Cities: Skylines

Cities: Skylines

90 valoraciones
Strandkorb #1
   
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Assets: Prop
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1.850 MB
31 JUL 2015 a las 1:08 a. m.
1 AGO 2015 a las 10:43 a. m.
2 notas sobre cambios ( ver )

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Strandkorb #1

Descripción
Strandkorb #1 by bennymedia

Modelled for Asset " Strandbad (public bathing beach) "

Tris: 211
1024x1024 texture map, LOD
Incl. thumbs

Feel free to check out the rest of my workshop: http://gtm.steamproxy.vip/id/117494839/myworkshopfiles/?appid=255710&p=1&numperpage=30
I would really appreciate it ,if you vote up.
Many thanks and enjoy the assets.

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6 comentarios
bennymedia  [autor] 1 AGO 2015 a las 12:52 p. m. 
Ok thank you Swiss for the advice. I'am still learning. I changed the texture size of the Strandbad Asset too, so i could save 6 MB.
OI MATE SWISS 1 AGO 2015 a las 11:07 a. m. 
cool thats a good start. i normaly would suggest a 258 texture for stuff that small. For cars and most vehicles a 512 texture for buildings a 1k texture and for very large things a 2K texture. If you have a stadium or something really imensive like the talest building in the world you might think about a 4k texture but i would never recommend it. for LOD's if you make custom ones i find a 64 pixel texture works fine most of the time even for larger buildings
bennymedia  [autor] 1 AGO 2015 a las 10:52 a. m. 
Update: Like Swiss mentioned, I reduced the texture size and so file size get halved.
bennymedia  [autor] 1 AGO 2015 a las 9:49 a. m. 
I had no clue why. What do you think i should do? 1024k or 512?
But i want to be sure that you can still see the textures of the props? And when I reduced them i also have to update the strandbad asset or?
OI MATE SWISS 1 AGO 2015 a las 1:02 a. m. 
wait.. why would you do a 2k texture for such a tiny small asset? That makes no sense.
Other than that its fine.
Captain-No 31 JUL 2015 a las 5:27 a. m. 
fit well in my -GERMANY- Collection:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=477181517
thank you, vote up