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If this is still not working, you can set me your files and i will look into it.
the values also have changed. the legend value of abu dhabi changed to 1.0 instead of 0.7 in your quote. and the 5th value for the other tracks is missing, just 4 values for the other tracks.
i tried to change expert value for bahrain with using wordpad and after trying the expert times were lowest possible (1:43 in bahrain, +10 secs).
i think the integrity of the file will be hurted after saving it with wordpad and the game cannot read it anymore. opening with a xml-editor doesnt work too. it cannot open the file at least.
any suggestions what i can try?
What i found out is, if you change the digit either one of them or both 0.XX, it will affects a lot more then other digits. If you change 0.5 to 0.56...., it´a whole "new game".
yes, i have and it´s really easy. The AI drivers had always times like +3:33:48. That´s ridiculous. But 0.9999999 is impossible. Your own time is like +10min or more. :D
Okay, i will try to explain as easy as i can. ;)
Changing the difficulty in-game just means, the program is going to search the pre-setted value for the AI. For example: By game start, you say you want to play on Professional. The Code behind the game will find the list(could be an array, vector or enum or whatever function, doesn´t matter) which includes all difficulty values for each track. On Professional all track Setting would be at 0.53XXXXX. Maybe that´s too hard for you. But on Intermediate the pre-setted values are at 0.41XXXXX which is too easy.
So if you change the difficulty value in your game files. It doesn´t mean, you don´t need to choose the difficulty in-game anymore. It just means, the value the code is going to find in that list, isn´t the pre-setted value from Codemasters anymore. It´s the value you have changed.
Hope that answered your question. ;)