Barony
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Hero classes in Barony
By Phill
An information guide on the Hero classes you can pick from in Barony including starting equipment, spells and attributes (version 1.0.4)
   
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Class comparison
Class
Stength
Dexterity
Consitution
Intellect
Perception
Charisma
Gold
Armor
Weight
HP
MP
Barbarian
2
-1
1
-1
0
0
0
4
175
40
20

Warrior
2
1
-3
-1
-1
1
0
6
500
30
20

Healer
0
-1
2
1
0
0
0
3
215
20
40
Rogue
0
2
0
-1
2
-1
0
1
140
30
20

Wanderer
1
0
1
-1
0
-1
0
3
280
40
20

Cleric
1
-1
1
0
2
-1
0
6
315
30
30
Merchant
1
-1
0
-1
2
1
500
3
275
30
20
Wizard
1
-1
0
2
1
-1
0
1
175
20
50

Arcanist
0
0
0
1
-1
1
0
3
320
30
40
Joker
0
0
-1
1
0
2
200
-1
175
30
30
Barbarian


Official description:
A skilled combatant. What they lack in armor they make up for in strength and fighting prowess.

Class difficulty:
Normal

Starting equipment:
  • A serviceable +0 iron axe (+3 attack)
  • A serviceable +0 iron mace (+3 attack)
  • 2 serviceable +0 torch
  • A serviceable +0 wooden shield (+1 armor)
  • A worn +0 leather helm (+1 armor)
  • A slightly aged +0 meat
  • 2 slightly aged +0 bread
  • A plain yellow +0 bottle of booze

Starting spells:
None

Starting attributes:
  • STR 2
  • DEX -1
  • CON 1
  • INT -1
  • PER 0
  • CHR 0

  • Gold 0
  • Armor 4
  • Weight 175

Skills:
  • Swimming: basic
  • Mace: skilled
  • Axe: skilled
  • Shield: basic
Warrior


Official description:
The trained soldier. They are heavily armored and make capable leaders.

Class difficulty:
Beginner

Starting equipment:
  • A serviceable +0 iron spear (+3 attack)
  • A serviceable +0 iron sword (+3 attack)
  • An excellent +0 shortbow (+4 attack)
  • A serviceable +0 bronze shield (+2 armor)
  • A serviceable +0 iron breastplate (+3 armor)
  • A worn +0 leather helm (+1 armor)
  • A worn +0 leather boots (+1 armor)
  • A slightly aged +0 fish
  • A slightly aged +0 bread

Starting spells:
None

Starting attributes:
  • STR 2
  • DEX 1
  • CON -3
  • INT -1
  • PER -1
  • CHR 1

  • Gold 0
  • Armor 6
  • Weight 500

Skills:
  • Leader: skilled
  • Ranged: basic
  • Polearm: skilled
  • Shield: basic
Healer


Official description:
A talented physician. Though they are poor fighters, they come stocked with medical supplies and other healing abilities.

Class difficulty:
Normal

Starting equipment:
  • A serviceable +0 quarter staff (+2 attack)
  • A serviceable +0 magicstaff of slow
  • A serviceable +0 phrygian hat (+0 armor)
  • A serviceable +0 cloak (+0 armor)
  • A serviceable +0 leather gloves (+1 armor)
  • 3 bubbly purple +0 potion of extra healing
  • 3 serviceable +0 towel
  • 2 slightly aged +0 apple
  • A brand new +0 spellbook of cure ailment
  • A brand new +0 spellbook of healing

Starting spells:
  • Cure ailment (10 MP)
  • Healing (10 MP)

Starting attributes:
  • STR 0
  • DEX -1
  • CON 2
  • INT 1
  • PER 0
  • CHR 0

  • Gold 0
  • Armor 3
  • Weight 215

Skills:
  • Swimming: skilled
  • Casting: basic
  • Magic: basic
  • Polearm: basic
Rogue


Official description:
The professional hooligan. Dextrous and skilled thieves, though lacking in power and equipment.

Class difficulty:
Hard

Starting equipment:
  • A serviceable +0 bronze sword (+2 attack)
  • A serviceable +0 shortbow (+3 attack)
  • A serviceable +0 leather gloves (+1 armor)
  • A worn +0 cloak (+0 armor)
  • A worn +0 hood (+0 armor)
  • 3 bubbly purple +0 potion of sickness
  • 3 servicable +0 lockpick

Starting spells:
None

Starting attributes:
  • STR 0
  • DEX 2
  • CON 0
  • INT -1
  • PER 2
  • CHR -1

  • Gold 0
  • Armor 1
  • Weight 140

Skills:
  • Locks: skilled
  • Stealth: skilled
  • Appraise: basic
  • Ranged: basic
  • Sword: basic
Wanderer


Official description:
Hardened traveler. Low in armor and combat ability, but well equipped for the dungeon.

