Act of Aggression

Act of Aggression

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Combat Units Overview: Cartel
By tribunus
In this guide I will show you an overview of the combat units from the cartel

(v.534)

Some things are still in the planning stage , but need time
   
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Barracks


Unit
Contractor
Viper

Symbol
cost
150
200
Unit Information
2
3
  • AP: 4
  • HE: 3
Hit Points
5
4
Specification
  • Soldier armed with a KRISS SMG
  • Efficient against infantry
  • Able to occupy buildings & capture enemy soldiers
  • Soldier armed with a rocket launcher
  • Efficient against infantry & light vehicles
  • Able to occupy buildings

Upgrades
  • 1000
  • In the regrettable case of the death of mercenary that is under contract with the Cartel, half of its recruitment fees are refunded
  • 500
  • Increases the Cartel mercenary infantry unit´s hit ponts
  • 500 750
  • Grants the the abiltiy to capture enemy buidlings
  • 1500 500
  • Grants the ability to assault and capture enemy vehicles
  • 1000
  • In the regrettable case of the death of mercenary that is under contract with the Cartel, half of its recruitment fees are refunded
  • 500
  • Increases the Cartel mercenary infantry unit´s hit ponts
  • 500 500
  • Equpis Vipers with high velocity improved rockets
  • Double Viper´s damage and slightly improves their range
Unit
Grinch
Shershen
Symbol
cost
300
600
Unit Information
4
  • HE: 8
4
  • HE: 2
Hit Points
4
10
Specification
  • Soldier armed with an Igla-S anti-aircraft missile
  • Efficient against aircrafts
  • Able to occupy buildings
  • Anti-tank team armed with a Shershen anti-tank missile
  • Efficient against vehicles

Upgrades
  • 1000
  • In the regrettable case of the death of mercenary that is under contract with the Cartel, half of its recruitment fees are refunded
  • 500
  • Increases the Cartel mercenary infantry unit´s hit ponts
  • 1000 250
  • Grants Shershens & Grinches the ability to fire their missile on an indirect trajectory
  • Double range
    1
    5
    • He: 8
  • 1000
  • In the regrettable case of the death of mercenary that is under contract with the Cartel, half of its recruitment fees are refunded
  • 500
  • Increases the Cartel mercenary infantry unit´s hit ponts
  • 1000 250
  • Grants Shershens & Grinches the ability to fire their missile on an indirect trajectory
  • Slightly improves range
    5
    • HE: 2
    • 1000 750
    • Equips Shershens with an additional tube
    • increasing their rate of fire
Barracks 2
Unit
Punisher
Vanguard

Symbol
cost
500
600
Unit Information
3
  • HE: 0,5
4
Hit Points
8
8
Specification
  • Heavy combat medic armed with a heavy grenade-launcher
  • Very efficient against infantry
  • Able to occupy buildings
  • capture enemy soldiers
  • heal nearby soldiers
  • Light soldier armed with a QCW-05 SMG
  • Very efficient against infantry, but at close range
  • Able to occupy buildings
  • capture enemy soldiers

Upgrades
  • 1000
  • In the regrettable case of the death of mercenary that is under contract with the Cartel, half of its recruitment fees are refunded
  • 500
  • Increases the Cartel mercenary infantry unit´s hit ponts
  • 1000
  • In the regrettable case of the death of mercenary that is under contract with the Cartel, half of its recruitment fees are refunded
  • 500
  • Increases the Cartel mercenary infantry unit´s hit ponts
  • 500 750
  • Grants the the abiltiy to capture enemy buidlings
  • 1500 500
  • Grants the ability to assault and capture enemy vehicles
Vehicles Bay

Unit
Scorpio
Otomatic

Symbol
cost
1200
900 300
Unit Information
5
  • AP: 7
  • HE: 2
4
  • AP: 0,35
  • HE: 1
Hit Points
7
22
Specification
  • Light recon tank armed with a 75mm railgun
  • Efficient against infantry & vehicles
  • Has a long range of sight
  • Armored anti-aircraft vehicle armed with a 76mm autocannon
  • Efficient against infantry, vehicles & aircrafts
  • Able to detect enemy stealth aircrafts
require
Upgrades
  • 4500 500
  • Granting stealth
  • 750
  • Equips Scorpion with smoke grenade launchers
  • 1500
  • Grants Otomatics the ability to target and engage enemy missiles

Unit
Jackal
Amos
Symbol
cost
800
750
Unit Information
3
3
  • HE: 1
Hit Points
5
15
Specification
  • Light fast transport vehicle armed with a PHASER energy rifle
  • Very efficient against infantry & ignor enemy covers
  • Has a long range of sight
  • Able to transport up to 2 soldiers
  • Armored mortar carrier armed with a AMOS twin 120mm mortar
  • Efficient against infantry & buildings
  • Fires two shells simultaneously, hence with a high rate-of-fire
  • Able to perform indirect fire of fire on position, with either high-explosive or smoke shells
Upgrades
  • 4500 500
  • Granting stealth
  • 4500 500
  • Granting stealth
  • 1000
  • Replaces AMOS HE shells with intelligent anit-tank ones
  • Greatly increases the blast radius & damage inflicted on vehicles, but decreases accordingly the damage inflicted on infantry & buildings
    4

