Dream Of Mirror Online

Dream Of Mirror Online

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Ultimate DoMO Guide (Incomplete)
By All Luck No Chill and 1 collaborators
Well it's not the ultimate guide per say, I just wanted you to notice me ヽ(;▽;)ノ Jokes aside, I created this guide for the beginners who don't know where to find information or for long time players who are too lazy to use Wikia. This is just a convenient guide from Wikia to Steam and it should or at least cater to most of your DoMO needs, of course this will be a pain in the butt to type up but being a player from 2007 I think it'll be fun to immerse myself back into the gameplay and help those in need. The guide will be edited and have things added to it regularly because there is just to many damn things to cover, which is why DoMO is such a great game. Please enjoy the guide to the fullest and be sure to ask me any questions about DoMO if it hasn't already been covered in this guide. Please be sure to "Rate Up" and or "Favorite" this guide to get it some recognition. Let us build from the ground up once more and return back to our former glory >.<

NOTE: THIS IS AN EXTREMELY BETA VERSION, THERE IS STILL A LOT MORE CONTENT TO BE ADDED also, there is a lot of information to go through, and I'll be busy with studies and all, but I'll try to make an effort to add in extra information daily if not at least every 2 days.
   
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Jobs
In Dream of Mirror Online, there are many jobs to choose from and you are not restricted to experiencing only one. There are 15 jobs in total. When you start, you begin as a Commoner and must reach level 10 in order to attempt the qualification quests for the other jobs.

To switch from one job to another, visit the Careers Advisor.

Each job has 2 active skill sets and a passive skill set that can be used to augment the capabilities of other jobs. They can be used provided that the requirements for the skills are met and the skill points to allow their usage have been spent on the respective job.

Each job progresses independently of the others. If a player levels up in one job, his or her levels in the other jobs remain as they were before. Attributes and skill point allotments pertain to only the active job: if you place points into Power in one job, it will not affect any of your attributes in any of your other jobs.

Note that this means you do not have to allot your commoner attribute points to match your future job!
Job Overview: Commoner


This is your first job. Hone your gathering and crafting skills as you aim for higher careers.

Equipment
Armor: Clothing
Weapon: Baton

Skills
Active: N/A
Passive: Commoner Skills

Description
Commoners mainly manufacture items. The combat ability of a Commoner isn't strong, but can be combined with other job skills effectively.

As a Commoner, you'll only have a few job skills, but commoner has the largest number of secondary job skill spaces.

Qualification
There is no need to qualify for this job. This is your starting job upon entering the game.

Base Attributes
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.

Attribute
Base
Bonus
Power
6
+2.0 Attack
Physique
5
+6 HP(+8 at 21, +10 at 41)
+1.2 Attack
+0.4 Defense
+0.1 Magic defense
Wisdom
5
+1.8 MP
+0.9 Attack
+0.5 Magic attack
+0.3 Magic defense
Agility
5
+0.8 Attack
+1.3 Evasion
+0.2 Magic evasion
Dexterity
5
+0.9 Attack
+1.5 Accuracy
+0.2 Magic attack
+0.3 Magic accuracy
+0.1 Critical attack
Durability
5
+1.2 Attack
+1.0 Defense

Base Stats
・HP: 405
・MP: 77
・Attack: 35
・Defense: 6
・Evasion: 6
・Accuracy: 7
・Magic Attack: 16
・Magic Defense: 16
・Magic Evasion: 1
・Magic Accuracy: 1
・Critical Attack: 1

NOTE: Level 1 base stats are different per race and adjust upward and settle on the above stats at level 15.

Suitabilities
A Commoner is perfectly suited to using batons. A Commoner has difficulty using weapons of other jobs. If you want a Commoner to employ other weapons more effectively, you must gain the appropriate weapon mastery.

Weapon
Profeciency (%)
Abacus
70
Axe
70
Baton
100
Bow
70
Boxing Gloves
70
Dagger
70
Fan
70
Muscial Instrument
70
Saber
70
Spear
70
Staff
70
Sword
70
Syringe
70
Wand
70

Skills
Commoner Skills
These skills alow the user to increase the upper limit of their collection and alchemy skills.

Rising Water Level
Improves Fishing skill in order to obtain better Treasures of the Deep.

Forestry Finesse
Improves Forestry skill in order to obtain better Lumber.

Farming Finesse
Improves Farming skill in order to obtain better Crops.

Maxi-Mining
Improves Mining skill in order to obtain better Minerals.