Class difficulty:
Normal

Starting equipment:
  • A serviceable +0 quarter staff (+1 attack)
  • A worn +0 crossbow (+2 attack)
  • 2 serviceable +0 torch
  • A serviceable +0 cloak (+0 armor)
  • A serviceable +0 phrygian hat (+0 armor)
  • A serviceable +0 leather gloves (+1 armor)
  • A worn +0 leather boots (+1 armor)
  • A serviceable +0 tin opener
  • A worn +0 lantern
  • 2 slightly aged +0 tin
  • 2 slightly aged +0 bread
  • A fresh +0 fish
  • A serviceable +0 towel

Starting spells:
None

Starting attributes:
  • STR 1
  • DEX 0
  • CON 1
  • INT -1
  • PER 0
  • CHR -1

  • Gold 0
  • Armor 3
  • Weight 280

Skills:
  • Stealth: basic
  • Trading: basic
  • Swimming: skilled
  • Ranged: basic
  • Polearm: basic
Cleric


Official description:
Students of the church. Fairly well equipped and able in many ways, they are well-rounded adventurers.

Class difficulty:
Beginner

Starting equipment:
  • A serviceable +0 iron mace (+3 attack)
  • A serviceable +0 torch
  • A worn +0 wooden shield (+1 armor)
  • A serviceable +0 leather breastplate (+2 armor)
  • A worn +0 leather boots (+1 armor)
  • A worn +0 leather gloves (+1 armor)
  • A serviceable +0 cloak (+0 armor)
  • 2 bubbly +0 potion of healing
  • A slightly aged +0 bread

Starting spells:
None

Starting attributes:
  • STR 1
  • DEX -1
  • CON 1
  • INT 0
  • PER 2
  • CHR -1

  • Gold 0
  • Armor 6
  • Weight 315

Skills:
  • Swimming: basic
  • Leader: basic
  • Casting: basic
  • Magic: basic
  • Mace: basic
Merchant


Official description:
A seasoned trader. They are skilled in the market and adept at identifying foreign artifacts.

Class difficulty:
Hard

Starting equipment:
  • A serviceable +0 bronze axe (+2 attack)
  • A serviceable +0 pickaxe
  • A serviceable +0 phrygian hat (+0 armor)
  • A worn +0 leather breastpiece (+2 armor)
  • An excellent +0 leather gloves (+1 armor)
  • A serviceable +0 pair of glasses

  • 2 fresh +0 meat
  • A slightly aged +0 cheese
  • A brand new +0 scroll of remove curse

Starting spells:
None

Starting attributes:
  • STR 1
  • DEX -1
  • CON 0
  • INT -1
  • PER 2
  • CHR 1

  • Gold 500
  • Armor 3
  • Weight 275

Skills:
  • Trading: skilled
  • Appraise: skilled
  • Leader: basic
  • Axe: basic
Wizard


Official description:
The wise magician. Though frail, they are extremely well versed in magic.

Class difficulty:
Hard

Starting equipment:
  • A serviceable +0 quarter staff (+2 attack)
  • An excellent +0 magicstaff of light
  • A flawless +0 amulet of magic reflection
  • A serviceable +0 wizard hat (+0 armor)
  • A serviceable +0 cloak of protection (+1 armor)
  • A serviceable +0 leather boots (+1 armor)
  • A bubbly purple +0 potion of restore magic
  • A marked +0 spellbook of forcebolt
  • A marked +0 spellbook of light
Starting spells:
  • Forebolt
  • Light

    Starting attributes:
    • STR 1
    • DEX -1
    • CON 0
    • INT 2
    • PER 1
    • CHR -1

    • Gold 0
    • Armor 1
    • Weight 175

    Skills:
    • Casting: skilled
    • Magic: skilled
    • Polearm: basic
Arcanist


Official description:
A cunning spellcaster. Less magically adept than the Wizard, but hardier and better equipped.

