Card City Nights

Card City Nights

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Full-Text Card List
By Wazat1
A Full-Text list of cards with keywords, for easy searching and lookups.
   
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Introduction
TL;DR: You can search for cards that have certain features or themes, like #Attack_Combo, #Disable, #Opponent_Cannot_Target, or #One_Hit_Wonder. This helps if you're building a deck and need to find cards that fill certain roles or have certain arrows or features.


A fine community member named A Puzzlemint of Legend already created a fantastic visual list of cards that will serve most players' needs. However, I've found myself needing the ability to search based on card text and features, so I've created and shared this guide.

Cards are listed alphabetically. Each includes its name and in-game text, followed by a list of hashtag-style keywords to detail its features (attack, 3 arrows, on-placement effect, etc).

There are a few cards I don't list because they're not practical for readers, specifically the tutorial cards. No one can obtain them legitimately.

Note: I do not currently include card pictures. Sorry, I don't have time to gather them all up through game screenshots. If someone wants to create a bundle of single card pictures, each of identical size and using the card names as filenames to make it easy for me (and without stealing from someone else's guide without their permission, *ahem*), then I could enhance the guide with those.

I built this guide from information in-game, as well as referencing A Puzzlemint of Legend's guide from time to time.

Disclaimer
This guide is not pretty. If you feel it's a hideous, obtuse wall of text... well it is. I agree fully! It's intended simply for lookups and searching while building your decks; beauty isn't its purpose. :)

Symbols, Card Count, and Amount of Damage/Defense Per Combo
I should note a common misunderstanding. The number of symbols in a combo does not determine how much effect you get. It's card count of that type that matters. In an attack combo, the number of attack cards is the amount of damage dealt, not the number of attack symbols or the total number of all cards. If one of the cards has 2 attack symbols, that doesn't make it deal more damage (it would need a rule that says "Attack combo: +1 damage"). Likewise, two defense symbols on a card won't make it give you 2 defense.

Note: A revive combo can only ever revive one card, regardless of the number of cards involved.

Cards with multiple symbols just allow you to trigger a combo sooner, not trigger a stronger combo. Some cards have combined symbols like Atk+Def, meaning they trigger a combo sooner AND they can contribute to either type. Some cards also have special rules that boost the combo's effects, such as +1 defense or +1 attack in a certain type of combo.

Example: Really + Yellow Gnome + Catstrike deals 2 damage. There's only 2 attack cards in the 3-card combo, and Really's 2 attack symbols don't increase the damage (they just allow the combo to happen sooner, if possible. Yellow Gnome isn't necessary to cause the combo, but got caught up in the combo anyway, contributing nothing).

Example: Ultra Fishbunjin 3000 + Turnip deals 3 damage. There's only 2 attack cards, but Fishbunjin adds +1 damage to attack combos.

Also, the type of combo is always determined by the most dominant symbol. If you have 3 Attack and 2 Defense symbols, the combo will be an attack, regardless of how many defense trigger effects you have in the combo (they'll be ignored). The card will take on whichever form the combo takes (for example, an ATk-Def card counts as an attack card if the combo ends up being attack).

On the other hand, some cards (like Jenny Tiger) have effects for certain combo types, but are not that type of combo. It's completely possible to have a Neutral combo that does nothing, like Jenny Tiger + Robot Elf + Jenny Bun. This does nothing except clear the cards from your board.
Tag List
Symbols
Symbols/Icons are the red sword (attack), blue shield (defense), or orange circle (neutral) on the center-right of the card. Some cards have dual-symbols, while a few have none.

#S_Attack #S_Attack_Attack
#S_Defense #S_Defense_Defense
#S_Revive #S_Revive_Revive
#S_Neutral #S_Neutral_Neutral
#S_Attack_Defense #S_Attack_Revive #S_Defense_Revive
#S_No_Symbol #S_Multiple #S_Mixed #S_Double

Rarity
#Legendary #Rare #Uncommon #Common #Beta

Arrow Count
#No_Arrows #1_Arrow 2_Arrows 3_Arrows 4_Arrows 5_Arrows 6_Arrows 8_Arrows

Arrow Directions
(For example, A_DR=down-right arrow):

#A_R #A_L #A_U #A_D #A_UR #A_DR #A_UL #A_DL

Triggers
Nearly all card effects happen on some trigger, such as when the card is placed, during a certain type of combo, or when your turn starts.

#On_Placement #On_Disabled #On_Start_Of_Turn #While_Enabled
#Defense_Combo #Attack_Combo #Revive_Combo #Any_Combo

#Special_Combo: For example, "Combo together with Iji: +2 defense gain".

--> Editor's Note: These are deceptive... I've found that the combo type (attack, defense, revive) often still matters, even if the card doesn't say so -- some cards don't grant their effects when they say they should, because you had the wrong combo type. For example, the various parts that give bonus defense when combo'd with Bob's Ship only work in a Defense Combo, not attack or revive combos.

Bonus Damage/Defense
These always occur as part of a combo. Usually bonus damage is part of an attack combo and defense as part of a defense combo, but not always. On the flip side, some effects that don't specify a combo type do actually require a specific type.

#Bonus_Damage #Bonus_Defense

Non-Combo Triggered Effects
These tend happen on some event other than a combo, typically when placed or disabled. I list them separately because they're actually pretty common as a category, and it can be useful to track cards like this. Some remove/disable/rotate effects below are also similar.

#Trigger_Damage_Opponent #Trigger_Defense #Trigger_Revive #Damage_Owner

Discard
#Discard #Discard_Opponent #Discard_Owner #Discard_Hand

Affecting Cards
Various effects cards can inflict on other cards, sometimes even themselves:

#Disable #Disable_Self #Disable_Own #Disable_Opponent #Disable_Random
#Remove #Remove_Self #Remove_Own #Remove_Opponent #Remove_Random #Remove_All
#Revive #Revive_Own #Revive_Random #Revive_All
#Rotate #Rotate_Self #Rotate_Own #Rotate_Opponent #Rotate_Random

Targeting
How cards are chosen for an effect. Some cards pick a target, while others are random or all-effects. The difference in Target vs Non-Target is particularly important when dealing with the Opponent_Cannot_Target tag.

#Random #Random_Enabled #Random_Disabled
#Non_Target #Target #Target_Disabled #Target_Enabled
#Affect_Connected: Effect hits a card that is connected to it by arrows.
#Affect_Many: Effect hits more than one card (often all cards of one or both players)

Movement
I haven't seen any cards that move other cards, just themselves.
#Move #Move_Random #Move_Vertical #Move_Horizontal

Card Protection Effects and Disabilities
These two are universally good.
#Cannot_Disable #Opponent_Cannot_Target

These two can sometimes bite you, e.g. you need to get a card off your board without comboing it, but it cannot be removed. And sometimes you want to rotate your own cards.
#Cannot_Remove #Cannot_Rotate

Some cards cannot be revived once disabled, making them deadly dead space on your board if they take a hit. This usually goes with potent cards that would be overpowered otherwise.
#Cannot_Revive

Other Effects
Some cards are re-usable after a combo, or single-use-self-removing:
#Repeat_Use #One_Hit_Wonder

Persistent effect that makes you invincible while the card stays enabled and in play (empty deck damage still hurts you though).
#Block_Owner_Damage

I use this tag to mark all cards that move or rotate themselves each turn, turning your board into a dynamic machine with the ability to set future triggers.
#Moving_Parts

Future TODO tags
TODO sometime in the future: Any card that is used in or produced by alchemy should list the recipe in its entry, with its portion of the recipe bolded.

Sets
(Typically translates to which Booster Packs contain them)

#Alchemy_Mystery_Set (can be created at science lab too)
#Beta_Set (no booster pack)
#Bizarre_Set
#Fate_Of_The_Earth_Set
#Healthy_Weapon_Set
#High_Explosive_Set
#Ittle_Dew_Adventure_Set
#Ittle_Dew_Baddie_Set
#Jam_Packed_Set
#Legendary_Set (no booster pack)
#Martian_Set

#Alchemy_Ingredient - This card is used at the Science Lab to make other cards.
3D Buni (Beta)
Symbols: Def~

Defense combo:
Revive a random disabled own card.


Still only bounces in two dimensions.

#Beta
#S_Defense
#Defense_Combo #Revive #Revive_Own #Revive_Random #Non_Target
#4_Arrows #A_UL #A_UR #A_DL #A_DR
#Beta_Set
A.G.
Symbols: Def~

Combo together with D.J.:
+1 defense gain.


Supports his bro with covering fire.

#Common
#S_Defense
#Special_Combo #Bonus_Defense
#1_Arrow #A_R
#Jam_Packed_Set
#Alchemy_Ingredient
Actually Angry Frog
Symbols: Atk~

RUN! RUN FOR YOUR LIVES!!!

