NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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Custom Water Splash Particle Effect
   
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1.695 MB
4. juli 2015 kl. 8:09
28. jan. 2020 kl. 23:57
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Custom Water Splash Particle Effect

I 1 samling af thekadani
Park Objects and Scripts
48 genstande
Beskrivelse
A custom scripted water splash effect for coasters that dive into water.

Extract this package to use the effect in your own park.

Either click and go or use the enormous amount of values accessible through the scene object properties to tweak the particle behavior up to insane detail.

Not enough control? Just copy the Scene Object file and add a new particle material type or create a new default parameter preset type.

Feel free to share any new presets, but please link it in the discussion section of this Workshop item!
7 kommentarer
thekadani  [ophavsmand] 29. jan. 2020 kl. 0:16 
By the way, no need to edit anything in the script anymore! I updated it so you can change everything from the object panel in the editor, happy tweaking.
puropuro 23. feb. 2018 kl. 0:16 
Oh wow, I must have missed that one when I was going through the script last night. That makes things very easy then, thanks!
thekadani  [ophavsmand] 22. feb. 2018 kl. 1:07 
You can change the water level for that script, there are many values which can configure its behaviour at the beginning of the "WaterSplash.nlvm" script file. One of it is the value for "WATER_LEVEL", in line 68, I marked it also in this picture [i.imgur.com]
puropuro 21. feb. 2018 kl. 21:50 
I wanted to use this for a log flume I'm making but it's about 100ft above the water level so it gives me an error. Is there any way to modify the script to ignore water level and instead have the splash appear at whatever height the object is placed at?
Midnight Drift 25. aug. 2015 kl. 19:19 
Wait how do I modify the script?
Sirorco 11. juli 2015 kl. 7:35 
Very nice, I love it, thank you !
Füchschen 5. juli 2015 kl. 10:35 
I like it.
I like it even more than the original, because its modable.

But i think i need to dublicate the effect for the wide divecoaster cars as well as a new spash texture.