Class difficulty:
Normal

Starting equipment:
  • A serviceable +0 iron sword (+3 attack)
  • A serviceable +0 crossbow (+4 attack)
  • A serviceable +0 magicstaff of opening
  • A serviceable +0 leather breastpiece (+2 armor)
  • A worn +0 hood (+0 armor)
  • A worn +0 cloak (+0 armor)
  • A serviceable +0 leather boots (+1 armor)
  • A faded +0 spellbook of light

Starting spells:
  • Light

    Starting attributes:
    • STR 0
    • DEX 0
    • CON 0
    • INT 1
    • PER -1
    • CHR 1

    • Gold 0
    • Armor 3
    • Weight 320

    Skills:
    • Locks: basic
    • Stealth: basic
    • Casting: basic
    • Magic: basic
    • Ranged: basic
    • Sword: basic
Joker


Official description:
The wild card. Jokers come with very little equipment, but they have a few tricks up their sleeves nonetheless.

Class difficulty:
Extreme

Starting equipment:
  • A serviceable +0 jester hat (+0 armor)
  • A serviceable +0 blindfold
  • An excellent +0 lockpick
  • 5 rough rocks (unidentified)
  • A flawless rock (unidentified)
  • A flawed +0 ring of levitation
  • A faded +0 spellbook of confuse
  • 3 brand new +0 scroll of teleportation
  • A brand new scroll labelled ZELGO MER
  • 2 slightly aged +0 fish

Starting spells:
  • Confuse

Starting attributes:
  • STR 0
  • DEX 0
  • CON -1
  • INT 1
  • PER 0
  • CHR 2

  • Gold 200
  • Armor -1
  • Weight 175

Skills:
  • Locks: basic
  • Trading: basic
  • Leader: skilled
  • Casting: basic
  • Magic: basic
8 Comments
Hickory 19 Apr, 2018 @ 1:26am 
You should update this guide, since they added a couple classes in blessed edition.
demontoe 29 Nov, 2017 @ 9:00am 
Wow thanks a lot dude. :steamhappy: Excellent guide with some great info. I like to play the jester a lot but that was back when the minotaur couldn't walk over pits which I think he can now.
I'd use the ring of levitation and pelt him with rocks or spells while floating. The stone the jester carries that you mentioned (-20 wgt) I believe is a luckstone. In the earliest days of rogue gaming before they had graphics even! was the game nethack which started it all. In nethack at the lowest levels of the gnomish mines there were two stones you could find, a loadstone and a luckstone. The loadstone was cursed like everything else in that foul place! but the luckstone would give it's owner +2 luck and I believe might reduce their weight but not sure. Anyway thanks for the great guide. See you in the dungeon! :steamhappy:
PrinceRenais 6 Nov, 2015 @ 4:16pm 
Also, one more thing: The Joker's Flawless Rock has "-20" weight (whereas the rough rocks have positive 20 weight each). That's a useful rock! Effectively cancels the weight of the spellbook you're carrying at the start.
PrinceRenais 6 Nov, 2015 @ 4:13pm 
Oh; I just realized some of the stats mentioned below are affected by, for example, the Joker's Hat which gives +1 Charisma. That's of moderately important note.
PrinceRenais 6 Nov, 2015 @ 4:12pm 
I don't see Josh's guide anywhere, so I'm going through to make a list of the female stats. Hopefully it gets added; if not, then at least it's accesible. They're in order as per the game's norm: Strength, Dexterity, Constitution, Intelligence, Perception, and Charisma.

Barbarian: 1, 0, 1, -1, 0, 0
Warrior: 1, 2, -3, -1, -1, 1
Healer: -1, 0, 2, 1, 0, 0
Rogue: -1, 3, 0, -1, 2, -1
Wanderer: 0, 1, 1, -1, 0, -1
Cleric: 0, 0, 1, 0, 2, -1
Merchant: 0, 0, 0, -1, 2, 1
Wizard: 0, 0, 0, 2, 1, -1
Arcanist: -1, 1, 0, 1, -1, 1
Joker: -1, 1, -1, 1, 0, 2
Lady Petricour 13 Jul, 2015 @ 9:59am 
hey bro, you missed something. Stats are different for females. go read my guide "what we all missed..."
Lady Petricour 12 Jul, 2015 @ 3:36pm 
Is it just me or should Arcanists NOT be labeled 'normal' difficulty. Like for reals, they start with some pretty terrible stats.
Darkerson 28 Jun, 2015 @ 6:52pm 
Very nice to have the info compiled in one place, thanks!