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Much love this guide. Thx author for such a great jobs !!
Hat off to you guys.
Really Appreciate all ur hardwork and effot =)
It says the Fleshpound takes 50% extra damage from Piercing. Which weapons deal Piercing Damage? I'd assume the VLAD, but I'm asking to make sure.
When it comes to mixing it up for Hans, the Zerka is best off taking the 200 health. All the way up to Suicidal, you can tank Hans, all you need is two Zerks and two Medics to keep them alive. The other two players can just dump ammo into Hans, any spawning trash Zeds and to assist the medics in healing the Zerkas. If the Zerkas are rocking knock-down (like I do) then you can send Hans to the ground as well, limiting his attacks greatly.
I will note, I haven't actively attempted to play much HoE or Suicidal yet, as I have been focusing on levelling perks, (I started all my perks 2 weeks ago, despite having owned KF2 from the start) so what I say can only be taken as gospel for Hard and some Suicidal. I hope these 3 long comments help.
When using the Firebug, a caulking gun and a microwave are my go-to weapons. I save the Microwave for the big guys, and try to hit multiple enemies at once with my attacks, rather than kills. When a big zed comes in, if the zerk on the team has him naded, and the team is mag-dumping, I will instead focus on the trash, as I can ensure they don't overrun the position.
With the Demo, I haven't found a strat that feel right yet. You throw TNT like a limp wristed 2 year old, and your best weapon, the RPG, is so heavy that you simply cannot reliably take it and aid the team, you're called upon too often to switch to your backup. After countless 7-round games as the Demo (just to level up) I never felt as satisfied as I did in KF1 rocking an M79/M32 combo with pipes. Basically, this class is wasted on HoE.
I spent the last day levelling my perks (finally all to level 25, but that's another story full of maths and figures). If you want, my perk screens are here:
http://gtm.steamproxy.vip/profiles/76561198035025103/screenshots/
This should include all 6 classes, and what I run with. I do change them up slightly for Hans, and the flare ability on the Firebug can be swapped with the free ammo, depending on the map. If I am playing Suicidal+ then I use flare in an attempt to light the map up for my allies. Otherwise, ever since KF1, I play the game pretty much as you suggest in the guide, with a medic pistol on almost every class (it sucks, but the small carry weight allows me to fit it in) or even up to the assault rifle on the zerka, where I can pop crawlers instead of them eating all my armour off prior to the Big Zeds.