father Campaign.
   
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Safe Passage - Introduction
To win, the Necromancer, Nimbus, must reach the town of Highcastle with the Statesman's Medal. At the end of this scenario, Nimbus and your 7 strongest Heroes will travel with you to the next scenario of this campaign. Starting Bonus: Boots of Speed or Logistics or 2500 Gold.
Safe Passage - Maps


  • Green - Friendly Town
  • Red- Enemy Town
  • Grey - Neutral Town
  • Yellow - Underground Passage

  • A# - Allied Towns
  • O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy)
  • N# - Neutral Towns
  • M# - Mirror Entrances (a) and exits (b). two-way unless stated
  • E# - Exit (a) entrance and (b) exit
  • S# - Seer (a) and the location of the item (b)
  • G# - Guard Tents (a) and the location of the Guard Tower (b)
  • J - Jail
  • X - Ambush [/list
Safe Passage - Starting Out
The artifacts that you can choose from are Basic Logistics, the Boots of Speed artifact, and 2500 gold. Since this is a small map, you don't need the gold. Basic Logistics will help you in the next map, but Nimbus will always receive it. The Boots of Speed artifact won't transfer to the next map and since Safe Passage is such a small map, it's hardly needed. Therefore, I'd pick Basic Logistics as the artifact.
Safe Passage - First Leg
This is a small map with no underground so it is vital for you to be aggressive and get rid of the Purple enemy as soon as possible. First build the Archer's Tower and hire all of the available troops. Then hire one or two additional heroes and give a magic-user of your choosing all of the troops. I suggest using a magic-user since they will do quite a bit of damage with Magic Arrow, especially against the Level 1 and 2 enemy troops you'll be facing.

Take the hero along the purple path, stop at the Guardhouse for some more Pikeman, and then continue until you reach O1a. You should be facing just a few Skeletons and Zombies which should be a piece of cake. I suggest taking one of the heroes you hired earlier and put them in O1a and build a Citadel just in case an enemy hero slips past you. Then go northwest to O2a and take that town as well. You might see the lone enemy hero close by and you are probably in a good enough situation to attack them. Since they don't have any towns left they won't run away and so, upon defeating them, you will have defeated the only enemy.
Safe Passage - Second Leg
Usually that would be the end of the map but your goal is to bring Nimbus to your home town and he's prevented from traveling by three Guard Towers. In addition, you can take seven of your strongest heroes will transfer to the next map so it is a good idea to take the time and level up seven heroes by taking them to the many Learning Stones and other places of learning that's available. I'd suggest taking two might heroes and getting them up to about level 9 or 10 since the use of high-powered magic is somewhat limited in the next map. I'd get at least one magic user to be about level 8 and then level the rest of your heroes as far as possible. Build Mage Towers in every town and have every hero with Wisdom visit them because the spells will transfer to the next map.
Safe Passage - Finishing Up
One you're done leveling up your heroes, visit all three Guard Tents at G1a, G2a, and G3a so that Nimbus can move past G1b, G2b and G3b to proceed to Highcastle. You don't have to bother leveling Nimbus since he is given a pre-set level and skills in the next map. Simply have him visit A1 and this map will be over.
United Front - Introduction
To win, you must capture all enemy towns and castles and defeat all enemy heroes. At the end of this scenario, your 6 strongest Heroes will travel with you to the final scenario of this campaign, where they will be met by Lord Haart and Queen Catherine. Starting Bonus: 35 Royal Griffins, 35 Iron Golems or 35 Grand Elves.
United Front - Maps


  • Green - Friendly Town
  • Red- Enemy Town
  • Grey - Neutral Town
  • Yellow - Underground Passage

