Cities: Skylines

Cities: Skylines

90 lượt đánh giá
Strandkorb #1
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Assets: Prop
Kích cỡ file
Đã đăng
Đã cập nhật
1.850 MB
31 Thg07, 2015 @ 1:08am
1 Thg08, 2015 @ 10:43am
2 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Strandkorb #1

Mô tả
Strandkorb #1 by bennymedia

Modelled for Asset " Strandbad (public bathing beach) "

Tris: 211
1024x1024 texture map, LOD
Incl. thumbs

Feel free to check out the rest of my workshop: http://gtm.steamproxy.vip/id/117494839/myworkshopfiles/?appid=255710&p=1&numperpage=30
I would really appreciate it ,if you vote up.
Many thanks and enjoy the assets.

[www.paypal.com]
6 bình luận
bennymedia  [tác giả] 1 Thg08, 2015 @ 12:52pm 
Ok thank you Swiss for the advice. I'am still learning. I changed the texture size of the Strandbad Asset too, so i could save 6 MB.
OI MATE SWISS 1 Thg08, 2015 @ 11:07am 
cool thats a good start. i normaly would suggest a 258 texture for stuff that small. For cars and most vehicles a 512 texture for buildings a 1k texture and for very large things a 2K texture. If you have a stadium or something really imensive like the talest building in the world you might think about a 4k texture but i would never recommend it. for LOD's if you make custom ones i find a 64 pixel texture works fine most of the time even for larger buildings
bennymedia  [tác giả] 1 Thg08, 2015 @ 10:52am 
Update: Like Swiss mentioned, I reduced the texture size and so file size get halved.
bennymedia  [tác giả] 1 Thg08, 2015 @ 9:49am 
I had no clue why. What do you think i should do? 1024k or 512?
But i want to be sure that you can still see the textures of the props? And when I reduced them i also have to update the strandbad asset or?
OI MATE SWISS 1 Thg08, 2015 @ 1:02am 
wait.. why would you do a 2k texture for such a tiny small asset? That makes no sense.
Other than that its fine.
Captain-No 31 Thg07, 2015 @ 5:27am 
fit well in my -GERMANY- Collection:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=477181517
thank you, vote up