Fistful of Frags

Fistful of Frags

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A general guide to Fistful of Frags
By Smorf.
New to Fistful of Frags? Need basic understanding to guns and mechanics? Are you a hardened veteran and would like to know some map secrets? Well, this guide aims to describe these things and more in a way where people who are new can get a good start and educate those already playing!
   
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Weapons (Blue Chest/starter weapons)
Blue Chest/starter weapons: These are basic, low damage weapons you can start with. Some weapons (Mare's leg, SW Schofield, Axe, and Smith carbine) can only be found in blue chests. Starter weapons (not blue chests) have the highest notoriety (score) per kill.

Volcanic: A weapon with 9 bullets, and can reload fairly quickly. Although it is relatively weak (Dealing 30 damage per shot and 50 per headshot), it has good fire rate. This makes it good to pair with other weapons, allowing you to deal additional damage while your stronger weapon is recoiling.

Colt Navy: A classic revolver, the Colt Navy is one of the starting weapons you can spawn with. It has 6 bullets and does good damage (about 40 damage per hit at mid range) and has fair reload. It’s small recoil also makes it good for fanning, and the weapon is pretty accurate.

Derringer: In a normal game-mode (excluding Break Bad and Teamplay), you normally start with two derringers when you choose to spawn with them. Being practically useless at mid-to-long ranges, the derringers are only good for close range encounters. Each shot does about 50 damage, though, so if you dual wield them you can take down an enemy fairly quickly. You can now choose to have a derringer as a secondary, allowing you to have three derringers or a backup weapon for if you run dry on primary ammo.

Sawed-off: Starting shotgun. It fires two shots and has a slow-ish reload. Two shots at close range can easily kill. This weapon is also a good option for dual wielding- a shotgun for close range and a revolver for longer ranged shots.

Bow: Starting weapon. A simple weapon that has range and damage dependant on how long you hold secondary fire (right mouse button). It does about 50 damage for body shots. Use the weapon in mid to long range combat, and if the enemy gets close, use knives or a revolver that you salvaged to defend yourself more properly.

Axe: Can be found in blue chests. The axe gives you a boost in speed and each attack with an axe does about 40 damage, making it very easy to kill someone in close range. You can also throw it, but doing so will give away your axe to someone else, so it should only be as a last resort or as a way to follow up with a successful kick.

Dynamite: One of three explosives available in the game (the other two being black dynamite and powder barrels you find throughout the maps). They can either be located in blue chests or chosen as a secondary. It does lots of damage and anything that gets partially hit (not killed) by the blast will lose their currently equipped weapon. You can hold the dynamite for longer to “cook” the time it takes for it to explode when it is thrown, so your victims will have less/no time to react. Holding right click allows you to light up and toss the dynamite much faster, but it doesn’t get as much distance than a regular throw. Also, if you die with dynamite in hand, you’ll drop a little “revenge dynamite”. Should you be in the danger of having your face blown off, you can equip your fists and press E to “defuse” the dynamite and put that explosive in your inventory. Dynamite can also explode by being shot with a weapon, so use that to your advantage.

Knives: A lesser version of the axe, the knives can be equipped as a secondary weapon. They do good damage as melee and are pretty good for throwing too. In regular gamemodes and gamemodes that require you to buy items, you get three knives if you choose to pick them.

Mare’s leg: A sawed-off style rifle that can be found in blue chests. Due to its lever-loading mechanic, it is VERY slow to fire, but it does a lot of damage (about 70 at mid range and an instant kill for headshots). This weapon isn’t good for single wielding, so either pair it up with another weapon or use fanning.

SW Schofield: The most accurate revolver in the game. Can be found in blue chests. It does about 50 damage at close range and 30 at longer ranges. Instead of loading one bullet at a time, it takes about four seconds to load all bullets in at once. This weapon is really good by itself and with other weapons in dual wielding. This revolver isn’t very accurate when fanning.

Smith Carbine: The easiest rifle to access. They can be found in blue chests. Each body shot does 70 damage, and headshots are instant kills. However, this is offset by the one bullet that the rifle can have at a time. The carbine is good for weakening enemies that are making their way towards you and for killing enemies that are already low on health. The accuracy is completely trashed if you don’t aim down the weapon for each shot.

Portable Whiskey: Can be found in blue chests. Gives you whiskey that you can use to heal teammates.
Red chest weapons (Middle tier)
Red Chest weapons (middle tier): These weapons are found in red chests. Red chests are relatively good in quality and have average notoriety rewards per kill.