Recipe: Golden Apathetic Frog + Jenny Fox = Actually Angry Frog

#Common
#S_Attack
#3_Arrows #A_L #A_U #A_DR
#Alchemy_Mystery_Set
Adorable Bird
Symbols: Atk~

Attack combo:
Rotate a random disabled opponent card.


Recipe: Mc Cluck + Grand Mother = Adorable Bird

"Awww."

#Common
#S_Attack
#Attack_Combo #Rotate #Rotate_Opponent #Rotate_Random #Random_Disabled #Non_Target
#1_Arrows #A_UL
#Alchemy_Mystery_Set
#Alchemy_Ingredient
Adwoa
Symbols: Atk+Rev

Revive combo:
Remove all own cards and gain 1 defense for each one.


Editor's note: Cards with Cannot_Remove probably won't grant defense with this effect, because they were not removed (needs verification). Otherwise, even disabled cards should work just fine.

Because cards involved in the combo won't be removed for defense, the most defense you can gain from this card's effect is 7 (assuming a full board and no other cards get are connected to the combo). But you could get 2 more defense if the other card in the combo is Jenny Deer. This is a total of +9 defense, a full heal in a single turn that also clears your board of all non-Cannot_Remove cards. But don't depend on combos being so specific -- circumstances are rarely so perfect. :)

#Uncommon
#S_Attack_Revive #S_Attack #S_Revive #S_Multiple #S_Mixed
#Revive_Combo #Trigger_Defense #Remove #Remove_Own #Remove_All #Non_Target #Affect_Many
#1_Arrow #A_DL
#Martian_Set
#Alchemy_Ingredient
Adwoa (Beta)
Symbols: None

Cannot be targeted by opponent.
While card is enabled owner takes no damage.
Start of turn:
Remove this card.


#Beta
#S_No_Symbol
#Opponent_Cannot_Target #While_Enabled #Block_Owner_Damage #On_Start_Of_Turn #Remove #Remove_Self #One_Hit_Wonder
#No_Arrows
#Beta_Set
Agnes
Symbols: Atk~

Attack combo:
+1 attack damage.
Disabled:
Discard 2 cards from your own deck.


Marine biology student by day.

#Common
#S_Attack
#Attack_Combo #Bonus_Damage #On_Disabled #Discard #Discard_Owner
#1_Arrow #A_U
#Jam_Packed_Set
Alexander
Symbols: Def~

Operates Alone.

#Common
#S_Defense
#2_Arrows #A_L #A_D
#Martian_Set
Alice
Symbols: Atk+Rev

Disabled:
Damage opponent 2.


Does not surrender even when blown to pieces.

#Common
#S_Attack_Revive #S_Attack #S_Revive #S_Multiple #S_Mixed
#On_Disabled #Trigger_Damage_Opponent
#1_Arrows #A_UR
#Martian_Set
Alpha Strike
Symbols: Atk~

Attack combo:
Remove a random opponent card.


#Uncommon
#S_Attack
#Attack_Combo #Remove #Remove_Opponent #Remove_Random #Non_Target
#1_Arrow #A_D
#Fate_Of_The_Earth_Set
Amanda
Symbols: Atk~

Disabled:
Revive a random disabled own card.


Note that this card should be able to target itself (may need verification). If you have no disabled cards, targeting it with a disable effect is useless as it will simply restore itself. Neat and rare for an attack card.

#Common
#S_Attack
#On_Disabled #Revive #Revive_Own #Revive_Random #Trigger_Revive
#1_Arrows #A_UL
#Martian_Set
Anna Ban
Symbols: None

Placement:
Disable a target enabled card.


"Well, that's one less problem."

#Rare
#S_No_Symbol
#On_Placement #Disable #Disable_Self #Disable_Own #Disable_Opponent #Target
#No_Arrows
#Healthy_Weapons_Set
#Alchemy_Ingredient
Ansaksie
Symbols: Rev+Rev

"The ones who don't fight back are the easiest to crush."

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#2_Arrows #A_UR #A_D
#Fate_Of_The_Earth_Set
Anti-Muri
Symbols: Atk+Def

Cannot be targeted by opponent.

"Mars mustn't fall"

#Rare
#S_Attack_Defense #S_Attack #S_Defense #S_Multiple #S_Mixed
#Opponent_Cannot_Target
#2_Arrows #A_UL #A_R
#Martian_Set
Apathetic Frog
Symbols: None

#Common
#S_No_Symbol
#No_Arrows
#Bizarre_Set
#Alchemy_Ingredient
Apathetic Frog (Beta)
Symbols: None

Cannot be removed.
Placement:
Remove all cards.


Note: Doesn't remove itself, and there's no way to get rid of it once it's down.

"How's the juice?"

#Beta
#S_No_Symbol
#Cannot_Remove #On_Placement #Remove #Remove_Own #Remove_Opponent #Remove_All #Non_Target
#No_Arrows
#Beta_Set
Apathetic Jenny
Symbols: N~

Placement:
Discard 2 cards from the opponent's deck.


Recipe: Apathetic Frog + Jenny Frog = Apathetic Jenny

#Common
#S_Neutral
#On_Placement #Discard #Discard_Opponent
#2_Arrows #A_DL #A_UR
#Alchemy_Mystery_Set
Asha
Symbols: Atk~

Cannot be targeted by opponent.
Attack combo:
+1 attack damage.


#Uncommon
#S_Attack
#Opponent_Cannot_Target #Attack_Combo #Bonus_Damage
#1_Arrow #A_R
#Fate_Of_The_Earth_Set
Baraden
Symbols: Def~

Placement:
Rotate a random connected own card.


"Hey, I'M the hero around these parts!"

#Common
#S_Defense
#On_Placement #Rotate #Rotate_Own #Rotate_Random #Non_Target #Affect_Connected
#3_Arrows #A_L #A_UL #A_U
#Healthy_Weapons_Set
#Alchemy_Ingredient
Bear Miner
Symbols: Atk~

Cannot be removed.
Attack combo:
+1 attack damage.


He does one thing and he does it well.

#Uncommon
#S_Attack
#Cannot_Remove #Attack_Combo #Bonus_Damage
#1_Arrow #A_R
#High_Explosive_Set
Bird (Beta)
Symbols: N+N

Any Combo:
Discard 1 card from the opponent's deck.


This card was rejected for faulty flavor.

#Beta
#S_Neutral_Neutral #S_Neutral #S_Multiple #S_Double
#Any_Combo #Discard #Discard_Opponent
#2_Arrows #A_UL #A_R
#Beta_Set
Bob's Ship
Symbols: N~

Cannot be disabled.

Some assembly required.

See also: Rocket Part, J Bend, L Bend, Straight Part, and Y Part, which all add bonus effects in combos with Bob's Ship.

#Rare
#S_Neutral
#Cannot_Disable
#8_Arrows #A_UL #A_L #A_DL #A_U #A_D #A_UR #A_R #A_DR
#Martian_Set
Bomb
Symbols: None

Cannot be revived.
Start of turn:
Damage opponent 2, then remove this card.


Recipe: Goddess of Explosions + Ittle Dew = Bomb

#Uncommon
#S_No_Symbol
#Cannot_Revive #On_Start_Of_Turn #Trigger_Damage_Opponent #Remove #Remove_Self #One_Hit_Wonder
#No_Arrows
#Alchemy_Mystery_Set
Brickopalypse
Symbols: None

Placement:
Disable a random enabled opponent card, then remove this card.


Recipe: Garden Gnome + Cat = Brickopalypse

#Rare
#S_No_Symbol
#On_Placement #Disable #Disable_Opponent #Disable_Random #Remove #Remove_Self #One_Hit_Wonder
#No_Arrows
#Alchemy_Mystery_Set
Broffessional Mansassins
Symbols: Atk~

Attack combo:
+2 defense to owner.


Together they fight the Poorly Drawn Invaders.

Recipe: A.G. + D.J. = Broffessional Mansassins

#Uncommon
#S_Attack
#Attack_Combo #Trigger_Defense
#2_Arrows #A_UL #A_U
#Alchemy_Mystery_Set
Brutus
Symbols: Atk~

Attack combo:
Revive a target disabled own card.


#Uncommon
#S_Attack
#Attack_Combo #Revive #Revive_Own #Target
#2_Arrows #A_L #A_DL
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
Bubba
Symbols: Def~

Cannot be rotated.

Harmless, as far as robot warriors go.

#Common
#S_Defense
#Cannot_Rotate
#1_Arrow #A_UL
#Martian_Set
Buni
Symbols: Rev+Rev

Start of turn:
Move vertically.