Heightened Herding
Improves Herding skill in order to obtain better Animal Products.

Thickening Thoughts
Improves Meditation skill in order to obtain better Meditation Materials.

Apex of Alchemy
Improves Alchemy skill in order to obtain better items.

Thrifty Saver
Increase instant healing effects received from pills by *%. 1/2 effect for non-Commoner occupations.

NOTE: When subbing skills from other jobs, Commoners suffer a 10% penalty in damage output for skills. Be aware of what skills you use.

Life Quests
・Level 20 Commoner Life Quest
・Level 30 Commoner Life Quest
・Level 40 Commoner Life Quest
Job Overview: Blademaster


Test your mettle within Eversun City's Dojo to apply for this job.

Equipment
Armor: Light Armor
Weapon: Saber

Skills
Active: Bestial Attacks | Martyr Arts
Passive: Blademaster Skills

Description
A Swordsman mainly fights with pure brute-force. They have skills that can weaken enemies or strengthen themselves while still attacking. They can also sacrifice defense or HP for even more brutal attacks.

Qualification
The qualification requires you to defeat the Blademaster Careers Advisor located at the Dojo in Eversun City (X:162 Y:177). She does have high attack power but a level 10 commoner can survive her hit. She has 572 HP and rarely uses Roaring Lion. If you leave the Dojo while fighting her, you fail the qualification.

Base Attributes
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.

Attribute
Base
Bonus
Power
23
+3.0 Attack
Physique
7
+Non-linear HP
+0.3 Defense
+0.1 Magic Defense
Wisdom
6
+1.6 MP
+0.5 Magic Attack
+0.3 Magic Defense
Agility
7
+1.0 Evasion
+0.3 Magic Evasion
Dexterity
8
+1.2 Accuracy
+0.2 Magic Attack
+0.2 Magic Accuracy
+0.1 Critical Attack
Durability
7
+1.0 Defense

Base Stats
・HP: 357
・MP: 44
・Attack: 69
・Defense: 9
・Evasion: 7
・Accuracy: 10
・Magic Attack: 14
・Magic Defense: 9
・Magic Evasion: 1
・Magic Accuracy: 2
・Critical Attack: 1

Common Builds
・3 Pow
・2 Pow, 1 Dex to 28 then pure Pow
・2 Pow, 1 Phy
・2 Pow, 1 Dex to 28 then 2 Pow 1 Phy
・1 Pow, 2 Agi to 30 then pure Pow (Solo)
・2 Wis, 1 Dex to 28, then 2 Wis, 1 Pow (Fencer AoEs Sub)

Suitabilities
A Blademaster is perfectly suited to using sabers, and relatively competent with swords and axes.

A Blademaster is competent using spears, daggers, and boxing gloves. Other weapons aren't really suitable for this job.

Weapon
Profeciency (%)
Abacus
60
Axe
80
Baton
0
Bow
60
Boxing Gloves
70
Dagger
70
Fan
50
Muscial Instrument
50
Saber
100
Spear
70
Staff
60
Sword
80
Syringe
50
Wand
50

Skills
Bestial Attacks
Attacks using the power of beasts. (Must have saber equipped)

These attacks do damage along with a side effect that either afflicts the enemy to lower stats or boost your own combat capabilities. (2nd tier skills do not stack)

Growling Tiger
Reduces a target's movement speed, accuracy and evasion. Duration is 1/2 against other players.

Fierce Bark
A saber technique that reduces attack speed. Duration is 1/2 against other players

Menacing Moo
Has a chance of causing the target to lose HP every 5 seconds. Duration is 1/2 against other players.

Hair-Raising Hiss
Has a chance of reducing the target's defense. Duration is 1/2 against other players.

Eagle Shriek
Has a chance of reducing the enemy's attack. Duration is 1/2 against other players.

Roaring Lion
An attack that can knock a target unconscious. Duration is 1/3 against other players.

Howling Wolf
Increases movement speed and reduces time between attacks for 30s after hitting a target.

Grizzling Bear
A rushing attack that inflicts heavy damage on the target.

Dragon's Call
Advanced Snake Saber move, increase normal attack damage on hit by %, HIT by * and critical by * for 30 sec.

Phoenix Song
Advanced Eagle Saber move, reduce normal damage received on hit by %, +*% HP recovery and +* HP every 5 sec for 30 sec.

Martyr Arts
These skills sacrifice HP or defense for greater attack power.

When using Martyr Arts, a Swordsman will be damaged more easily. Hence Martyr Arts are of more use when in a team.