Peacemaker: The Peacemaker is an excellent weapon. It does 60 damage on a body shot and kills instantly on a headshot. It has good reload time and, because of its high damage, does well with simpler revolvers like the colt navy. Fanning is also useful, as it will kill someone in two shots in a relatively short time.

The Coachgun: The fallen glory of major killstreaks in history. This weapon used to be outrageously good at killing and making huge killstreaks. Now, it’s probably just as good as the sawed off now. It no longer has its double fire option, but rather it has an “aim down sights” feature which allows you to have more accuracy with the gun while walking. It does around 70 damage per shot, though, so you could attack with the coach and then whip out another weapon for a finishing kill. This weapon, by itself and at close range, can be a slow killer, given the fact that it doesn't have a high fire rate.

The Henry (aka Yellowjacket): The closest FoF will ever get to assault rifles. The Henry doesn’t do as much damage as the smith carbine (60 damage per shot), but it has ridiculous good fire rate (thanks to its lever handle method of loading) and houses a lot of ammunition, so you won’t have to reload the weapon very often. Plus, it still retains that headshot instant kill, so the weapon is very good by itself. The only downside is that you have to aim down your shots and I personally find difficulty seeing past the sights because of all the smoke that comes off the gun from firing. (However, I countered this downside by briefly aiming out of my sights while the next bullet is loading to get a good look at my enemy before aiming back in and shooting.)

Black Dynamite: An odd choice when you open the red chest. It doesn’t last long if you’re going on high killstreaks, but nonetheless it’s a good option to consider. Unlike regular dynamite, it has more blast effect and more damage.
Golden chest Weapons (Top tier)
Gold Chest (high tier weapons): These weapons are the deadliest weapons in the game. They have a low amount of notoriety per kill, so their purpose is usually associated with maintaining higher killstreaks. Upon opening a golden chest, you also recover all of the health you might have lost trying to get to it.

Pump Shotgun: The shotgun has very high fire rate and holds up to 6 shots. With two close range shots, you can kill anything with ease. The only downside to this weapon is that it is useless at medium/long ranges, hence the fact that it’s a shotgun.

Walker: The walker does instant kills regardless of where you hit your enemy, and acts as a “cannon” for other weapons in dual wielding. This weapon has quite a few negatives, however. You can’t fan with this weapon, the accuracy isn’t too good, the fire rate is kind of slow compared to the other revolvers, and the reload time per bullet is very, very slow.

The Sharps Rifle: The Sharps rifle, like the walker, does instant kills, only the sharps can do so in across-the-map ranges. The Sharps also has a scope, so it has a lot more of a view plane on far away targets. However, the Sharps rifle is the heaviest weapon in the game, so it can really slow you down if you aren’t using it properly. It also reloads the slowest of the three rifles. When using this rifle, you’ll need to find a good spot where you can do the most sniping without getting caught by wandering players.

Machete: The machete works similar to the Axe, only it is a direct upgrade to it. It does 60 damage per hit (making it a two-hit kill weapon), and does decent damage when thrown. However, the weapon is very situational, as you have to get in close with your enemy to use it. If you are using the machete, you need to take your enemies by surprise, as they’ll have very little time to turn around and shoot. At front, it can still deal good damage and you can take little damage if you’re evasive. At range, though, it can be really difficult to use by itself, and if you just charge your enemy, you’ll take a lot of damage and most likely die before you even land a hit.

Dynamite belt: Gives your character a belt of dynamite that gives you unlimited explosives. However, the dynamite used has a smaller radius and does less damage. On the bright side, the dynamite has a short fuse time, short enough to the point where your character cannot cook it. This weapon is more useful as a sort of "crowd control" tool, as the small explosive is really good for disarming enemy players, and disarming multiple players with one well placed explosive can make your life a lot easier when facing more than one opponent. Your dynamite belt is worn by your character and everyone can see it. If you die, the belt is gone forever and you must get a new one from the golden chest.
Dexterities and Perks
Dexterity: In the game, you can choose to be right handed, left handed, or ambidextrous. Each type of dexterity affects the way you aim. If you’re ambidextrous, you have no accuracy penalty in regular aiming, fanning, and dual wielding, but your accuracy isn’t as good compared to the other dexterities. If you’re right handed, you have slightly better accuracy than ambidextrous people in your right hand, with only minor accuracy penalties to dual wielding and fanning. If you’re left handed, you have the best accuracy of the other dexterities, but you have major accuracy penalties to dual wielding and fanning. Be left handed if you aren’t fond of fanning or dual wielding, and you’re good at close quarters combat without fanning. If you want better accuracy, but feel as if you might need to dual wield or fan in case of an emergency, be right handed. Finally, be ambidextrous if you like to use fanning and dual wielding a lot.