#Uncommon
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Start_Of_Turn #Move #Move_Vertical #Moving_Parts
#3_Arrows #A_U #A_D #A_DR
#Bizarre_Set
Burning Old Man
Symbols: N~

"I feel extra crispy and delight!"

Recipe: Fire Sword + Old Man = Burning Old Man

#Common
#S_Neutral
#3_Arrows #A_L #A_DL #A_U
#Alchemy_Mystery_Set
Business Casual Man
Symbols: None

Start of turn:
Discard 1 card from the opponent's deck.


"Every day is business casual day."

Recipe: Itan Carver + Jenny Bun = Business Casual Man

#Uncommon
#S_No_Symbol
#On_Start_Of_Turn #Discard #Discard_Opponent
#No_Arrows
#Alchemy_Mystery_Set
Carcactus
Symbols: Atk~

Be glad these are not scratch-and-sniff cards.

Recipe: The Lichious Turnip + Brutus = Carcactus

#Common
#S_Attack
#2_Arrows #A_L #A_R
#Alchemy_Mystery_Set
Cat
Symbols: Def~

Cannot be disabled.
Placement:
+1 defense to owner.


Cat is your friend.

#Common
#S_Defense
#Cannot_Disable #On_Placement #Trigger_Defense
#1_Arrow #A_DL
#High_Explosive_Set
#Alchemy_Ingredient
Catstrike
Symbols: Atk~

Cannot be rotated.
Start of turn:
Move horizontally.


#Common
#S_Attack
#Cannot_Rotate #On_Start_Of_Turn #Move #Move_Horizontal #Moving_Parts
#2_Arrows #A_UL #A_DL
#High_Explosive_Set
#Alchemy_Ingredient
Chilly Roger
Symbols: Rev+Rev

Revive combo:
Damage opponent 1.


Wants to sleep, but the floor is too cold.

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive_Combo #Trigger_Damage_Opponent
#1_Arrow #A_R
#Ittle_Dew_Baddie_Set
Chris
Symbols: Rev+Rev

Start of turn:
Rotate this card.


#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Start_Of_Turn #Rotate #Rotate_Self #Moving_Parts
#2_Arrows #A_L #A_DR
Note: Because it rotates itself every turn, it arguably also counts as #A_R #A_UL.
#Martian_Set
Commanderoo
Symbols: Def~

Cannot be rotated.
Placement:
+1 defense to owner.


Boy, does he have a lot of hit points.

#Common
#S_Defense
#Cannot_Rotate #On_Placement #Trigger_Defense
#1_Arrow #A_UR
#High_Explosive_Set
Cowboy Rider
Symbols: Def~

"Get ripped!"

#Common
#S_Defense
#2_Arrows #A_UL #A_UR
#Jam_Packed_Set
Cruiser Tetron
Symbols: Rev+Rev

Disabled:
Revive all own cards.


The self-replicating machine from a forgotten war.

Editor's Note: This card can never become disabled, since it immediately re-enables itself and everything else you own. It's a nice card to simply have on your board against an opponent with lots of Disable_Random effects.

See also: Guardian

#Uncommon
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Disabled #Revive #Revive_Own #Revive_All #Trigger_Revive #Affect_Many #Non_Target
#2_Arrows #A_UL #A_DR
#Fate_Of_The_Earth_Set
Crystal
Symbols: N~

Defense combo:
Disable this card.


Note: This means this card is not removed when it is used in a defense combo (like Mama & Son DX and other #Repeat_Use); however, it is also disabled. This could be more of an impediment than a boon, depending on how your deck works.

#Common
#S_Neutral
#Defense_Combo #Disable #Disable_Self #Repeat_Use
#3_Arrows #A_L #A_DR #A_DR
#Ittle_Dew_Adventure_Set
Cybergrad
Symbols: Atk~

Placement:
Damage owner 1.


"Kill all humans! Kill all humans! Frrzzt!"

#Common
#S_Attack
#On_Placement #Damage_Owner
#3_Arrows #A_U #A_D #A_DR
#Healthy_Weapons_Set
D.J.
Symbols: Def~

Combo together with A.G.:
+1 defense gain.


Supports his bro with encouraging words.

#Common
#S_Defense
#Special_Combo #Bonus_Defense
#1_Arrow #A_L
#Jam_Packed_Set
#Alchemy_Ingredient
Dan
Symbols: Def~

Defense combo:
Discard and replace your hand with the bottom cards in your deck.


"What's done is done."

Note that this effect doesn't place the discarded cards back in your deck. It acts similar to a heavy #Discard_Owner that lets you get a fresh hand, and you're not blind to what was discarded.

#Common
#S_Defense
#Defense_Combo #Discard #Discard_Owner #Discard_Hand
#1_Arrow #A_L
#Fate_Of_The_Earth_Set
Dazzling Snake
Symbols: Rev+Rev

Revive combo:
Rotate a random opponent card.


Recipe: Hype Snake Head + Mark = Dazzling Snake

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive_Combo #Rotate #Rotate_Opponent #Rotate_Random #Random #Non_Target
#1_Arrow #A_U
#Alchemy_Mystery_Set
Demon Eel
Symbols: Def~

Disabled:
Damage opponent 2.


#Uncommon
#S_Defense
#On_Disabled #Trigger_Damage_Opponent
#2_Arrows #A_UR #A_DL
#Jam_Packed_Set
#Alchemy_Ingredient
Demon Fish
Symbols: Def~

Defense combo:
Disable a random enabled own card.


#Common
#S_Defense
#Defense_Combo #Disable #Disable_Own #Disable_Random #Non_Target
#1_Arrow #A_U
#Jam_Packed_Set
Demon Jelly
Symbols: Atk~

Cannot be disabled.
Placement:
Discard 1 card from your own deck.


#Uncommon
#S_Attack
#On_Placement #Discard #Discard_Owner
#2_Arrows #A_UL #A_UR
#Jam_Packed_Set
Destructive Magic
Symbols: Atk~

Attack combo:
Discard 2 cards from the opponent's deck.


Recipe: Jenny Deer + The Lichious Turnip = Destructive Magic

#Uncommon
#S_Attack
#Attack_Combo #Discard #Discard_Opponent
#2_Arrows #A_L #A_UR
#Alchemy_Mystery_Set
Devasom
Symbols: Def~

Placement:
Remove a target own card.


"Know your place!"

#Common
#S_Defense
#On_Placement #Remove #Remove_Self #Remove_Own #Target
#1_Arrow #A_L
#Healthy_Weapons_Set
Double Skull King
Symbols: Atk~

Cannot be rotated.

There's two of them!

#Uncommon
#S_Attack
#Cannot_Rotate
#3_Arrows #A_L #A_U #A_R
#Bizarre_Set
Drone
Symbols: Atk~

Nothing special, really.

#Common
#S_Attack
#2_Arrows #A_UL #A_L
#Fate_Of_The_Earth_Set
#Alchemy_Ingredient
Electrospike
Symbols: Def~

Defense combo:
Damage opponent 1.


Recipe: Demon Eel + Spike = Electrospike

#Uncommon
#S_Defense
#Defense_Combo #Trigger_Damage_Opponent
#2_Arrows #A_DL #A_DR
#Alchemy_Mystery_Set
Eliminator
Symbols: Atk~

Start of turn:
Move this card to a random position.


#Uncommon
#S_Attack
#On_Start_Of_Turn #Move #Move_Random #Moving_Parts
#3_Arrows #A_L #A_DL #A_DR
#Fate_Of_The_Earth_Set
#Alchemy_Ingredient
Elite
Symbols: Atk~

Placed chained with Elite:
+1 defense to owner


Editor's Note: This card's wording appears to indicate that you get the defense boost as soon as the card is placed, if it's connected to another Elite (TODO: needs verification). I'm not sure whether chained means adjacent and connected by arrows, or if it simply means it connects to another Elite by any means once placed.

#Uncommon
#S_Attack
#On_Placement #Trigger_Defense #Special_Combo
#2_Arrows #A_UL #A_DR
#Fate_Of_The_Earth_Set
Esi
Symbols: Atk~

"You messed up everthing"

#Uncommon
#S_Attack
#3_Arrows #A_UR #A_DR #A_D
#Martian_Set
Fake Snake
Symbols: Def~

Defense combo:
+1 defense gain.


"Yes."

Recipe: Hype Snake Head + Pinkman = Fake Snake

#Common
#S_Defense
#Defense_Combo #Bonus_Defense
#1_Arrow #A_D
#Alchemy_Mystery_Set
Fasen
Symbols: Rev+Rev

Placement:
Rotate a target own card.


"In the new potato world, your money will be useless."

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Placement #Rotate #Rotate_Own #Target
#2_Arrows #A_UR #A_DR
#Healthy_Weapons_Set
#Alchemy_Ingredient
Father Russia
Symbols: Def~

Placement:
+1 defense to owner.


