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http://www.moddb.com/mods/coheastern-front/tutorials/tutorial-adding-action-markers-to-your-map
Also, a really nice map! Always enjoy playing it.
A few things to consider:
-The cutoff point and subsequently the munition point is to close to the base and therefore hard to harass
-Squads can reinforce outside the base, if structures are placed close enough to the hedge
-Every important resource point is in relative close proximity, which favors the defensive wehrmacht playstyle, especially starting from the north since there are less shotblockers