PAYDAY 2

PAYDAY 2

59 ratings
Hotline Miami 2 Heist (WIP)
By Weesnaw
Beginning Notes
Welcome to my original idea for a Hotline Miami 2 based heist! I'll be showing you the basics, objectives, and new weapons and ideas i'd like to add! Criticism is helpful and is welcome!

Layout
(Coming soon) I will be making simple maps using Microsoft paint or some other program in the future

Basic Introduction

In this heist, the Commisar's Son (Who from now on will be referred to as The Son) Has taken over the Russian Crime syndicate. He has a pick with the Payday gang, as well as Jacket, for his father's death and the weakening of the mob. He has started his own syndicate, made some money, bought a few new spots, and boosted his guy's up in terms of weapons and armor. Now clearly this is an inconvienence to The Dentist, and he has put a bounty on The Son's head, and Bain picks this up, and gives this job to the crew. It is a three day heist, and can be stealthed in Day 1, but it is more lucrative to go loud. I will now provide the days and their steps to completing the day / full heist. It is based of off the Fan levels in Hotline Miami 2, with a few twists.

Day 1

In day one, Bain sends the crew to a Russian drug trafficing ring, where the crew must complete a series of objectives to move on.

LOUD
*Enter the compound
*Steal a van GPS
*Steal at least a bag (The vault will be defended by Russians, and another door will be added)
*Kill off the mobsters
*Escape

NOTE: IF YOU GO LOUD, THE RIGHT HAND MAN WILL ESCAPE

DAY 2
In day 2, you take over a Russian drug factory, producing The Son's income. This is a loud only heist.

STEPS

*Enter the facility.
*Find the Right Hand Man's saferoom.
*Drill safe room
If you take out all of his guards before killing him, he will surrender, if you kill him, you must take his cellphone, which will either be on his corpse, or somewhere in the saferoom (His guards will be wearing visible combat vests)
*If surrender, you must melee (Basically the Undercover interrogation from PD1) him to get information out of him, it should only take a max of two minutes to get the basic information (Son's location) A total of 10 minutes to get the Son's vault code. You then knock him out, and can either carry him as a bag (Person, basically, bag is worth about 1 mil DW, as a nice little "trophy" for the dentist. "(This will also unlock a Factory Raid heist, which can be bought or found on crime.net which is pretty much raiding a Russian drug storage area, and will unlock an achievement and a weapon)
*Escape

DAY 3

STEPS

*Hack the gate to The Son's building
*Get everyone into the elevator, clear ground floor, place charges (The Elevators are like the ones in the No Mercy mission in the first payday, they will only work if everyone is in them)
*Floor 2, the crew must eliminate all the Russians while fending off SWAT teams entering the floor. Place charges. Return to elevator.
*Floor 3, The crew must eliminate all the Russians, with the combined assault of snipers. (LOTS OF F*CKING SNIPERS. THIS HEIST IS SUPPOSED TO BE HARD, DON't COMPLAIN). Place charges, return to elevator.
*Floor 4, The Son ordered the fourth floor set ablaze to try to slow you, you have to make your way around the fire, as the elevator jams, fending off a bulldozer, and Russian stragglers. You must climb the stairs, into the next area. In this area, you have to drill a door (heavy duty, takes as much time as a vault door.) while fending off snipers and the gunship (no rockets, just bullet spray) When you reach the next area, you have to fight The Son. He has twice the health of a skulldozer, but takes more damage, due to no armor. He has guards, but they're easy kills. Once the son is defeated, you can take his piles of money he has laying around, and if you have the vault codes, you can access his vault, filled with 20 bags of money, and 10 bags of cocaine, 10 bags of guns, and 5 bags of meth. After emptying the place, you zipline to a surrounding building, where you detonate the charges, sending all the Russian's to hell. You then escape via helicopter, where you can throw the bags in (You bring the bags down the zipline one buy one, it's pretty easy.) You escape, and you have your payday. The Dentist and Bain are both glad to rid themselves of this burden.

WEAPONS

The new weapons/goodies will be Hotline Miami themed, with their own little references. They are:

COMRADE'S ARMAMENTS
These are dual wielded MP5K's with each one either having a hammer or sickle. Earned for taking down The Son's organization in DeathWish

BODYGUARD'S TOOL
The Ninja Girl's katana, it has a fast swing speed, high crit damage, but little knockdown and base damage. It has fireaxe range as well. Earned for taking all the bags on Day 3

HUNTER'S TROPHY
The Trophy from Hotline Miami 1, used in killing Ninja Girl, And the Panthers. Earned for bagging the Right Hand Man

SLOVAK'S SLUGGERS
The Son's personal brass knuckles, earned for killing him (modeled after The Sons brass knuckles in HM2)

SPECIAL CHARACTER
If you take down the son's organization and take all the loot on every day (Right hand man included) You unlock a special character and perk deck. The character is Tony, from Hotline Miami 2. Now in Hotline Miami 2, he wears a black jacket with kevlar. The model can just be Tony with the black jacket and cargos. The perk deck is One Man Army. It focuses on special weapons and armor points.

