Killing Floor 2

Killing Floor 2

93 ratings
Caulk & Burn and Flamethrower guide.
By Tim_Fragmagnet
If you think the firebug's fire dispensers don't have enough ammo or don't do enough damage. You're doing it wrong.
   
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Intro
So you buy into the KF2 early access, start it up, and see a class that uses the flamethrower, your favorite weapon of all time. Now you're super excited to get in game and start spraying fire everywhere with reckless abandon.

Calm yourself.
Notes about the weapons
First a few things you should know.

The flamethrower is not a primary damage dealer, meaning you don't just shoot it at enemies like how you shoot any of the bullet weapons at enemies.

Yes the flamethrower and caulk&burn do damage on impact, however their main source of damage comes from DOT (Damage Over Time). Meaning you light your enemies on fire, and let them burn.

The 2 also happen to create small pools of fire on the ground for about 2.5 seconds. This fire also does damage on impact and ignites other zeds.

For now the Caulk&Burn and flamethrower are mostly identical other than the flamethrower having longer range, more ammo, and 15 more impact damage (which is not a lot in killing floor)
Use of the fire dispensers
Now onto actually using them.
The proper method of cooking zeds is to burst your fire dispenser with a single pull of the trigger. This will use 4 ammo, impact 4 times, and create 4 pools of fire.
You CAN just aim at the same zed and burst the fire at it.
BUT, you can also use this knowledge to spread the fire out and hit even more of them by sweeping your aim while the 4 ammo gets used.

Now if we take it even farther. You may think that aiming at the center of mass of the zeds is the smartest thing to do.
You're wrong.

Aim at their legs. This will give you the impact damage and splash damage, hit crawlers, AND more importantly, create pools of fire on the ground on top of all this, INCREASING your DOT.
Outro
Doing a little statmath.
A full load of flamethrower ammo can do at minimum, a maximum of 40,000 damage.
And the caulk&burn can do at minimum, a maximum of 25,500 damage.
This assumes each burst of 4 ammo hits 4 zeds and pools of fire on the ground aren't taken into account.

If you think the caulk&burn and flamethrower don't have enough ammo.
You aren't using them right.


TL:DR, aim at the zeds' feet and tap.
22 Comments
Commissar Voyon 28 Nov, 2016 @ 11:01am 
what abilities are suggsted, the increase doe or the ground damage?
Scara 10 Feb, 2016 @ 7:58am 
I now only buy mwg as ''secondary'' for not trash Zeds and I switch to impact perk when i buy mwg. This just waste less money imo.
The gorey milk maid 30 Sep, 2015 @ 6:15pm 
this is highly effective!
Ms.Meowmii 8 Sep, 2015 @ 10:02am 
Microwave and it's alt-fire. :)
Jiggle Jiggle™ 8 Sep, 2015 @ 8:54am 
@[MLP] Microwaves good for straight lines, Flame throwers good for all groups as long as you can make the distance running around doing DPS/DOT. if you find running in circles is a thing for you, probobly use the Microwave.
Foe Reaper 6 Sep, 2015 @ 11:37am 
So which weapon is better on high waves? Flamethrower or microwave?
Mr.McCloud 6 Sep, 2015 @ 11:11am 
ty very mucho
Pl4gu3_D0g 6 Sep, 2015 @ 1:43am 
@Marszmalol - burst fire it at groups. use the 'click & swish' method, like painting. On larger Zed, use the Alt fire. It's short range but does a TON of damage. You can tank the dudes with chainsaws pretty easilly with it. GL, Enjoy. :Pentagram:
Deathconsciousness 5 Sep, 2015 @ 7:45pm 
A Microwave cooks food, in KF2, it cooks delicious Bloat perkchops and chubby flesh pound meat.
Bambżej 5 Sep, 2015 @ 3:32pm 
Could anyone tell me, how microvawe works? how to kill with that beastie?