"Strong like a bear!"

#Common
#S_Defense
#On_Placement #Trigger_Defense
#1_Arrow #A_D
#Jam_Packed_Set
Fish and Frog
Symbols: N~

Start of turn:
Disable a random enabled card.


Together they barely fight crime at all.

Recipe: Paranoid Fish + Apathetic Frog = Fish and Frog
Recipe: Paranoid Fish + Golden Apathetic Frog = Fish and Frog

Note: For a very similar effect (remove instead of disable), see Paranoid Fish.

#Rare
#S_Neutral
#On_Start_Of_Turn #Disable #Disable_Self #Disable_Own #Disable_Opponent #Disable_Random
#1_Arrow #A_R
#Alchemy_Mystery_Set
Fishbun Pileup
Symbols: Def~

Cannot be removed.
Placement:
+1 defense to owner.


It's an impenetrable wall of buns.

Recipe: Fishbun + Fishbun = Fishbun Pileup

#Common
#S_Defense
#Cannot_Remove #On_Placement #Bonus_Defense
#1_Arrow #A_R
#Alchemy_Mystery_Set
Fishbun Rider
Symbols: Atk~

Attack combo:
Disable a target enabled card.


Recipe: Jenny Bird + Fishbun = Fishbun Rider

#Rare
#S_Attack
#Attack_Combo #Disable #Disable_Own #Disable_Opponent #Target #Target_Enabled
#2_Arrows #A_L #A_UR
#Alchemy_Mystery_Set
Flip Hero
Symbols: Rev+Rev

Lives to make his creator see the truth.

#Rare
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#4_Arrows #A_UL #A_DL #A_D #A_DR
#Fate_Of_The_Earth_Set
#Alchemy_Ingredient
Flip Hero DX
Symbols: Rev+Rev

Start of Turn:
Revive a random disabled own card.


"I have finally become your greatest hero."

#Legendary
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Start_Of_Turn #Revive #Revive_Own #Revive_Random #Trigger_Revive #Non_Target
#2_Arrows #A_L #A_R
#Legendary_Set
Flopflop
Symbols: Rev+Rev

Start of turn:
Rotate this card.


Flop flop flop...

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Start_Of_Turn #Rotate #Rotate_Self #Moving_Parts
#2_Arrows #A_U #A_UR
Note: As this is regularly self-rotating, it could be argued it also counts as #A_D #A_DL
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Fire Sword
Symbols: N~

Placement:
Damage opponent 1.


#Uncommon
#S_Neutral
#On_Placement #Trigger_Damage_Opponent
#2_Arrows #A_UL #A_U
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Fishbun
Symbols: Atk~

It's just a fishbun.

#Common
#S_Attack
#1_Arrow #A_DR
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Frilly Hat Elf
Symbols: Atk~

Cannot be removed.

The hat grants her flight and superpowers.

Recipe: Eliminator + Robot Elf = Frilly Hat Elf

#Common
#S_Attack
#Cannot_Remove
#2_Arrows #A_L #A_DL
#Alchemy_Mystery_Set
Frozen Old Man
Symbols: Def~

"...!"

Recipe: Ice Wand + Old Man = Frozen Old Man

#Common
#S_Defense
#2_Arrows #A_U #A_DR
#Alchemy_Mystery_Set
Garden Gnome
Symbols: Def~

Disabled:
+2 defense to owner.


He protects his house on wheels to the end.

#Uncommon
#S_Defense
#On_Disabled #Trigger_Defense
#2_Arrows #A_DL #A_R
#High_Explosive_Set
#Alchemy_Ingredient
Gate
Symbols: Def~

Placement:
+1 defense to owner.


Keep their friends close. A bit too close.

#Common
#S_Defense
#On_Placement #Trigger_Defense
#1_Arrow #A_UR
#Ittle_Dew_Adventure_Set
Goddess of Explosions
Symbols: Atk~

Attack combo:
+2 attack damage.


Wherever she goes, everything explodes.

#Rare
#S_Attack
#Attack_Combo #Bonus_Damage
#2_Arrows #A_L #A_DL
#High_Explosive_Set
#Alchemy_Ingredient
Golden Apathetic Frog
Symbols: None

Cannot be disabled.
Cannot be removed.
Cannot be rotated.


"What's the golden, ultra-rare use?"

Recipe: Apathetic Frog + Apathetic Frog = Golden Apathetic Frog

#Rare
#S_No_Symbol
#Cannot_Remove #Cannot_Disable #Cannot_Rotate
#No_Arrows
#Alchemy_Mystery_Set
#Alchemy_Ingredient
Grand Mother
Symbols: Def~

Start of turn:
Move horizontally.


#Common
#S_Defense
#On_Start_Of_Turn #Move #Move_Horizontal #Moving_Parts
#2_Arrows #A_UR #A_D
#Fate_Of_The_Earth_Set
#Alchemy_Ingredient
Guardian
Symbols: Def~

Combo together with Cruiser Tetron:
+1 defense gain.


Tetron's personal bodyguard.

Note: Not verified that this effect works if combo isn't a defense combo.

#Common
#S_Defense
#Special_Combo #Bonus_Defense
#2_Arrows #A_UL #A_R
#Fate_Of_The_Earth_Set
Haja
Symbols: Atk~

Attack combo:
+1 attack damage.
Placement:
Discard 1 card from your own deck.


#Uncommon
#S_Attack
#On_Placement: #Discard #Discard_Owner #Attack_Combo #Bonus_Damage
#2_Arrows #A_UR #A_R
#Healthy_Weapons_Set
#Alchemy_Ingredient
Haku
Symbols: Atk~

Placement:
Discard 1 card from opponent's deck.


Wham slamma bamma!!

#Common
#S_SYMBOL
#On_Placement #Discard #Discard_Opponent
#1_Arrows #A_DR
#Jam_Packed_Set
Harmadillo
Symbols: Def~

Disabled:
+2 defense to owner.


#Common
#S_Defense
#On_Disabled #Trigger_Defense
#1_Arrow #A_U
#High_Explosive_Set
Health Potion
Symbols: None

Start of turn:
Revive a random disabled own card, then remove this card.


#Uncommon
#S_No_Symbol
#On_Start_Of_Turn #Remove #Remove_Self #Trigger_Revive #Revive #Revive_Random #Revive_Own #Non_Target #One_Hit_Wonder
#No_Arrows
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Healthy Tippsie
Symbols: N~

Placement:
Rotate all own cards.


Everything's spinning in Tippsie's world.

Recipe: Health Potion + Tippsie = Healthy Tippsie

#Common
#S_Neutral
#On_Placement #Rotate #Rotate_Self #Rotate_Own #Non_Target #Affect_Many
#2_Arrows #A_UL #A_U
Note: It's probably best to treat this as #A_D #A_DR, since it will immediately rotate itself.
#Alchemy_Mystery_Set
Heart
Symbols: Rev+Rev

Placement:
+1 defense to owner.


Surprisingly tasty.

Recipe: Fishbun + Stick = Heart

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Placement #Bonus_Defense
#1_Arrow #A_DL
#Alchemy_Mystery_Set
Hippocamper
Symbols: Rev+Rev

Cannot be targeted by opponent.

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Opponent_Cannot_Target
#1_Arrow #A_UL
#High_Explosive_Set
Hype Snake Body
Symbols: Atk~

Combo together with Hype Snake Head:
+1 attack damage.


Note that this card does not specify that the combo must be an attack. Presumably it would work in a revive or defense combo that included Hype Snake Head and Body, but in reviewing the wording, I suspect that's not the case (needs testing).

Release the hype.

#Common
#S_Attack
#Special_Combo #Bonus_Damage
#2_Arrows #A_U #A_D
#Jam_Packed_Set
Hype Snake Head
Symbols: Atk~

Cannot be rotated.

"WOOOOO!!!"

See also: Hype Snake Body

#Uncommon
#S_Attack
#Cannot_Rotate #Special_Combo
#1_Arrow #A_D
#Jam_Packed_Set
#Alchemy_Ingredient
Ice Wand
Symbols: None

Attack combo:
Disable a random enabled opponent card.


#Uncommon
#S_No_Symbol
#Attack_Combo #Disable #Disable_Opponent #Disable_Random #Random_Enabled #Non_Target
#1_Arrow #A_UR
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Id
Symbols: Rev+Rev

Revive combo:
Remove a target own card.


#Uncommon
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive_Combo #Remove #Remove_Own #Target
#2_Arrows #A_DL #A_R
#Martian_Set
Iji
Symbols: Rev+Rev

Revive combo:
+2 defense to owner.


"I trust you. I always have."