Passives (Brass knuckles, Insatiable, Quick Draw, Boots):

Brass Knuckles: The trolliest weapon in the game (other than the axe). Equipping this as a perk increases your fist damage. However, if your opponent is facing your direction, your punches can disarm your enemy, giving you extra time to beat down your enemy as he scrambles in confusion to get away from you. This can put you in a good position to either continue beating him for the kill, steal his gun and leave him to the elements of the battlefield, or kick him away from you so you can pull out your own weapon and finish him off with no backlash from the enemy.

Boots and feet: If things get hairy and your enemy is invading your space, you can kick him to deal extra damage and push him back. The knockback also makes it easy for you to line up your next shot to deal even more damage. Boots are a perk that allow you to have increased knockback and damage when you kick. This makes boots handy for pushing other people off high heights or off cliffs to deal damage.

Insatiable: Reduces the effect weight has on your speed, allowing you to carry more guns, and also increases the rate at which you sober up after drinking whiskey. This perk can be really useful if you want to collect guns and stockpile ammo, and it shortens the time of your vulnerability after drinking whiskey.

Quick Draw: Improves your weapon draw time by 30%. This perk only applies to certain weapons like revolvers and such, but it can be pretty useful.
Maps
DISCLAIMER: This section only goes over maps that are played in regular games of Fistful of Frags. Teamplay gamemode maps are not included in this list.
fof_cripplecreek
fof_cripplecreek: This map is just about one of, if not the largest map in FoF. The map has a working train and an elevator that is found near the train tracks of the map. The golden chest is housed inside the train, which can lead to some dramatic chases and firefights. An important thing to note is that this ravine has a delta of rivers flowing through it. This makes it so you can make leaps of faith off high heights and (so long as you land directly in the stream and not at any rocks poking out said stream) take no fall damage. This can be handy for juking enemies that you run into while you’re low on health.







fof_depot
fof_depot: A small town that has a train running through it. The golden chest is found inside the train that constantly enters and leaves the map. One red chest can be found in one of the rooms in the saloon/hotel building, on the second floor. The other red chest is found at the top of the chapel staircase (that little nest area where the church bell hangs). Although this map doesn’t have any special spots in particular, there is this one area you can parkour to that makes a good place for sniping every area in the map.

The red chest is relatively close to a blue chest, which is inside the building to the left of the saloon/hotel in the first screenshot.



The bell tower isn't too good a spot to snipe, mostly becuase it's an obvious spot and it can get easily blown up with some dynamite. In addition, there are a lot of areas where somebody could flank you.




This little parkour spot can be crucial if you manage to pick up a sharps rifle, because crouch-jumping up to the boxes, and then to the light post, can put you in a really nice spot where you can snipe over mostly every part of the map.


This said sniping spot has a second floor that takes you to an upper area of the balcony. Crouch-jump (crouch while jumping to have reduced profile and increased ability to climb higher places) onto the little fence of the second stage of the balcony, any you can have access to this roof, which is hard to dynamite and covers most of the rest of the map.
fof_desperados
fof_desperados: A desert town with clay buildings. The golden chest sits in the first floor of this building at the top of the hill (to give you an idea, it's the building that you see in front of you when you exit the highest floor in the tower.) The first red chest can be found in this building that connects the highest part of the map to the middle part of the map (One of the two connectors to the highest floor, excluding the tower). The other can be found in the lower part of the map, inside a building (it’s not the lowest part of the map, however, because the lowest part of the map is the sort of backyard area that leads to the hallway of the prison room). This map doesn’t have any secrets; there isn’t much you can take advantage of. (however this map does have some parkour spots; keep your eyes open to any alternate routes you can take, rather than the typical waypoint.)







fof_fistful
fof_fistful: A big city in the West, complete with indoor areas that make up most of the sides of the map. The golden chest is found inside the bank (you can’t miss it). One red chest is found in a little upstairs area to the left of the bank (nearby the stand with the noose) where there’s a ladder that will take you up to the room. The other chest is found more towards the back of the map, farther away from the bank. There is a section of the map that has a building with a balcony area which leads to the red chest. This map has a locked door that can only be opened with a turned off light. The door and the disguised lever is located in this connecter area that leads to the outside area you can see by running through the gun store or going through the back entrance to the bar (first floor). This door opens up to a ladder that leads to the area of one of the red chests. There’s also a safe in the bank that can only be opened by another secret lever. That safe contains whiskey that you can drink to recover health.











