Insurgency

Insurgency

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IMI Uzi
   
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Modifications: Weapon Skins, Custom UI
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57.334 MB
23 aug, 2015 @ 21:37
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IMI Uzi

Beskrivning
IMI Uzi to replace the Insurgents MP40

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I'm sorry it's not a SCAR-H or SA80! :(

This was a sort of... spontaneous project that only took ~8 hours, I started and didn't want to stop until It was done.

Includes a world model and a UI image, even though in the players hands he's not really holding the front of it.

There are minor clipping issues on the empty reload with the hand and any optics you may have on this.

The reloads and 'ready' animation are also longer than the vanilla animations so I had to use fades to make them play correctly, there are minor issues from going into sprint once those animations are complete. This is only a visual thing, the actual animation still plays for the same length as the MP40, so you can cut the reload short by firing at the appropriate time.

Any other bugs let me know!

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Model & Normals: Seph / Rehasher
Textures: Crash
Shaders, Compile and Animations: Mr. Brightside
205 kommentarer
EnigmaticMage 28 jun, 2021 @ 15:48 
it is bugged. when you try to take aim while sprinting the gun disappears.
DECAPİTATOR 30 dec, 2020 @ 11:54 
Can you make for this a sterling?
MeetTheSpy 25 sep, 2020 @ 21:33 
it's broken
Lizard 12 feb, 2020 @ 17:42 
@MrBrightside what is a good way to contact you privately?
Favkis Nexerade 12 nov, 2019 @ 1:13 
No, if you change name to IMI Uzi you'll change weapons's stats to Uzi's and will be vac banned.
★JΛKΣ★ 11 nov, 2019 @ 22:30 
is there anyway to change the hud name from MP40 to IMI Uzi without effecting the game?
Cow Obliterated By Train 17 aug, 2019 @ 6:17 
lmao thanks man
Favkis Nexerade 15 aug, 2019 @ 11:35 
pls fix sprinting animation bug, I'm making a theater with lots of community weapons and UZI has unique role, it'd be a real shame to not include it because of that, cause it's unplayable, takes like 3 seconds after run till you can shoot again.
mr fox 8 jul, 2019 @ 23:04 
If only this replaced a weapon with a proper grip for minimum recoil =/