See also: Mia

#Rare
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive_Combo #Bonus_Revive
#3_Arrows #A_UL #A_D #A_R
#Fate_Of_The_Earth_Set
Iji DX
Symbols: None

While card is enabled owner takes no damage.
Start of turn:
+1 defense to owner


"I won't let you down."

#Legendary
#S_No_Symbol
#While_Enabled #Block_Owner_Damage #On_Start_Of_Turn #Trigger_Defense
#No_Arrows
#Legendary_Set
Incredibly Ugly Statue
Symbols: N~

"..."

#Common
#S_Neutral
#3_Arrows #A_L #A_LD #A_R
#Ittle_Dew_Adventure_Set
Iosa
Symbols: Atk~

Cannot be disabled.
Attack combo:
This card is not removed from play.


See also: Tor

#Rare
#S_Attack
#Cannot_Disable #Attack_Combo #Repeat_Use
#1_Arrow #A_UR
#Fate_Of_The_Earth_Set
Itan Carver
Symbols: Rev+Rev

Placement:
Revive a random disabled own card


#Rare
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Placement #Revive #Revive_Own #Revive_Random #Trigger_Revive #Random_Enabled #Non_Target
#2_Arrows #A_UL #A_BR
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Ittle Dew
Symbols: Atk~

Placement:
Remove a random opponent card


She takes whatever isn't nailed to the walls

#Rare
#S_Attack
#On_Placement #Remove #Remove_Opponent #Remove_Random #Non_Target
#2_Arrows #A_UL #A_R
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Ittle Dew DX
Symbols: None

Start of turn:
Damage opponent 1.


Beat stuff up until we solve the puzzle? Got it!

#Legendary
#S_No_Symbol
#On_Start_Of_Turn #Trigger_Damage_Opponent
#No_Arrows
#Legendary_Set
J Bend
Symbols: Def~

Combo together with Bob's Ship:
+1 defense gain.


Note: This card doesn't specifically say defense combo, but I haven't tested whether it does its bonus defense in other combo types.

#Common
#S_Defense
#Special_Combo #Bonus_Defense
#2_Arrows #A_U #A_DL
#Martian_Set
#Alchemy_Ingredient
Jenny Berry
Symbols: Atk~

Attack combo:
Disable a random enabled own card.


Some Jennys don't want to watch the world burn, but have to anyway.

#Uncommon
#S_Attack
#Attack_Combo #Disable #Disable_Own #Disable_Random #Non_Target
#2_Arrows #A_UR #A_U
#Ittle_Dew_Baddie_Set
Jenny Bird
Symbols: Rev+Rev

She knows you are jealous of her bird.

#Uncommon
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive #Revive_Own
#3_Arrows #A_U #A_DL #A_D
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
Jenny Bun
Symbols: N~

Placement:
+1 defense to owner.


Has a surprising number of arrows for someone so lazy.

#Uncommon
#S_Neutral
#On_Placement #Trigger_Defense
#3_Arrows #A_U #A_L #A_LD
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
Jenny Cat
Symbols: Def~

Placement:
Damage opponent 1.


Recipe: Jenny Fox + Cat = Jenny Cat

#Uncommon
#S_Defense
#On_Placement #Trigger_Damage_Opponent
#2_Arrows #A_UL #A_UR
#Alchemy_Mystery_Set
Jenny Deer
Symbols: Rev+Rev

Revive combo:
+2 defense to owner.


She is so unbelievably magic right now.

#Rare
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive_Combo #Revive #Revive_Own #Bonus_Defense
#3_Arrows #A_UR #A_R #A_DR
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
Jenny Fox
Symbols: Atk~

Cannot be revived.
Placement:
Damage opponent 1.


"I'll axe you to shreds! AAAAAAAARRRGH!"

#Uncommon
#S_Attack
#On_Placement #Trigger_Damage_Opponent #Cannot_Revive
#2_Arrows #A_UL #A_L
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
Jenny Frog
Symbols: Def~

Start of turn:
Move vertically.


"I'm guarding over here."

#Common
#S_Defense
#On_Start_Of_Turn #Move #Move_Vertical #Moving_Parts
#2_Arrows #A_L #A_R
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
Jenny Lemon
Symbols: N~

Placement:
Disable a target connected own card.


One by one, they disappeared...

Recipe: Jenny Bird + Jenny Tiger = Jenny Lemon

#Uncommon
#S_Neutral
#On_Placement #Disable #Disable_Own #Affect_Connected #Non_Target
#3_Arrows #A_U #A_DL #A_DR
#Alchemy_Mystery_Set
Jenny Tiger
Symbols: N~

Attack combo:
Remove a target card.


She throws herself wildly into battle.

#Uncommon
#S_Neutral
#Attack_Combo #Remove #Remove_Own #Remove_Opponent #Target
#2_Arrows #A_UR #A_R
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
King Buni DX
Symbols: Def~

Defense combo:
+3 defense gain.


Protects the kingdom he probably usurped.

#Legendary
#S_Defense
#Defense_Combo #Bonus_Defense
#2_Arrows #A_UL #A_DR
#Legendary_Set
Kojo
Symbols: N~

Revive Combo:
Remove all opponent cards.


Destroy, consume, and birth anew.

#Rare
#S_Neutral
#Revive_Combo #Remove #Remove_Opponent #Remove_All #Non_Target #Affect_Many
#1_Arrow #A_DR
#Martian_Set
Kwaku
Symbols: Def~

"We should never have invented Muri in the first place."

#Uncommon
#S_Defense
#3_Arrows #A_UR #A_DR #A_D
#Martian_Set
#Alchemy_Ingredient
L Bend
Symbols: Def~

Combo together with Bob's Ship:
+1 defense gain.


Note: This card doesn't specifically say defense combo, but I haven't tested whether it does its bonus defense in other combo types.

#Common
#S_Defense
#Special_Combo #Bonus_Defense
#2_Arrows #A_U #A_DR
#Martian_Set
#Alchemy_Ingredient
Lean Boo
Symbols: Atk~

Cannot be disabled.

#Common
#S_Attack
#Cannot_Disable
#1_Arrow #A_D
#Ittle_Dew_Baddie_Set
Lemon
Symbols: Def~

Disabled:
Damage opponent 2.


"Ergh... How odd." (Needs verification)

#Uncommon
#S_Defense
#On_Disabled #Trigger_Damage_Opponent
#2_Arrows #A_D #A_R
#Healthy_Weapons_Set
#Alchemy_Ingredient
Lina
Symbols: Def~

Defense combo:
+2 defense gain.


Refers to herself as a promising swimmer.

#Rare
#S_Defense
#Defense_Combo #Trigger_Defense
#2_Arrows #A_D #A_DR
#Jam_Packed_Set
Liquid Metal Processor
Symbols: Rev+Rev

Start of turn:
Move vertically.


Keeps the liquid metal at a comfortable 2000 degrees Celsius. (needs verification on last word)

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Start_Of_Turn #Move #Move_Vertical #Moving_Parts
#2_Arrows #A_DL #A_U
#Fate_Of_The_Earth_Set
Magma Slime
Symbols: Def~

Disabled:
Damage opponent 1.


#Common
#S_Defense
#On_Disabled #Trigger_Damage_Opponent
#1_Arrow #A_DL
#Bizarre_Set
Mama
Symbols: Rev+Rev

Revive combo:
Revive a random disabled own card.


#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive_Combo #Revive #Revive_Own #Revive_Random #Non_Target
#1_Arrow #A_L
#High_Explosive_Set
#Alchemy_Ingredient
Mama and Son
Symbols: Atk+Def

Defense combo:
Remove a random opponent card.


Recipe: Mama + Really = Mama and Son

#Rare
#S_Attack_Defense #S_Attack #S_Defense #S_Multiple #S_Mixed
#Defense_Combo #Remove #Remove_Opponent #Remove_Random #Random #Non_Target
#2_Arrows #A_DL #A_DR
#Alchemy_Mystery_Set
Mama & Son DX
Symbols: Atk

Cannot be targeted by opponent.
Attack combo:
This card is not removed from play.


#Legendary
#S_Attack
#Opponent_Cannot_Target #Attack_Combo #Repeat_Use
#2_Arrows #A_L #A_R
#Legendary_Set
Manicorn
Symbols: Rev+Rev

Disabled:
Disable a random enabled opponent card.


*NEIGH*

#Uncommon
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Disabled #Disable #Disable_Opponent #Disable_Random #Non_Target
#1_Arrow #A_UL
#Jam_Packed_Set
Marianne
Symbols: Atk~

Start of turn:
Move horizontally.


#Common
#S_Attack
#On_Start_Of_Turn #Move #Move_Horizontal #Moving_Parts
#2_Arrows #A_D #A_R
#Martian_Set
Mark
Symbols: Atk~

"YEEEAH!"