  • A# - Allied Towns
  • O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy)
  • N# - Neutral Towns
  • M# - Mirror Entrances (a) and exits (b). two-way unless stated
  • E# - Exit (a) entrance and (b) exit
  • S# - Seer (a) and the location of the item (b)
  • G# - Guard Tents (a) and the location of the Guard Tower (b)
  • J - Jail
  • X - Ambush [/list
United Front - Starting Out
Since most of the undead troops guarding the mines are Skeletons and/or Zombies so definitely pick the 35 Grand Elves as your bonus. You will be needing a lot of wood and ore to build up your towns so flagging as many mines as possible in the first few weeks is very essential. Hopefully you have two might heroes and a magic hero all from level 8-10 ideally. The goal is to use the two might heroes to defeat the enemy's castles while the magic hero chases after any enemy hero that makes their way to your area. The reason for this is that there is a lot of cursed ground by the Necromancer castles and so the magic hero will be weakened considerably. My magic user had Expert Logistics and eventually Town Portal so she was perfect for this job.
United Front - First Leg
You should spend the first week grabbing as much of the wood and ore resource mines as you can and View Earth works perfectly for this even at Basic or Advanced level. During this time I recommend building up the level 1-4 troops plus a castle at the Castle town because of the Hill Fort to the southeast that you can use for cheap upgrades. If you work quickly you can beat most of the enemy with Halberdiers, Marksmen, Royal Griffins, and Crusaders even if the enemy gets Ghost Dragons as long as you work fast. In addition, you should build up the Necromancer town because that might hero can easily get additional troops after taking over enemy towns. If you only have enough wood and/or ore for building in the Castle or the Necromancer town then build in the Castle town first.
United Front - Second Leg
Once you have 2-4 weeks of Castle troops and upgraded them at the Hill Fort, follow the pink path to take over O1a and then north to O4a. At about the same time, take as many Necromancer troops you have even if they aren't upgraded and follow the blue path. Be sure to use View Air to watch where the enemy heroes are and be sure to attack them outside of the enemy towns to avoid facing a strong force behind castle walls. Around this time the enemy will be invading your territory so use your magic hero to hunt them down. This task is made easier if he has Town Portal so if you didn't get the spell on the first map be sure to build level 4 Mage Guilds until you get it.

There is another Castle town that you can get to by visiting the blue tent in the southeastern part of the map that is guarded by Power Liches. Your magic user can certainly visit it if not needed elsewhere although it's not necessary as I beat United Front without doing so.

If you advance slowly and defeat all enemy heroes by using View Air before heading to the next enemy town you'll be pretty much okay in this area. Make sure to defend your home area with your magic hero to ensure that none of your towns are taken over or at least not for long.
United Front - Finishing Up
I made this map sound pretty easy but it took me many tries to finally beat it and move on to the next map so don't feel bad if you find yourself overwhelmed and have to restart. All of your heroes move on to the next level but as you'll find out, you don't need powerful heroes to beat that level and finally Restoration of Erathia.
For King And Country
To win, you must capture all enemy towns and castles and defeat all enemy heroes, without losing either Queen Catherine or Lord Haart. This is the final battle...good luck! Starting Bonus: Helm of Heavenly Enlightenment, Tome of Earth Magic or Spellbinder's Hat.
For King And Country - Maps


  • Green - Friendly Town
  • Red- Enemy Town
  • Grey - Neutral Town
  • Yellow - Underground Passage

  • A# - Allied Towns
  • O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy)
  • N# - Neutral Towns
  • M# - Mirror Entrances (a) and exits (b). two-way unless stated
  • E# - Exit (a) entrance and (b) exit
  • S# - Seer (a) and the location of the item (b)
  • G# - Guard Tents (a) and the location of the Guard Tower (b)
  • J - Jail
  • X - Ambush [/list
For King And Country - Starting Out
There's a fast way to win by taking the Spellbinder's Hat to get access to Dimension Door to bypass the Garrisons that block your way to the Necromancer towns. The slower way is to pick the Helm of Heavenly Enlightenment and use one strong hero (preferably might) to defeat the enemy before they have a chance to build up forces and grab the powerful artifacts below ground.
For King And Country - Fast Way (Spellbinder's Hat)
This is an extremely fast and comparatively easy way to beat this map. Simply give your magic hero this Spellbinder's Hat as well as all available troops and have him use Dimension Door to hop over the Garrisons. Despite there being a lot of Cursed Ground around the Necromancer towns, there is Dirt (especially right next to the mountains) that allows you to use Dimension Door. You can make your way over to the Necromancer towns so fast that even Magic Arrow or Ice Bolt and your troops will be enough to defeat the enemy.
For King And Country - Slow Way (Helm Of Heavenly Enlightenment)
In this case give the Helm of Heavenly Enlightenment to the hero of your choosing, give him as many troops as you have and follow the blue path to take over O2a hopefully before they are able to hire the first week's troops. The first Garrison you come across will have many Zombies, Wraiths, and Liches on Cursed Ground so it will be a tough fight. Either a magic hero with good low-level spells or a might hero with the Ballista skill would be good choices here. Once you make it to O2a you will probably be low on troops so leave a hero in the town and have another hero use the Town Portal spell to transfer the troops over. You will probably see the enemy hero wandering around this area and you don't want to lose O2a if you can help it. Once you're restocked with troops, follow the green path to take over O1a. It shouldn't be a tough fight because of how strong your hero will be and the superiority of your troops. If you work fast the enemy won't even have a chance to blink.
For King And Country - Finishing Up
This is a fun map either way you choose to play and since your towns are mostly built up you don't have the same agony as you had in United Front of being constantly short on resources and troops. After you're victorious enjoy the movie and get ready for the secret campaign.