This spot is good for ambushing players trying to open the chest, because they can only hear the door being opened and cannot see it (or you) as it opens.

This is the other secret. The safe is locked and the only way to open it is through that light. This safe houses some whiskey, so it's a good spot for regaining lost health.
fof_winterlong
fof_winterlong: A frozen town featuring a huge three story bar and a cellar that has many secret entrances to it. The golden chest is found at the top-top floor of this bar and one of the red chests is found in a mirror room connected to the cellar with the secret entrances. The other red chest is in a more obvious spot, so don't fret trying to find it. The cellar has two secret entrances and one secret exit. The first entrance is located at the bottom floor of the bar in a back room behind the counter. Press E to tip the painting, and a section of the wall will open up to you. (this is safer than entering through the door to the mirror room because you’d be attacking any wandering enemies from an unexpected angle). The second entrance is found near the cliff of the map, where a little hut can be found. There is a turned off light that you tip over to open another hidden door.







Keep in mind that this is the only secret door in the cellar that doesn't have a way in. If you're playing with a friend and he is in the cellar, communicate with him and tell him to open that door. It might help you get out of a bad situation, if your buddy just so happens to be there.
fof_revenge
fof_revenge: A fort left and abandoned to the cold. The Golden chest is found atop the roof of a building in the middle of the map. There are two entrances to the chest, one being a staircase beside the building that leads to the roof, and another being a sort of bridge between the roof and the second floor of another building that houses one of the red chests. Another red chest can be located in a building to the right of the main road, next to a fireplace. This map doesn’t have any good secrets, but it does have nice sniping spots on the rooftops if you manage to pick up a Sharps rifle.


A good thing to note is that this pile of firewood can be used as a step to make a quick shortcut to this red chest. You'll need to equip your fists, get a running start and then crouch-jump to the side of the firewood (a bit to the right of where i'm standing) in order to pull it off, but this little parkour spot can help alot with escaping danger or getting territory control of the red chest before anyone else.





Remember that when you're at the area of where the golden chest is, the enemy can attack at both the staircase and the bridge, so you'll have to periodically check your back while you're opening the golden chest.

Protip: You can still shoot while you are opening up treasure chests. A good thing to do while opening chests is to hold yourself in a fanning position so you can deal with any immediate threats, and if the enemy comes from afar, you can switch to regular shooting to damage your enemy as you open up the chest. Always keep your finger on the E button to open up the chest. (You must look at the chest and hold E, but once you've held down E you are free to look around.)
fof_robertlee
fof_robertlee: A tugboat decked in a cargo dock. The golden chest can be found at the top floor of the boat, inside a room at the northern end of the boat. (I’d use fancy boat language to say “north” but I’m not a walking Rosetta Stone.) Anyway, in this top floor a red chest can be found, in one of the other indoor areas of the boat. Surprisingly, this is the only map that doesn’t have two red chests, so it’s just as rare to encounter someone with mid tier weapons than top tier weapons. (that or I could be wrong, who knows?) An interesting thing about this map is that there is a room that has a doorblock on it. Simply close the door and then press E on the doorblock, and then people from the outside of that door can’t get in. (they can still shoot through the window of the door, though, but this doorblock can be good for hiding away from axe people.)



Keep in mind that enemies can still enter the room through the little trap door to the left of this screenshot. Standing on top of the blue chest should keep you from being shot through the window and will allow you to focus on the more important flank.
Tips
This is just a small section for tips that can improve your gameplay. It goes over how to deal with certain scenarios and basically small info that might actually help you.

Equipping any melee weapon (knives, fist, axe, or machete) increases your speed, similar to holding a knife in CS:GO. This is important to keep in mind especially if you're parkouring or juking enemies.

Pouncing on your enemies can be fairly useful. If you're running towards your enemy with melee, you can reduce your chances of being kicked back by crouch jumping when you near your enemy. (You're basically dodging the kick.) This is also effective for making it difficult for your enemy to hit you, so jumping around while being evasive can make you take less damage.