Maniac Attack
A frenzied attack that expends weapon HP. Chance of weapon breaking.

Berserker Blow
An attack which consumes HP to increase damage.

Burning Rage
Increases ATK by * then ATK by 15% at a cost of * HP over time for * sec.

Focus
Trade * DEF to temporarily increase HIT by * then a further % for * sec.

Lash-Out
Trade DEF and MSPD to increase ASPD by 4 for a short while.

Double-Edged Sword
Hack wildly away at surrounding enemies, also causing damage to self. Reduces weapon durability by 20.

Mindless Slaughter
An attack that expends a lot of HP to increase physical damage.

All-Out Assault
Trade * HP if standing to increase ATK by 100 then a further % for * sec. ATK skill damage reduced by 75% while active.

Concentration
Increases magical accuracy.

Sneak Attack
Increases movement speed.

Blademaster Skills
Enable you to equip sabers and light armor whilst on different jobs and can increase normal attack damage by a percentage.

Equip Saber
The ability to equip sabers.

Equip Light Armor
The ability to equip light armor.

Saber Mastery
Allows sabers to be used regardless of job at a % of their full strength.

Tiger and Dragon Slaying
Increase normal attack damage vs. enemy by 2%. 1/2 effect for non-Saberman occupations.

Life Quests
・Level 20 Blademaster Life Quest
・Level 30 Blademaster Life Quest
・Level 40 Blademaster Life Quest
Job Overview: Dancer


Apply for this job in northern Placid Plain.

Equipment
Armor: Dancer's Costume
Weapon: Fan

Skills
Fan Dancing
Active: Different Dances
Passive: Dancing Skills

Description
A Dancer is good at attacking and weakening multiple enemies. A Dancer has little defense, but when protected by a team, Dancer can unleash great powers.

Qualification
Requirements: 100 gold, 1 Wild Hide, 1 Down

Speak to Busker Biff in Placid Plain (X:295 Y:240). He will ask you to repair some Dilapidated Dancewear for his friend Hannah the Dancer. Go to Granny June the Seamstress at X:168 Y:483 in Placid Plain and ask her to repair the Dancewear.

She will require certain ingredients but will give you the list for 100 gold. When you have the Tailoring Materials List, give her 1 Wild Hide and 1 Down so she can start repairs. After 1 minute, give her the Gown Receipt to collect the Glamorous Gown and return to Busker Biff to receive the qualification.

Base Attributes
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.

Attribute
Base
Bonus
Power
14
+2.1 Attack
Physique
6
+Non-linear HP
+0.3 Defense
+0.1 Magic Defense
Wisdom
14
+2.2 MP
+1.2 Attack
+0.5 Magic Attack
+0.3 Magic Defense
Agility
11
+1.0 Attack
+1.2 Evasion
+0.3 Magic Evasion
Dexterity
7
+1.0 Accuracy
+1.5 Accuracy
+0.2 Magic Attack
+0.3 Magic Accuracy
+0.1 Critical Attack
Durability
6
+0.9 Defense
7 Comments
XxAmandaCxX9228 8 Sep, 2024 @ 7:55pm 
I don't play D.O.M.O much, but even I'm lacking in information - and I find this guide to be really useful. So thank you for posting this - even if it's just copy and posted from D.O.M.O wiki to steam. :)
Shadows Light 9 Oct, 2015 @ 4:31am 
YEAH BLAZE LEARN TO FUCKING READ, I WILL FUCKING SLAP YOU SO HARD BRO ! ;P
All Luck No Chill  [author] 8 Oct, 2015 @ 3:14am 
If you read the description, I said that I'd bring the content from DoMO wiki to here, for those who didn't know where to find it and it makes it easier to open the guide in steam overlay rather than having to tab out every time, I even mentioned that I used DoMO wiki.
blazegamma 7 Oct, 2015 @ 3:22am 
this is basically just stuff copypasted from the domo wiki
Shadows Light 7 Sep, 2015 @ 11:00pm 
Thats all good, take care of what you gotta take care of, this guide can come later (: Just keep up the good work!
All Luck No Chill  [author] 7 Sep, 2015 @ 2:29pm 
Thanks! That means a lot and helps and encourage further these guide, though I won't be able to work on this guide for about another 2 weeks due to my exams, as soon as that's done, I will be spending most of my time trying to add in more content.
Shadows Light 6 Sep, 2015 @ 1:02pm 
Extremely great guide so far , cant wait to see it finished (: