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I just made a new empty world with only this mod, and it loads up fine. I can even paste other ships; just not the one on which I changed the emissives. As soon as I hit paste on the ship that has altered emissives, it crashes to desktop.
I've also been experiencing crashes recently that I don't think have anything to do with this mega mod pack. I had been using Whiplash's Revived Large Railgun for weeks without any issue, but now I can't load a fresh world with it.
Are you running plugins by chance?
Try this mod in a new fresh world with just this mod in it and let me know what happens.
The emissive script works flawlessly in my test world. I tried it with all the blocks.
I'm really not smart enough to know what all that means. I appreciate your help
at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets)
2025-03-10 22:59:22.808 - Thread: 1 -> Entities loaded & initialized
2025-03-10 22:59:22.808 - Thread: 1 -> Error: Error during loading session:Sandbox.Game.Screens.MyLoadingException: An error occurred while loading the world.
The world may be corrupted and can't be loaded.
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockAdded(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at DarkVault.EmissiveControl.EmissiveControlLogic.ParseCustomData(Dictionary`2& settings)
at DarkVault.EmissiveControl.EmissiveControlLogic.OnCustomDataChanged(IMyTerminalBlock block)
at DarkVault.EmissiveControl.EmissiveControlLogic.OnAddedToContainer()
at VRage.Game.Components.MyComponentBase.SetContainer(IMyComponentContainer container)
at DarkVault.EmissiveControl.EmissiveControlComponent.OnAddedToContainer()
at VRage.Game.Components.MyComponentBase.SetContainer(IMyComponentContainer container)
at VRage.Game.Components.MyComponentContainer.Add(Type type, MyComponentBase component)
Can you check your game log and post the crash here. It should be near the bottom of the log
Thanks!
I really don't know why, though. I've had this mod for ages, literally years. It was in my load from when I played the game a decade ago and I never took it out when I started playing again. I use parts from it occasionally, but the ship that seems to be the issue doesn't even have parts from this mod.