If you are in a melee vs. range scenario, strafe left and right and jump (while still staying close to your target) to dodge any point blank shots. If you're range vs. melee, fan with a revolver or switch to a melee weapon (to avoid becoming victim to brass knuckles). Unless you have an axe or machete yourself, do not confront axe/machete people in close quarters combat.

Whiskey makes you tipsy (obvoiusly). However, throwing your own debauchery party can eliminate recoil. Because you'll be under the influence of whiskey, your reticle will already be affected by some form of instability, making you able to fan and load in a lot of bullets without having to compensate for recoil. (you'll still have to fight against the instability of your aim, however.)

It is very difficult to handle enemies with better weapons or dual-wielders up close. (sometimes the opposite is true with some proper handling of a Sharps or Henry rifle.) If you're forced to deal with said foes, your best bet is to either go for headshots for a quicker kill, or use brass knuckles and swing your fists in hopes of disarming whatever weapon they are using. (You cannot disarm people with melee weapons like axes or knives.)

You can chuck powder barrels at people. To do so, equip your fists, pick up the barrel by pressing E, and then kick to lob it at your target. You have more distance on your throw if you have boots on, since the boots have improved knockback. It can be handy for a ditch-effort in defending yourself or just to troll around with people.

Although whiskey can heal you up, it throws off your aim because it can make you tipsy. Only heal up if your health is below 60, because although some weapons can kill with people lower than 70 health, you're not too likely to stumble upon someone with a Smith Carbine (or one that could be used effectively.) If you can, space out the time between swigging your grog whiskey to keep your aim in tip-top condition.

Chances are you're gonna go against someone with an axe. It's bound to happen. The best way to deal with axes is to know they're coming beforehand. Its way easier to attack an axe that's farther away rather than close enough to strike. If someone with an axe gets close enough to deal damage (or for that matter is closing in to attack), kick him to push him away so you can A. line up for a better shot, and B. prevent him from getting close enough to where he can circle you.

Health may or may not be associated with speed. One of the things I recently noticed while playing FoF is that your speed can be lowered due to dangerously low health. I'm not sure if it's just me or if it's anything posted in the game I didn't notice, but try to keep your health as topped off as possible when you're doing something like crossing an open area where a fight is breaking out.
Conclusion
This is my first guide, so you know, so there may be some tips or map details that I might be missing. Or, since I have video game interests outside of Fistful of Frags, I might miss an important update involving game-changing nerfs or additions. If you discover something that I haven't gone over and you feel it might be important to contribute to this guide, send me a comment and I'll change it, as well as add you to a list of special thanks to people who helped make this guide better! Also, if you haven't seen my other guide on the gamemode Break Bad, go ahead and check it out! Feedback is always appreciated! (also check out my guide on tf2 if you want)

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=467479758&preview=true

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=476412540
11 Comments
We Do a Little Gaming 8 Feb, 2017 @ 2:32pm 
Don't listen to what this guide says about dexterity. Right handed is useless. Left handed has higher fanning accuracy than right.
subliminalvoices 13 Nov, 2016 @ 3:26pm 
Santa Lucia, gracias
I_like_cookies 27 Sep, 2015 @ 11:24am 
Its also important to pass the whiskey
Smorf.  [author] 22 Aug, 2015 @ 3:19pm 
My TF2 guide is completed. My alternate playstyles guide has been published, so if any of you guys are TF2 players and you're interested in checking it out, go ahead and take a look!
lordmurda 10 Aug, 2015 @ 6:22am 
nice:bears:
Trica 29 Jul, 2015 @ 1:48pm 
Nice!
Smorf.  [author] 29 Jul, 2015 @ 1:44pm 
Hey everyone, my tf2 guide's out. Take a look if you're interested!
I haven't really finished my tf2 guide, because i'm doing a seperate guide about tf2 playstyles. I'll post another comment here once I get it done!
Trica 29 Jul, 2015 @ 11:55am 
No, thanks to you, be sure to update this guide for putting the link of your tf2 guide when is done.
Smorf.  [author] 29 Jul, 2015 @ 11:47am 
@Trica rica no rima (fun sounding name btw)
I'm currently working on other guides, particularly a huge general guide on tf2. Once i'm done with my guide (and more that i'm planning on in the near future), I'll consider doing a guide on combat. Thanks for the feedback!
Trica 29 Jul, 2015 @ 11:29am 
Can you do a combat guide in general? i have 1 hour played and i feel weird standing still trying to land a 32 damage shot