Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









wha-
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
10/10
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
wha-
And yes, they are easier than normal to speedrun (they are basically short levels), I just threw a few traps if you are playing high mobility characters (Cherry/Broketeer/Indi, etc.) that can take shortcuts that others can´t to slow them down a bit.
Cheers!
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)