Special Teammates
Now if you don't take a full team of actual players, you get bots, unless you turn the option off, these bots will be the Fans from Hotline Miami 2. They will either be A combination of Corey, Tony, Or Mark, or if not the three, it will be the Swan Twins, Alex and Ash. The Van will also be modeled after the fan's van in Hotline Miami 2.


Achievements
The various obtainable achievements will be listed here:

Fanboys: Finish the heist with all members wearing Hotline Miami 2 masks (obtained for owning Base Hotline Miami)
Unlocks 80's calling on the MP5k, same color scheme as the attachment of the same name on Jacket's Peice, but with a bear instead of a rooster.

Red Fury: Obtained for beating day 3 in under 10 minutes on Overkill or above. Unlocks Red Fury for the Krinkov Submachine gun, with a red color scheme with a yellow star.

First Blood: Beat the heist on any difficulty. Unlocks nothing yet but achievement (WIP)

Into The Pit: Beat the heist on OVRK or above. Unlocks nothing yet (WIP)

Hard News: Teach the authorities what happens when you try to fight against The Dentist. Destroy the building on Day 3 and kill The Son.

Blood Money: Take all the bags on day 3

WORKING ON MORE ATM







FINAL WORDS

Thanks for reading this! I really hope someone at OVERKILL studios sees this and likes the idea! If you wish to contribute, please leave a comment, critisim is welcome! Or if you want, feel free to email me directly at senorweesnaw@gmail.com.

Have a good one!

~Weesnaw

(EDIT 1: Thanks for the support, It means a ton, if you have any suggestions/feedback, please let me know. If you know how to add little contents to the guide {Ex: Introduction, Steps, Weapons, etc.} Please add me, I have no idea how too.)

(EDIT 2: Thank you all for the wonderful criticism and ideas! If anybody has an idea that I use and put in the guide, their names will be listen here, and they can add me, or I will add you, so I can add you to the authors.)

Glorious People:
Tobi (ger)















   
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30 Comments
El Laminator 14 May, 2017 @ 2:40am 
Looks like a great idea.
LittleBigKiller 11 Oct, 2016 @ 11:14am 
Now that we have Beard Lib Map Editor I am waiting for someone to make this a reality!
Homeless Sleeper Agent Joe 27 Sep, 2015 @ 2:20am 
This I like this.
Time to put on my best suit and mask. It's time to slaughter
Mystic 20 Jul, 2015 @ 1:18pm 
This is a great idea, but gotta agree with Tobi, would be awesome if day 3 had been on a boat or something new, otherwise this was great, got really pumped up reading this for some reason. Really hope Overkill will see this idea!
parasocial catgirl 22 Jun, 2015 @ 9:54am 
What about robbing a bank like in the level 'Blood Money'?
Amazing_Adam 20 Jun, 2015 @ 5:25pm 
Weapons : FAMAE , Crowbar, Golf Club , Nail Gun?, Throwable Scissors, Beer Can, and a Brick ( Melee Weapon)
Tobi (ger) 17 Jun, 2015 @ 2:09pm 
My Opinion Part 2

Day 2:
Nothing to add. It sounds great.

Day 3:
It sounds like Day 3 is like a more "hardcore" version of the Hotline Miami heist Day 2, so how about you compare the idea from the other guy, who had the idea for the final Mendoza heist, before Hector became the Rat. Day 3 plays on a boat or a location where we heisters never been before. This would be much more awesome, than a location which is very similar to the Hotline Miami heist.

Extra Stuff:
Sounds great.
Tobi (ger) 17 Jun, 2015 @ 2:09pm 
My Opinion Part 1

I think it sounds not bad, but i got some ideas which would make it more awesome as it already is.

Day 1:
I think it's a bad idea for putting stealth in, when it's not necessary and it's more lucrative to do it loud. So how about like the Big Oil heist Day 2, where you can stealth but only to a certain Part. This would bring you a little bit more money or so, because the mobster begin to destroy their money or drugs or so like in Big Oil Day 1 with the Bikers. So stealth would make sense, to make a little more money plus you don't start with that much heat. The right Hand doesn't have to be there on Day 1. The only reason for this is to get the location of the right Hand with the Van and to get their attention to this place so you can focus on the right Hand, while a lot of mobster who protect him, get sent to the destroyed place.
Weesnaw  [author] 17 Jun, 2015 @ 1:47pm 
@The Space Happy Phil Thomas Katt

I deleted your original comment because it was a total troll comment.

It's supposed to be modeled after DeathWish,
mode: yingus 17 Jun, 2015 @ 11:46am 
The music I'm listening to suits this idea very well. (It's Time to Go Shopping)