Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+also faster Troop Production
+Fast Technology is exactly +10%
-only there infantry are weaker- not all units
ChCh't Better houses (houses hold more pop), Scouts can steal resorces.
Cyth Scouts can poison food supplies.
Human Cheaper resource to transports, after you research Hoverways all inland resource are free, so you can specialize all your cities.
Maug More Microchips per pop.
Uva Mosk Command Unit can use Shaman Dance to create a resource bonus after some time.