Broforce
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Standard Jungle Mission...Or Not So
   
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Difficulty: Normal
Gameplay: Standard
Tags: Campaign
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31 aug 2015 om 4:04
1 wijzigingsnotitie (weergeven)

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Standard Jungle Mission...Or Not So

Omschrijving
Welcome to another standarized jungle mission bros!...or maybe not so standard...nah, no Broforce mission can be considered standard anyway!
Go and show them mooks the glowing light of freedom!

Notes:
-This time I´ve tried to do a 'back to basics' approach to the levels, so I made them a bit smaller than usual, but that doesn´t mean they have less action :-)
-It´s the first time I´ve used random mooks in a few selected places, I hope they don´t break up the pace or make the levels too hard.
-*SPOILER ALERT* I´ve used a few "minitriggers" to place traps for the speedrunners using high mobility characters, I tried to make them not to kill you too cheaply....after you know where they are.
-As always let me know if there´s any bugs/misplaced objects/prallaxes or whatever and if you get stuck easily.
-Enjoy!

Cheers!
9 opmerkingen
Duke_44 27 okt 2015 om 10:18 
wait what. did two people above me copy/paste my comment?
wha-
Kooler 24 sep 2015 om 12:13 
The campaign is surely nice. Though, it's not that much "back to basics" level. Both the gameplay and design are... unnatural.
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)


10/10
SlitWristsSinkShips 20 sep 2015 om 13:39 
The campaign is surely nice. Though, it's not that much "back to basics" level. Both the gameplay and design are... unnatural.
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
gnoll 8 sep 2015 om 13:01 
The campaign is surely nice. Though, it's not that much "back to basics" level. Both the gameplay and design are... unnatural.
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
generic alias 8 sep 2015 om 2:22 
wait what. did two people above me copy/paste my comment?
wha-
Ankon  [auteur] 7 sep 2015 om 13:41 
Thanks for the comment and feedback noscopewagon! You are quite right, I 'tried' to get the levels more simple but I didn´t succeed, I guess I get carried away when making the maps doing alternate paths for the players, so the maps end up having this "unnatural" feel, but this way they can be replayed taking a different path each time :-) .
And yes, they are easier than normal to speedrun (they are basically short levels), I just threw a few traps if you are playing high mobility characters (Cherry/Broketeer/Indi, etc.) that can take shortcuts that others can´t to slow them down a bit.
Cheers!
Dumelman 6 sep 2015 om 11:03 
The campaign is surely nice. Though, it's not that much "back to basics" level. Both the gameplay and design are... unnatural.
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
Mench 6 sep 2015 om 0:40 
The campaign is surely nice. Though, it's not that much "back to basics" level. Both the gameplay and design are... unnatural.
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)
generic alias 5 sep 2015 om 6:09 
The campaign is surely nice. Though, it's not that much "back to basics" level. Both the gameplay and design are... unnatural.
But I liked playing this campaign. It brings a bit of a challenge, requires fast thinking and most important: it's nicely designed despite the overall "unnaturality". Each campaign of yours is good-designed, and I find this aspect one of the most relevant in the Level-making.
But, there's one thing that is missing: campaign is still quite easy to speedrun. For me, at least.
(I completed the pre-last level in 40 Seconds with one Life as Bro Dredd)
In general, a good campaign.
"Cheers!" (c)