Cities: Skylines

Cities: Skylines

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Chevrolet Camaro Z28
   
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Assets: Vehicle
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8. srp. 2015 v 18.01
2. srp. 2016 v 6.59
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Chevrolet Camaro Z28

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Another Gran Turismo conversion, this one has slightly modified model and bigger textures.

Updated for After Dark.

model: 604 tris
512x512 textures
lod: 46 tris
128x128 texture
Počet komentářů: 28
PhazezGova 5. říj. 2022 v 3.20 
Archie Cuntingham: Oh okay, thanks for the information :) Yes, later you always have to lower the level of detail.
Archie ♥♥♥♥♥♥♥♥♥♥  [autor] 4. říj. 2022 v 11.06 
@PhazezGova : I´m not sure if it´s the main model or the lod polycount that cause performance issues, even stock assets are pretty badly optimized, my guess is modellers weren´t given time for that.
Some mods that increase distance before lods kick in can be the cause too, my cities never reached very big populations :D
I noticed that changing the Detail Level option in the game helped, since even on high end machines the game started to lag when population increases
PhazezGova 4. říj. 2022 v 11.01 
@Archie Cuntingham: It's a shame that more modders don't do this, the vehicles over 3000 tris are just too much for big cities :). Great, thank you
Archie ♥♥♥♥♥♥♥♥♥♥  [autor] 4. říj. 2022 v 4.06 
@PhazezGova : It´s a conversion from Gran Turismo 1 :D
I modelled the wheels myself which slightly increased the polycount from the original, I think originally it was like 400 tris
PhazezGova 30. zář. 2022 v 12.27 
low tricount, top
BrowncoatTrekky 7. říj. 2016 v 13.13 
An old one of these guys in my neighbourhood... but this one looks just as good in my game. Added with complements to the TV MOVIES GAMES collection. Many thanks and goes without saying thumbed up.
|XG| Lune 20. srp. 2016 v 19.35 
Very nice, looks great around my city!
NateDawg 1. srp. 2016 v 18.51 
Yes! My trailer parks are now complete.
Big Bad Nonja 10. lis. 2015 v 19.15 
@Archie Cuntingham Thanks for that answer.
@rulygem0097 > Grow up
Husky Boi 10. lis. 2015 v 10.20 
thay change coler iingame duh