Company of Heroes 2

Company of Heroes 2

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(2) Argentan Crossroads
   
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Item Type: map
Maps: 1v1
Značky: MP
Velikost souboru
Přidáno
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9.679 MB
2. srp. 2015 v 18.41
15. srp. 2015 v 13.06
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(2) Argentan Crossroads

Popis
Orders were issued, "Hold this ground as long as humanly possible." I never understood how important these orders were. Yet this now-peaceful crossroads were about to be the scene of fierce combat, one of the most heroic events that ever graced the annals of our great army.
Počet komentářů: 7
1.ID | T/3 Byrne [Ranger] 7. led. 2018 v 8.42 
@DerKrasseJim Idk if you still need this answered, but they are called action markers. In worldbuilder, select the little red flag to access the action marker tool. I am attaching a link to a moddb forum where they go over action markers for coh1. You can skip roughly the first half of the page as that is about extracting certain files which no longer need to be extracted for coh2. Start reading just above where you see a picture of a crater. Hope this helps :)

http://www.moddb.com/mods/coheastern-front/tutorials/tutorial-adding-action-markers-to-your-map
Muad'Dib 7. lis. 2016 v 6.35 
Hello! So you've got these nice smoke- and fog-effects all over your map, where exactly can I find them in the WorldBuilder? Been looking for it for a while, but I couldn't find them.

Also, a really nice map! Always enjoy playing it.
Antifiriz 1. zář. 2015 v 6.42 
Loved it! Definitely fun map to play, looks good, nothing fancy but really enjoyable! Favours a defensive play, a beautiful defense can be created. A good defender means an enjoyable game for the attacking side/aggresive player, it was quite challenging, and quite as fun.
AmiPolizeiFunk 27. srp. 2015 v 6.33 
Nice work Flashy
MYMN 9. srp. 2015 v 7.17 
imo cutting opponent munition is almost imposible. i think maps should provide all tactics.
WhiteFlashReborn  [autor] 6. srp. 2015 v 11.19 
thanks for the feedback! it is appreciated!!
Ginnungagap 6. srp. 2015 v 10.05 
This map generally plays nice and looks good.

A few things to consider:

-The cutoff point and subsequently the munition point is to close to the base and therefore hard to harass

-Squads can reinforce outside the base, if structures are placed close enough to the hedge

-Every important resource point is in relative close proximity, which favors the defensive wehrmacht playstyle, especially starting from the north since there are less shotblockers