Arma 3
31 oy
[HZ] Survival Pack
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Data Type: Mod
Dosya Boyutu
Gönderilme
Güncellenme
205.554 MB
3 Eyl 2015 @ 20:06
21 Şub 2016 @ 22:47
33 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
[HZ] Survival Pack

Açıklama
HZ Survival Pack
***NO LONGER IN DEVELOPMENT***
Only up to provide compatibility for Imrali Wasteland.

Used with - Imrali Wasteland Mission
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=394108665

Includes:
-Custom Survival Items
-Survival system (Hunger, Thirst, Sickness, Tempurature)
-Custom Vehicle Textures
-Client side Functions & Dialogs
-More Ambient Animals (Rabbits, Goats, Sheep, Dogs, Hens)
-Dynamic Sea Levels (Sea level will go up and down depending on the time of day and flood certain parts of the map).

- Will update more as I progress
33 Yorum
Jaheebe 25 Tem 2018 @ 17:18 
pics or no clicks
poro 16 May 2018 @ 16:56 
dos this mod have fish?

sidekick7569 18 Nis 2018 @ 15:29 
Question: I wanted to open and run Imrali Wasteland Mission in eden editor, but every time I try to play one of the HZ cheracters I die as soon as the mission launches, and yes I made sure he is standing on the ground.
Hortzy  [yaratıcı] 15 Haz 2017 @ 14:20 
@Doge
Nope
In its current state its only compatible with the Wasteland gamemode provided in the description.

A new project is in the works heavily based on these concepts, which will provide users many modules/systems and new items for easy sandbox creation.
Sadly no ETA at this point in time tho.
Doge762 19 May 2017 @ 21:19 
would this work in a zeus game?
Winiar890 15 Nis 2017 @ 2:16 
thats the point ;)
Hortzy  [yaratıcı] 14 Nis 2017 @ 10:37 
@winiar890
You dont even have arma dude :P
Winiar890 14 Nis 2017 @ 6:59 
Would you mind uploding it somewhere else than steamworkshop...?
J.Warren 13 Mar 2017 @ 21:13 
@Hortzy
Awesome just making sure it had been while since a comment and this looked intresting so I thoght Id make sure C:
Hortzy  [yaratıcı] 13 Mar 2017 @ 18:45 
@J.Warren
I do plan on coming back to this.
But I might break it down into a module pack for easy use by mission creators