#Common
#S_Attack
#2_Arrows #A_D #A_DR
#Jam_Packed_Set
#Alchemy_Ingredient
Mark DX
Symbols: None

Defense combo:
Rotate all opponent cards.


His sparkling mustache bedazzles his enemies.

#Legendary
#S_No_Symbol
#Defense_Combo #Rotate #Rotate_Opponent #Affect_Many #Non_Target
#1_Arrow #A_DL
#Legendary_Set
Master Muscle
Symbols: Dev+Rev

Revive combo:
Rotate a target card.


"You are not ready."

#Uncommon
#S_Defense_Revive #S_Defense #S_Revive #S_Multiple #S_Mixed
#Revive_Combo #Rotate #Rotate_Own #Rotate_Opponent #Target
#1_Arrow #A_U
#Jam_Packed_Set
Masked Ruby
Symbols: Def~

Defense combo:
Damage opponent 2.


Still hasn't managed to become a local legend.

#Rare
#S_Defense
#Defense_Combo #Trigger_Damage_Opponent
#3_Arrows #A_DL #A_U #A_D
#Ittle_Dew_Baddie_Set
Mc Cluck
Symbols: N+N

So obscure, he might as well just be an urban legend.

#Rare
#S_Neutral_Neutral #S_Neutral #S_Multiple #S_Double
#6_Arrows #A_UL #A_L #A_DL #A_UR #A_R #A_DR
#Jam_Packed_Set
#Alchemy_Ingredient
Mecha Santa
Symbols: Def+Def

"I envision a world of joy and presents for all!"

#Uncommon
#S_Defense_Defense #S_Defense #S_Multiple #S_Double
#2_Arrows #A_U #A_UR
#High_Explosive_Set
#Alchemy_Ingredient
Menduro
Symbols: N~

Attack combo:
Remove a target own card.


"Hrm, get out of my way."

#Common
#S_Neutral
#Attack_Combo #Remove #Remove_Own #Target
#2_Arrows #A_DL #A_D
#Healthy_Weapons_Set
#Alchemy_Ingredient
Metal Mark
Symbols: N+N

Cannot be removed.

Made of indestructible mustachium alloy.

Recipe: Mecha Santa + Mark = Metal Mark
Recipe: Snäke + Mark = Metal Mark

#Uncommon
#S_Neutral_Neutral
#Cannot_Remove
#3_Arrows #A_UL #A_U #A_D
#Alchemy_Mystery_Set
Mia
Symbols: Def~

Combo together with Iji:
+2 defense gain.


You only die when forgotten

Editor's Note: Bonus defense only applies to defense combos. No effect in other combo types.

#Common
#S_Defense
#Special_Combo #Bonus_Defense
#2_Arrows #A_DR #A_R
#Fate_Of_The_Earth_Set
Mildagrad
Symbols: Atk~

"Unidentified target eliminated."

#Common
#S_Attack
#2_Arrows #A_UR #A_R
#Healthy_Weapons_Set
#Alchemy_Ingredient
Mildagrad DX
Symbols: Atk~

Attack combo:
Remove all opponent cards.


"You can't resist the future."

#Legendary
#S_Attack
#Attack_Combo #Remove #Remove_Opponent #Remove_Random #Remove_All #Non_Target #Affect_Many
#1_Arrow #A_UR
#Legendary_Set
Muscthulhu
Symbols: Rev+Rev

Start of turn:
Move this card to a random position.


"Fhtagn baby!"

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Start_Of_Turn #Move #Move_Random #Moving_Parts
#4_Arrows #A_U #A_L #A_DL #A_D
#Jam_Packed_Set
Nana
Symbols: Def+Def

Defense combo:
Disable a target enabled own card.


"Wretched being, haunt this place no more."

#Uncommon
#S_Defense_Defense #S_Defense #S_Multiple #S_Double
#Defense_Combo #Disable #Disable_Own #Target
#2_Arrows #A_L #A_DR
#Healthy_Weapons_Set
#Alchemy_Ingredient
Netherbird
Symbols: Atk~

Start of turn:
Move this card to a random position.


#Uncommon
#S_Attack
#On_Start_Of_Turn #Move #Move_Random #Random #Moving_Parts
#4_Arrows #A_L #A_U #A_R #A_D
#High_Explosive_Set
Nid Buni
Symbols: Atk~

Cannot be disabled.
Placement:
Discard 1 card from your own card.


#Rare
#S_Attack
#Cannot_Disable #On_Placement #Discard #Discard_Owner
#4_Arrows #A_UL #A_L #A_DL #A_R
#Bizarre_Set
Old Man
Symbols: Rev+Rev

Actually just strawmen with record players inside.

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#2_Arrows #A_L #A_D
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
One Million Elves
Symbols: Atk~

Despite their numbers, they are not very effective.

Recipe: Robot Elf + Robot Elf = One Million Elves

#Uncommon
#S_Attack
#3_Arrows #A_UL #A_L #A_UR
#Alchemy_Mystery_Set
Orka
Symbols: Def~

Disabled:
Damage opponent 1.


"Pfffft, what a dumb face."

#Common
#S_Defense
#On_Disabled #Trigger_Damage_Opponent
#1_Arrow #A_UL
#Healthy_Weapons_Set
#Alchemy_Ingredient
Pancake
Symbols: Atk~

Attack combo:
Remove a target own card.


Eats anything. Kinda gross, really.

#Common
#S_Attack
#Attack_Combo #Remove #Remove_Own #Target
#1_Arrow #A_DR
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
Paranoid Fish
Symbols: N~

Start of turn:
Remove a random card.


"I'll gun you!"

Note: For a very similar effect (disable instead of remove), see Fish and Frog.

#Rare
#S_Neutral
#On_Start_Of_Turn #Remove #Remove_Self #Remove_Own #Remove_Opponent #Remove_Random #Random #Non_Target
#4_Arrows #A_UL #A_L #A_R #A_DR
#Bizarre_Set
#Alchemy_Ingredient
Pathetic Frog
Symbols: N~

Placement:
Rotate a random opponent card.


Not to be confused with Apathetic Frog.

#Common
#S_Neutral
#On_Placement #Rotate #Rotate_Opponent #Rotate_Random #Non_Target
#1_Arrow #A_U
#Jam_Packed_Set
Pegabun
Symbols: Atk~

How?

Recipe: Adorable Bird + Fishbun = Pegabun

#Common
#S_Attack
#2_Arrows #A_UL #A_D
#Alchemy_Mystery_Set
Petal Slug
Symbols: Def~

Cannot be rotated.

No-one has anything nice to say about these things.

#Common
#S_Defense
#Cannot_Rotate
#2_Arrows #A_U #A_UR
#Ittle_Dew_Baddie_Set
Pinkman
Symbols: N~

A mysterious figure from the past.

#Uncommon
#S_Neutral
#4_Arrows #A_UL #A_UR #A_B #A_BR
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Plasma Hydra
Symbols: Atk~

Cannot be rotated.
Attack combo:
Remove a target own card.


Where one is cut off, two more emerge.

#Common
#S_Attack
#Cannot_Rotate #Attack_Combo #Remove #Remove_Own #Target
#1_Arrow #A_DL
#Fate_Of_The_Earth_Set
Pole
Symbols: Atk~

Disabled:
+2 defense to owner.


Lives in constant fear of Buni attacks.

#Uncommon
#S_Attack
#On_Disabled #Trigger_Defense
#2_Arrows #A_DL #A_UR
#Bizarre_Set
Portal Block
Symbols: Rev+Rev

While card is enabled owner takes no damage.
Start of turn:
Move this card to a random position.


Recipe: Ittle Dew + Portal Wand = Portal Block

#Uncommon
#S_SYMBOL
#While_Enabled #Block_Owner_Damage #On_Start_Of_Turn #Move #Move_Random #Moving_Parts
#4_Arrows #A_L #A_U #A_R #A_D
#Alchemy_Mystery_Set
Portal Wand
Symbols: Def

Placement:
+1 defense to owner.


#Uncommon
#S_Defense
#On_Placement #Trigger_Defense
#2_Arrow #A_DL #A_U
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Princess Pitch
Symbols: Atk~

Attack combo:
Disable a random enabled opponent card.


"More explosions!"

#Rare
#S_Attack
#Attack_Combo #Bonus_Damage
#2_Arrows #A_L #A_DR
#High_Explosive_Set
Princess Pitch DX
Symbols: Atk+Atk

Cannot be targeted by opponent.
Attack combo:
Remove all cards.


"Galactic! Princess! Buster!!!"

