Cities: Skylines

Cities: Skylines

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Large Parking Garage / Car Park
   
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Assets: Park
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5.615 MB
20. Juli 2015 um 8:56
26. Sep. 2015 um 5:25
2 Änderungshinweise (anzeigen)

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Large Parking Garage / Car Park

Beschreibung
A large modern parking garage for all your stationary needs.
Place two of these in opposing directions to form a 14x14 block.

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Update 26-9: This asset has been updated to work with the After Dark day/night cycle.

Update 4-9 - Check out my new and improved Small & Medium Parking Garage!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=504193884
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=511604483

Alternate version with more props and lighting:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=504010566

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This garage is designed to fit into any type of city with a neutral concrete look and plenty of spots for cars to park. It will attract about 90 to 140 visitors* depending on your city. It also serves as a park with a minor entertainment boost in a 600 meter radius. This structure is best placed along roads with trees, as it will force more citizens to park inside instead of along the sidewalk. It may take some time before tourists arrive onsite, again depending on your city.

There's four entrances, two on each side. A road on the rear end will result in spaces on that side being filled more quickly. In general vehicles will be drawn to whichever side is closest to the road.

Service: Park
Cells: 14x7
Cost: 9000
Upkeep: 800/128/Week
Entertainment: 100
Range: 600
Electricity: 100

Model info:
(approximation)
650 polygons
1300 tris
1100 verts

2048x1024 diff/spec/illum

14x7 ploppable

* Note cities with large amounts of parks or monuments may interfere with the amount of visitors. This car park works best when there aren't too many other structures attracting tourists. Similarly there's no point in placing 12 of these expecting all of them to fill up completely, the game simply isn't designed to do so.
93 Kommentare
Person012345 9. Aug. 2023 um 6:05 
How many usable parking slots does each of your garages have? I know this doesn't matter for vanilla but it does when running TM:PE.
EmeraldQuest183 17. Feb. 2023 um 11:39 
@hairy11 it should be avainable in the parks menu
TC.NV 9. Feb. 2023 um 7:27 
large lod
hairy11 27. Jan. 2023 um 4:01 
Firstly, thanks for your efforts. But, how do I place this? It is not in roads menu - I think. I have the asset selected in Content Manager Assets.]
Chris TCC 7. Aug. 2022 um 23:06 
seems the capacity is quite low. looked inside and no one is parking. All my other lots are completely full, and vehicles keep circling for parking.
Chinese_Cool_Boy 4. Apr. 2022 um 8:26 
Looks Good,First click a like!
GCVos  [Autor] 26. März 2022 um 17:51 
To be honest I don't remember how I came up with that value. If I remember correctly I wanted a value lower than a Park, but still something to satisfy the area.
Exsosus|Cryo| 25. März 2022 um 1:58 
Yes, Mike, I just wrote within my limited knowledge. You would have to ask the Creator, named GCVos what the answer to his question is: See Patrioticparadox's question below.
Mike 16. März 2022 um 23:53 
@Exsosus|Cryo| Unless you're saying the park asset MUST have the entertainment value, that doesn't answer his issue.
Exsosus|Cryo| 6. Feb. 2022 um 12:15 
Hi @Patrioticparadox, I hope this answers your inquiry: Asset creators, in other words 3D artists whom draw new buildings for this game, need to use an already created technology-group category of building: Example, Police station, park, school , or perhaps a University building in place of the art. The parks tend to be the most used asset for other buildings being drawn. A traditional park will give lots of happiness, but do you know what gives more? Several different types of parks in one area of the city. Give it a shot, and enjoy.