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However, you would have to start again (possibly from deck 2, can't remember that off-hand). Risky and very likely game losing. The vest at least gives a draw rather than a loss...
CATS helps you greatly with Darkness and anything you'd want to shoot.
Chainsaw because you fight a lot, and +3 is huge.
Metal/Heat Detector only cost 1 each, and they prevent you from losing multiple items among other bonuses, so they usually more than pay for themselves, and you usually get 1-2 more items from Dumps. You have at least a CATS equipped LL, and a Chainsaw that you don't want to lose.
TDD would come before Rad Pills/Rope Launcher and after Heat Detector if you had low Reflexes but high Endurance.
What I really need to find out, is whether the Teleporter can be used to retreat from Darkness to reload LL, and can that be repeated, as that could be a gamechanger.
That's possible concerning Slimes since I didn't get the chance to test yet, the tooltip during selection phase for Net Traps says it doesn't work on Meat Machine (so I need to fix that), Darkness nor prevent radiation and venom. There's no mention of Slime so I wasn't sure.
TDD is usually used only once per game, when you first meet Darkness, and possibly in 33-50% of shots you take with Lucky Shot (5. Shoot normally, does it require a Reflex roll?), since with CATS you instantly kill Darkness on 5-6 on D6 as opposed to just 6.