#Legendary
#S_Attack_Attack #S_Attack #S_Multiple #S_Double
#Attack_Combo #Remove #Remove_Self #Remove_Own #Remove_Opponent #Remove_All #Non_Target #Affect_Many #Opponent_Cannot_Target
#2_Arrows #A_U #A_D
#Legendary_Set
Proxima
Symbols: Atk~

Cannot be targeted by opponent.

Costs a fortune. Earns its keep.

#Common
#S_Attack
#Opponent_Cannot_Target
#1_Arrow #A_L
#Fate_Of_The_Earth_Set
Puzzle Itan
Symbols: Def~

Defense combo:
This card is not removed from play.


Recipe: Itan Carver + Tippsie = Puzzle Itan

#Rare
#S_Defense
#Defense_Combo #Repeat_Use
#2_Arrows #A_L #A_DL
#Alchemy_Mystery_Set
Really
Symbols: Atk+Atk

Defense combo:
Revive a random disabled own card.


#Common
#S_Attack_Attack #S_Attack #S_Multiple #S_Double
#Defense_Combo #Revive #Revive_Own #Revive_Random #Non_Target
#1_Arrows #A_DR
#High_Explosive_Set
#Alchemy_Ingredient
Reaper Drone
Symbols: Rev+Rev

Start of turn:
Move horizontally.


Generates Drones for attack, defense and camoflague. (Misspelling of camouflage is in-game).

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Start_Of_Turn #Move #Move_Horizontal #Moving_Parts
#2_Arrows #A_L #A_D
#Fate_Of_The_Earth_Set
Regeneration
Symbols: None

Placement:
+1 defense to owner, then remove this card.


Recipe: Adwoa + Kwaku = Regeneration

#Uncommon
#S_No_Symbol
#On_Placement #Trigger_Defense #Remove #Remove_Self #One_Hit_Wonder
#No_Arrows
#Alchemy_Mystery_Set
Renarama
Symbols: Def~

Defense combo:
Rotate a target own card.


"Don't worry, I'll beat the bad guys!"

#Uncommon
#S_Defense
#Defense_Combo #Rotate #Rotate_Own #Target
#2_Arrows #A_U #A_D
#Healthy_Weapons_Set
Robot Elf
Symbols: N~

Not particularly strong.

#Common
#S_Neutral
#3_Arrows #A_DL #A_R #A_DR
#High_Explosive_Set
#Alchemy_Ingredient
Rock Smasher
Symbols: Def~

Placement:
Remove a random connected own card.


Carves out tunnels in the asteroid base.

#Common
#S_Defense
#On_Placement #Remove #Remove_Own #Remove_Random #Affect_Connected #Non_Target
#4_Arrows #A_DL #A_UR #A_R #A_DR
#Fate_Of_The_Earth_Set
Rocket Part
Symbols: Atk~

Combo together with Bob's Ship:
+2 attack damage.


Note: This card doesn't specifically say attack combo, but I haven't tested whether it does its bonus damage in other combo types.

#Uncommon
#S_Attack
#Special_Combo #Bonus_Damage
#1_Arrow #A_U
#Martian_Set
Rotnip
Symbols: Atk~

Cannot be removed.

"Peel me..."

Recipe: The Lichious Turnip + Turnip = Rotnip

#Common
#S_Attack
#Cannot_Remove
#2_Arrows #A_UR #A_R
#Alchemy_Mystery_Set
Rulle
Symbols: Rev+Rev

Revive combo:
+1 defense to owner.


Your average transforming superhero lifeguard.

#Uncommon
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive_Combo #Trigger_Defense
#2_Arrows #A_D #A_R
#Jam_Packed_Set
Silencer
Symbols: Def~

Actually quite noisy.

#Common
#S_Defense
#2_Arrows #A_UR #A_D
#Fate_Of_The_Earth_Set
Skull Buni
Symbols: Atk~

Cannot be revived.
Attack combo:
+1 attack damage.


#Uncommon
#S_Attack
#Cannot_Revive #Attack_Combo #Bonus_Damage
#2_Arrows #A_D #A_DR
#Bizarre_Set
Skull King
Symbols: Def~

At least there's only one of him.

#Uncommon
#S_Defense
#3_Arrows #A_U A_UR #A_D
#Bizarre_Set
#Alchemy_Ingredient
Slime
Symbols: Rev+Rev

Cannot be removed.

It might be poisonous.

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Cannot_Remove
#2_Arrows #A_U #A_UR
#Bizarre_Set
Snäke
Symbols: Atk~

Placement:
Move this card to a random position.


No flavor text, but I would prefer "Snäke? Snääääke!!!"
For the sake of making text searching easier, I'm also going to include the word "Snake" right here. The ä would otherwise make it hard to find this card for anyone who just typed what they remembered. My how I blather on...

#Uncommon
#S_Attack
#On_Placement #Move #Move_Random #Random
#5_Arrows #A_UL #A_UR #A_DL #A_D #A_DR
#High_Explosive_Set
#Alchemy_Ingredient
Sneaky Ittle
Symbols: N~

Attack combo:
Remove a target opponent card.


No loot is safe.

Recipe: Ittle Dew + Jenny Frog = Sneaky Ittle

#Rare
#S_Neutral
#OTHER
#3_Arrows #A_UL #A_L #A_R
#Alchemy_Mystery_Set
Spike
Symbols: Atk~

Disabled:
Damage opponent 1.


#Common
#S_Attack
#On_Disabled #Trigger_Damage_Opponent
#1_Arrow #A_L
#Bizarre_Set
#Alchemy_Ingredient
Stack of Pancakes
Symbols: Atk~

Start of turn:
Discard 1 card from the opponent's deck.


That's just gross.

Recipe: Pancake + Pancake = Stack of Pancakes

#Rare
#S_Attack
#On_Start_Of_Turn #Discard #Discard_Opponent
#2_Arrows #A_UL #A_DR
#Alchemy_Mystery_Set
Star Splitter
Symbols: Atk~

Start of turn:
Rotate this card.


#Common
#S_Attack
#On_Start_Of_Turn #Rotate #Rotate_Self #Moving_Parts
#2_Arrows #A_UL #A_UR
#Fate_Of_The_Earth_Set
Stick
Symbols: Atk~

For smacking puzzles and things.

#Common
#S_Attack
#2_Arrows #A_DL #A_UR
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Straight Part
Symbols: Def~

Combo together with Bob's Ship:
+1 defense gain.


Note: This card doesn't specifically say defense combo, but I haven't tested whether it does its bonus defense in other combo types.

#Common
#S_Defense
#Special_Combo #Bonus_Defense
#2_Arrows #A_L #A_R
#Martian_Set
Strange Cloud
Symbols: Def~

Start of turn:
Move horizontally.


#Common
#S_Defense
#On_Start_Of_Turn #Move #Move_Horizontal #Moving_Parts
#2_Arrows #A_UL #A_L
#Bizarre_Set
Strongman
Symbols: Atk~

Attack combo:
+1 attack damage.
Disabled:
Damage owner 1.


"I am strong man!"

#Common
#S_Attack
#Attack_Combo #Bonus_Damage #On_Disabled #Damage_Owner
#1_Arrow #A_L
#Jam_Packed_Set
Sweeper
Symbols: Rev+Rev

Disabled:
+2 defense to owner.


#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Disabled #Trigger_Defense
#1_Arrow #A_D
#Bizarre_Set
Tarrot
Symbols: Rev+Rev

Placement:
Discard and replace your hand with the top cards in your deck.


"More visions... So vivid." (needs verification)

Note that this effect doesn't place the discarded cards back in your deck. It acts similar to a heavy #Discard_Owner that lets you get a fresh hand, and you're not blind to what was discarded.

#Rare
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Placement #Discard #Discard_Owner #Discard_Hand
#3_Arrows #A_L #A_DL #A_D
#Healthy_Weapons_Set
#Alchemy_Ingredient
The Cat Cousins
Symbols: Rev+Rev

Revive combo:
Damage opponent 1.


Recipe: Cat + Catstrike = The Cat Cousins

#Common
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#Revive_Combo #Trigger_Damage_Opponent
#1_Arrows #A_DR
#Alchemy_Mystery_Set
The Lichious Turnip
Symbols: Atk~

While card is enabled owner takes no damage.
Placement:
Disable this card.


"I have returned."

#Rare
#S_Attack
#On_Placement #Disable #Disable_Self #While_Enabled #Block_Owner_Damage
#4_Arrows #A_UL #A_UR #A_L #A_R
#Ittle_Dew_Baddie_Set
#Alchemy_Ingredient
Tippsie
Symbols: Def

Defense combo:
Rotate a random enabled opponent card.


#Uncommon
#S_Defense
#Defense_Combo #Rotate #Rotate_Opponent #Rotate_Random #Random_Enabled #Non_Target
#1_Arrows #A_UR
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Titan
Symbols: Def~

Cannot be rotated.