Unit
Superhind
Scout CGS

Symbol
cost
1200 750
500
Unit Information
2
  • HE: 1
2
3
Hit Points
40
8
Specification
  • Heavy attack helicopter armed with a twin 20mm autocannon & vehicles
  • Able to transport up to 8 soldiers
  • Light fast transport vehicle armed with a dual HMG
  • Very efficient against infantry
  • Has optical camouflage & long range of sight
  • Able to transport up to 4 soldiers, to fire without breaking its stealth
Upgrades

  • 500
  • Equips Superhind with two ZAB napalm bombs
  • Automatically dropped when flying over the target
    3
    • HE: 5
  • 1000
  • Grants Superhind countermeasures dispensers that will deflect most of the incoming enemy missiles
  • 1250
  • Increases both the speed and agility of Berkuts and heicopters
  • 500
  • Increases Scout´s sight range and grants them the ability to detect stealth units
  • Replaces the dual machine guns with flamethrower
  • Better range and damage, but it removes its stealth when firing
    4
    • HE: 1
Helipad

Unit
Shadowhawk
Comanche

Symbol
cost
500
500 500
Unit Information
3
  • HE: 1
5
  • HE: 4
Hit Points
15
10
Specification
  • Transport helicopter, unarmed
  • Has optical camouflage
  • Able to transport up to 8 solidiers
  • Attack Helicopter armed with an autocannon & JCM missiles
  • Has optical camouflage
  • Efficient against infantry & vehicles
Upgrades
  • 1500
  • Equips Shadow Hawk with a side door Minigun
  • Also able to intercept missiles
    5
    5
  • 1250
  • Increases both the speed and agility of Berkuts and heicopters
Air Control Center


Unit
X-32
Berkut

Symbol
cost
1250
1800 400
Unit Information
3
  • HE: 1
4
5
  • HE: 2
3
  • HE: 5
Hit Points
10
20
Specification
  • Light bomber drone armed with cluster bombs
  • Efficient against vehicles and can detect ground stealth units
  • Air superiority fighter
  • Efficient against aircrafts
  • Rquiped with a advanced counter-meassures distracting most enemy attacks
Upgrades
  • 2500
  • Equips X-32 with AARGM anti-radiation missiles
  • Allowing them to shoot at Anti-Aircraft units at long range
  • 1750
  • Equips Berkuts with rear fired missiles that are able to intercept incoming enemy ones
  • 1250
  • Increases both the speed and agility of Berkuts and heicopters

Unit
Valkyrie
Symbol
cost
4000
400
Unit Information

  • HE: 4
Hit Points
10
Specification
  • Supersonic bomber armed with napalm bombs
  • Very efficient against infantry & buildings
require
Upgrades
  • 1000
  • Grants Superhind countermeasures dispensers that will deflect most of the incoming enemy missiles
  • 500
  • Equips Valkyries with long range AA missiles
  • Able to engage enemy targets at 360° around them
Prototypes Bay


Unit
Losat
Vextra

Symbol
cost
400
500 500
Unit Information
2
5
  • HE: 20
4
  • HE: 1
Hit Points
20
15
Specification
  • Light combat vahicle armed with MGM-166 anti-tank missiles
  • Very effective against infantry & buildings
  • slow rate of fire
  • Armored transport vehicle armed with a 40mm autocannon
  • Effective against infantry, vehicles & aircrafts
  • Able to transport up to 8 soldiers
Upgrades
  • 4500 500
  • Granting stealth
  • 3000
  • Grants the LOSAT´s the abiltiy to fire two ordnances in a row
  • 4500 500
  • Granting stealth
  • 500 250
  • Doubles Vextra´s hit points

Unit
Spectre
Koalitsija

Symbol
cost
1000 750
2500 500
Unit Information
4
  • AP: 5
  • HE: 3
3
5
  • HE: 18
Hit Points
25
50
Specification
  • Main Battle Tank
  • Heavily armored and equiped with a powerful 140mm railgun
  • Very effective against any ground target
  • Armored self-propelled gun armed with twin 152mm guns
  • Efficient against infantry & buildings
  • Fired two shells simultaneously
  • hence with a high rate of fire
  • Able to perform indirect fire or fire on position, with either high explosive or smoke shells
Upgrades
  • 750
  • Equips the Spectre with an electro optival oberservation system
  • Increases both the sight and main gun range of Spectre
  • 2000
  • Equips the Spectre with a 40mm autocannon
  • able to engage both helicopter and ground targets
    4
    • AP: 5
    • HE: 3
    3
    • HE: 1
  • 750
  • Grants Spectre a BAE systems AN/ALR-94 passuve radar
  • Reveals stealth units
  • 2000 500
  • Grants Koalitsijas the ability to engage ground targets at very close range with its main guns
    3
    5
    • HE: 18
    • AP: 7