安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
just found it odd, cause the fusion reactor is more expensive to build, but its only a fraction of the standard reactors power. on the off chance you where aware of the numbers. 1GW is equally to 1000MW. so right now, as you have the mod set up. the standard large reactor, which is cheaper, is producing almost 7 times the amount of power that you get from the more expensive fusion reactor.
confirmed this test mutliple times with the help of hte defensive shield mod, where shield max hp is directly determined by max power output of the whole ship.
Hmm I've started from removing completely script from programmable block, and now my batteries are on 30% of capacity. Even if in Isy's script i set to not drain whole power from station, it happend for 3 days!. My 6 drones was powering main station :(.
I think I can do that once I'm home.
@Ghoster,
Could be because of the script, scripts can break a lot of things in the game.
TIA
All blocks that don't support the block skin system become broken when you have a block skin selected in the paint menu.