Space Engineers

Space Engineers

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Turcopoli
   
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Type: Blueprint
Mod category: Exploration
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2.848 MB
2015년 7월 29일 오후 7시 33분
2015년 7월 29일 오후 9시 01분
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Turcopoli

설명
The Turcopoli was designed as a skirmisher, a hit-and-run style fighter specialized in forward acceleration. While not typically a popular strategy among most of the Knights of Sol, it is nevertheless effective when combined with fixing forces like heavy fighters and large warships. The key to survivability in the Turcopoli is velocity control- know at all times how fast you're going, and which direction.

Currently only offered in the new Knights of Sol Yellow-on-White paint scheme. There are currently no plans to integrate it into the main line forces of the Knights, so a blue variant is on hold.

(Vanilla/ No Mod Construction)

*As there is a lot of empty space both internally and with the "wings" I recommend extreme caution building these in automated ship printers- not all the components will play nice*

Based initially on Anoth's Mecha Interceptor, http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=430347745, and similarly his improved version known as the Phantom: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=499209734

The Turcopoli morphed into a speed demon by shedding some aesthetic items to make room for more rear thrusters.
댓글 3
aaronlukemarshall 2015년 8월 14일 오후 12시 04분 
The new updates make this now redundant it needs more power!
Kaii-Killer 2015년 8월 8일 오후 11시 37분 
It's a very nice ship... I'm actually sad because it is faster accelerating than what I thought was my best ship haha xD
A Matheern 2015년 8월 7일 오후 10시 32분 
My new favourite Fighter/personaltransport ship