Dirty Bomb

Dirty Bomb

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Wall Jumps Everyone Should Know
By Webstah and 1 collaborators
In this guide I will show you important wall jumps that you as a player should utilize.
This guide will be updated as new maps are released and as new jumps are discovered.
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Introduction


Foreword
This guide currently contians some of the more essential wall jumps that everyone should learn how to do. Some of these wall jumps are not easy, but with a bit of practice you'll be doing them in no time. I do plan on adding more to the guide as time goes on. If you have a suggestion, or believe I have left something out, feel free to share. Input is always appreciated.

Happy jumping!

Wall Jumps
For those who are new to the game this might be your first time learning about wall jumps. Wall jumping is a crucial game mechanic that allows you to jump off of various vertical surfaces. This makes you a harder target to shoot and can give you the upper hand in a firefight.

To wall jump, simply jump from the ground towards a wall. When your character makes contact with the wall jump again. You can only do two consecutive wall jumps, unless you have the springy augment that allows you to wall jump three times. The intital jump towards the wall does not count towards this number. Now that you know the basics, lets continue.

Long Jumps
Some of the jumps in this guide require that you know how to do a long jump. This can be a achieved by quickly pressing CTRL and then SPACE. This launches you further than you would normally go. Wall jumps that follow this initial long jump will also go further.

Ciden, a member of the community, points out that "As a general tip, [...] doing wall jumps after a long jump can make even slow Mercs travel exceedingly quickly. Fast mercs can barrel down a hallway at light speed this way."

Below you can see the difference between a long jump and a normal jump. As you can see both jumps land at the same time. So not only does a long jump make you go further, but you also move faster.

Trainyard
Window Shortcut
This one is a bit difficult and requires some practice. With this jump you can surprise any defenders waiting in the turret room. The same results can be achieved by doing a long jump and only wall jumping once.



Tank Shortcut
This is another easy, yet essential, wall jump. Be sure to learn how to do it with ease. Getting it right the first time is the difference between life and death, especially in a crucial area of the map like this.



Turret Jump
This jump allows you to get over that pesky turret and take it out with ease. This also acts as an alternative entrance that you can use to surprise your enemy.



Window Jump
This is not an easy jump, but when mastered it could prove very useful in getting behind enemy lines. Use this all of you sneaky Phantoms!

Underground
Shortcut
This wall jump makes for an easy shortcut to that room that hangs over the area leading to the second primary objective on Underground. There is no longer any need to go back and walk around.



Tubing Cover
This is a very easy jump that gives some pretty good cover. If you look between the two yellow tubes you can get a pretty good view of the bomb site.



Barrier Jump
It's always annoying when those walls on the defender's side close shut. Luckly with a simple wall jump you can get back over to safety.



Over the Fence
With this slightly tricky jump you can get into that yellow room where the enemy snipers tend to hang out.

Chapel
Short Cut One
This is a helpful and easy shortcut that can save you a bit of time. Once mastered you'll find yourself using this more than you'd thought.



Short Cut Two
This is a very common and easy shortcut that you should use. It can be a dangerous zone if the EV is near, so be careful. You will probably only ever use it as a defender.



Short Cut Three
This jump is also a good shortcut for defenders. I see people struggle with this jump so make sure you take the time to practice it. The second part of the jump is not shown, but it is rather simple.



Now there is a way to get through on the other side. This jump is very difficult and will require practice. There is also another way that involves an issue with the fence that is near by.



Vertical Shortcut
This jump allows you to quickly get onto the upper level in the first section of Chapel. The jump itself is rather simple and should not require much practice.



Box Jump
As an attacker this jump gives you a great view of the defender's spawn when escorting the EV. As a defender it allows you to shoot over that brick wall and get a good shot at the Chapel balcony where the turret is located.



Bus Jump
This jump is great if you need to get back into the spawn to revive that guy who got himself killed. The initial jump requires a long jump.

Terminal
Shortcut
This is another easy jump that should be taken advantage of.



Overhang
This jump leads to a nice corner that has a good overview of the wall objective in terminal. Snipers should take advantage of this spot.



Data Archives
This jump allows you to easily get on top of the data archives. This is not a place you will want to stay long, but it can throw your enemies for a loop.



Bridge
Shortcut
This simple wall jump allows you to quickly get into the attacking side's first spawn. Can be useful when trying to flank your enemy.



Awning
This is an attacker jump for awning. Can be good for getting some control over the area.
You have to longjump at th corner of the wall on the left, and jump again when you hit the pillar. You'll get caugth behind the sign on the awning and you'll want to jump up there.


Conclusion


I need people who can help me find wall jumps, grenade throws, turret spots and more.

It makes it a lot easier when another player and I can jump on an empty server and look for these things undisturbed. So if you think you could help, or just want to talk about strategy with me, feel free to add me on Steam.

I also have a Team Speak 3 server: 209.35.119.9:10607

I apologize for cluttering up this guide with a request like this, but I want to be able to provide more content in the future. Thanks again for all your support everyone.


Contributions
Thanks to these guys for helping out and sharing their knowledge! It is the feedback I have gotten these past few days that has really made this guide what it is today.

Spectral_Force Chapel, "Bus Jump"
Cidem Information on long jumps.
Angular Momentum Chapel, "Vertical Jump" - Trainyard, "Window Jump"
Ferix "Sweaty Hands" Phoenixon Chapel, "Shortcut 2(From attacking side)"
flowing english speaker Chapel, "Shortcut 2(Glitch)"
Gasman Bridge, "Awning"
111 Comments
Big Vibes 19 Aug, 2023 @ 12:20pm 
any new jumps?
D1SRUP7ER 22 Jul, 2021 @ 11:09pm 
Some good tips to know:steamthumbsup:
Ram Ranch 22 May, 2020 @ 3:49pm 
I think if you get the technique down you should be able to find those yourself by experimenting trial and error
YakeWakes 22 Apr, 2020 @ 4:15pm 
How about incorporating some really usefully skyhammer flare jumps? Or fragger, or thunder or arty or kira or nader? hm??
d3Nk 3 Jul, 2019 @ 3:23am 
Very great guide! Hopefully this will help out a lot of new players trying to learn the parkour mechanic (helped me a bit)!
A$A 9 Jun, 2019 @ 5:18am 
DELETE ALL CHEATERS FROM DIRTY BOMB GAME !! ALLO!!!!
За Монолит 1 Feb, 2019 @ 11:53am 
Mmm. Hiding behind the shelves in the gas room. 👌
Bolsa 19 Dec, 2018 @ 2:06pm 
inda good guide, but game is kinda dead the peak player is 500 now :S
Super 2 Aug, 2018 @ 6:31pm 
for your "over the fence" on underground there is a much easier way to do that jump. You jump on the right side at the bottom of the yellow off the wall in front of you then off the wall on the right with a crouch at the end and every time you will make it no problem, also i like this way better as you dont have to do any running first.
zombie 4 Mar, 2018 @ 12:41pm 
please update chapel