Obsidian Conflict
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"Happy Independence Day!"
8 Comments
Quantex Buying Backpacks 29 Jul, 2020 @ 3:40am 
If that ever changes hmu bae
Zof  [author] 4 Jul, 2020 @ 3:09pm 
I take long breaks but do come back to it every now and then, definitely would never want to sell my hard earned backpack! But thank you for the offer though
Zof  [author] 13 Oct, 2016 @ 9:29pm 
Oh yeah definitely. On OC we have everything manifested pretty much. Sounds, Materials, Particles, Models, etc so I never usually run into that problem. But that particular te always has the error particle because there's no output you can run to change the particle, unless we modified the source code, or just change the error particle itself.
StrikerTheHedgefox 10 Oct, 2016 @ 5:57pm 
I was just making a bit of a crass comment about how buggy TF2 is, because I can't count how many times they fucked up particle manifests, and this exact effect occurred.
StrikerTheHedgefox 10 Oct, 2016 @ 5:56pm 
The X particles are usually used as the "error" particle in Source Engine, thus my comment.
Zof  [author] 7 Oct, 2016 @ 7:45pm 
Oh and by the way those were a combination of my firework scripts new and old, it isn't associated with Obsidian Conflict, it's just the game I use for source scripting because it's not broken there.
Zof  [author] 7 Oct, 2016 @ 7:42pm 
Error particles? They aren't errors, those red particles were a test effect entity (te's)
StrikerTheHedgefox 7 Oct, 2016 @ 4:16pm 
Those error particles... I know this is Obsidian Conflict, but looks like a typical day in TF2.