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I have already created a new guide content for damage types and weapon types.
"Marines could actually take quite the beating from an exosoldier's HMG, which has more HE (vehicle damage) than AP (Anti Personnel)."
In all honesty I have no idea what the damage types do. I wish the game was more explanative.
I'm not saying the chim aren't weak, they are before the patch, but that's what you could accomplish with ninjas.
tad overpowered
Cartel can get superhinds even faster, simply deploy a vehicle bay after barracks - you will lose a lot of pumas trying to take down the superhinds, or if you let it go undeterred it will disrupt your refineries and take out your supply trucks, both ways will hurt your economy alot.
I agree that once they get their tech up, the tigre and ninja become very strong anti-air helicopters along with the pantsir, it's just the early game lack of aa that is a problem when your opponent knows it.
In pvp if your opponent knows you are chimera he might try rushing helis - you need at least one outpost to get storage up to 3k alumnium, so that's a total of 4.5k alumnium before you can unlock shield - going for pantsirs then will cost about 1.8k dollars (I think), of which you can afford 9 US stingers, Ninjas would cost even more aluminium to unlock their anti-air missile upgrade. Sentinel turrets can't be everywhere too, and they cost 750 alumnium each.
Exosoldiers are great against everything, once their speed/regen is upgraded. I've already stated their weaknesses here, though. Chimera can have early access to a lot of AA options once they get shield upgrade, Ninjas being one of the best. A stealth unit that can not only shut down Cartel econ, but they can also fight heli armies (since most helis are equipped with only gren launchers and AT missiles they cannot fight other helis effectively). If you rush shield protocol you can also just get the pantirs from spear vehicle bay, etc.
no problem!
btw you missed out the grinch infantry anti-air for cartel, once upgraded they fire their rockets like shershens and javelins, up first then down with excellent range
the fact that chimera lacks infantry anti-air is quite troubling though, banks or other districts you hold are alot more vulnerable to helicopter attacks - exosoldiers are probrably the closest but those are late game units and they don't have the range