"AAAAAAAAAAAH!"

#Common
#S_Defense
#Cannot_Rotate
#2_Arrows #A_DL #A_DR
#Ittle_Dew_Adventure_Set
Tommie
Symbols: Atk~

Placement:
Damage owner 1.


"Stay away, I'm already running out of limbs!"

#Uncommon
#S_Attack
#On_Placement #Damage_Owner
#4_Arrows #A_UL #A_DL #A_R #A_D
#Healthy_Weapons_Set
#Alchemy_Ingredient
Top Rose
Symbols: Rev+Rev

Placement:
Discard 1 card from your own deck.


"Go home and be a flowery man."

#Uncommon
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Placement #Discard #Discard_Owner
#4_Arrows #A_DL #A_UR #A_R #A_D
#Healthy_Weapons_Set
#Alchemy_Ingredient
Tor
Symbols: Def+Def

Combo together with Iosa:
+2 defense gain.


"Some things are not meant to be overcome."

#Uncommon
#S_Defense_Defense #S_Defense #S_Multiple #S_Double
#Special_Combo #Bonus_Defense
#2_Arrows #A_DL #A_R
#Fate_Of_The_Earth_Set
Trapper
Symbols: Def~

Disabled:
Rotate a random opponent card.


#Common
#S_Defense
#On_Disabled #Rotate #Rotate_Opponent #Rotate_Random #Random #Non_Target
#1_Arrow #A_D
#Bizarre_Set
Trundler
Symbols: Atk~

Disabled:
Damage opponent 1.


#Common
#S_Attack
#On_Disabled #Trigger_Damage_Opponent
#1_Arrow #A_UL
#Bizarre_Set
Turnip
Symbols: Atk~

Start of turn:
Rotate this card.


#Common
#S_Attack
#Rotate #Rotate_Self
#2_Arrows #A_UL #A_U
Note: As this is regularly self-rotating, it could be argued it also counts as #A_D #A_DR
#Ittle_Dew_Adventure_Set
#Alchemy_Ingredient
Ultra Fishbunjin 3000
Symbols: Atk+Atk

Attack combo:
+1 attack damage.


The result of a Fishbun eating its vegetables.

#Rare
#S_Attack_Attack #S_Attack #S_Multiple #S_Double
#Attack_Combo #Bonus_Damage
#3_Arrows #A_L #A_U #A_BR
#Ittle_Dew_Adventure_Set
Uppohoppa
Symbols: Def~

Any Combo:
Discard and replace your hand with the bottom cards in your deck.


Note that this effect doesn't place the discarded cards back in your deck. It acts similar to a heavy #Discard_Owner that lets you get a fresh hand, and you're not blind to what was discarded.

#Rare
#S_Defense
#Any_Combo #Discard #Discard_Owner #Discard_Hand
#2_Arrows #A_U #A_R
#Healthy_Weapons_Set
Volcano Express
Symbols: Atk~

Start of turn:
Move horizontally.


#Common
#S_Attack
#On_Start_Of_Turn #Move #Move_Horizontal #Moving_Parts
#2_Arrows #A_UL #A_DR
#Ittle_Dew_Baddie_Set
Xatax
Symbols: Rev+Rev

Placement:
Discard 2 cards from your own deck.


#Uncommon
#S_Revive_Revive #S_Revive #S_Multiple #S_Double
#On_Placement #Discard #Discard_Owner
#5_Arrows #A_L #A_UL #A_UR #A_R #A_D
#Martian_Set
Y Part
Symbols: Def~

Combo together with Bob's Ship:
+1 defense gain.


Note: This card doesn't specifically say defense combo, but I haven't tested whether it does its bonus defense in other combo types.

#Common
#S_Defense
#Special_Combo #Bonus_Defense
#3_Arrows #A_UL #A_UR #A_D
#Martian_Set
Yellow Gnome
Symbols: Def~

Placement:
Rotate a random own card.


#Common
#S_Defense
#On_Placement #Rotate #Rotate_Self #Rotate_Own #Rotate_Random #Non_Target
#4_Arrows #A_U #A_UR #A_R #A_D
#High_Explosive_Set
Young Jenny Deer
Symbols: Def+Def

Defense combo:
+1 defense gain.


She's been magic for a really long time.

Recipe: Jenny Deer + Jenny Tiger = Young Jenny Deer

#Uncommon
#S_Defense_Defense #S_Defense #S_Multiple #S_Double
#Defense_Combo #Bonus_Defense
#2_Arrows #A_U #A_R
#Alchemy_Mystery_Set
Young Lichious Turnip
Symbols: None

While card is enabled owner takes no damage.
Disabled:
Damage owner 1.


Recipe: The Lichious Turnip + Flopflop = Young Lichious Turnip

#Uncommon
#S_No_Symbol
#While_Enabled #Block_Owner_Damage #On_Disabled #Damage_Owner
#No_Arrows
#Alchemy_Mystery_Set
Zero
Symbols: N+N

Attack combo:
Rotate a target opponent card.


Chases you around and around.

Recipe: Drone + Drone = Zero

#Rare
#S_Neutral_Neutral #S_Neutral #S_Multiple #S_Double
#Attack_Combo #Rotate #Rotate_Opponent #Rotate_Random #Random #Non_Target
#4_Arrows #A_UL #A_U #A_D #A_DR
#Alchemy_Mystery_Set
How to Request Tags or Corrections
The best place to post requests is at the bottom of this guide.

Corrections
If I need to make a correction, particularly to rules, specify where and I'll try to get it done in a timely fashion... Timely meaning as time allows -- more serious errors get attention much faster than minor mistakes in flavor text, etc. I have to stave off insanity somehow. ;)

Requesting Tags and Other Features
I'm also very open to suggestions for adding tags, but I may not always fulfill the request immediately. Don't get discouraged, but also please don't be rude.

I have limited time (nevermind how much time I poured into making this guide -- hah!), so the best way to get me to add tags is to make it super easy for me. Please explain the tag and why you want it, but also list the exact cards in alphabetical order so I can just step through the guide and paste the change in. The easier it is, the more likely and more quickly it happens.

If I don't agree on the tag being needed, but it's trivial to do, I may add it anyway. If I strongly disagree though, no dice. Even if I strongly agree it's a great tag, if it's going to take more than trivial amounts of time, I may put it off for a while out of laziness and sanity preservation. :)

A tag should be useful for searching or identifying important features. A tag should also be exclusionary, so no #THIS_IS_A_CARD suggestions please. If it applies to almost everything, it's not very useful.

A good example is #Moving_Parts, which marks every card that either moves or flips every time your turn starts. It's easy to add, and serves a useful purpose to someone building a deck.

Last of all, as described in the intro, if you want images in the guide it's unlikely to happen... unless someone does nearly all the work for me. :D Since prettiness isn't the goal of the guide and the images are not necessary, I'm perfectly happy to put that off.
Legal
Please don't steal my guide and post it to other sites without my permission. If you see someone do this, let me know! Lots of sites out there think it's okay to just steal authors' work and make ad revenue off of it. Not cool.

I do, however, approve of using the information in my guide as a basis for building your own project. (this is different from direct copy-pasting) For example, I'd love to see the tags in this guide turned into categories in a wiki. That would be a powerful search tool. ^_^
9 Comments
Wazat1  [author] 19 Mar, 2016 @ 12:24am 
Medinoc: Excellent; I've updated both entries. Thank you for the assist!
[FR] Medinoc 18 Mar, 2016 @ 2:59pm 
Hello, since you were wondering about Mia and the combo type, I checked: Mia's +2 does not work if the combo is a revive combo (only Iji's +2 does), so I guess Mia's "+2 defense gain" only works for defense combos (rather than "any combo that happens to make you gain defense").

Also, the flavor text on Broffessional Mansassins is missing the "s" at the end of "Invaders".
Wazat1  [author] 16 Mar, 2016 @ 3:07pm 
Veralos: I just now added the #Alchemy_Ingredient tag to the cards you listed. Sorry it took me so long. :) And thank you for providing that list!
Wazat1  [author] 16 Mar, 2016 @ 2:32pm 
Hmm... good catch. I'll remove the note about Iji DX. Thanks! I hope the guide has otherwise been helpful.
[FR] Medinoc 16 Mar, 2016 @ 1:23pm 
The comment on Mia mentions the possibility of comboing with Iji DX, but Iji DX has no arrows.
Wazat1  [author] 9 Jul, 2015 @ 8:01pm 
Thanks Veralos! I updated the flavor text and the note on multiple revives.
Veralos 9 Jul, 2015 @ 4:12am 
I was correct; a revive combo can only ever revive one card:

https://youtu.be/rkjmrdR8brI
Veralos 9 Jul, 2015 @ 3:12am 
Alchemy ingredients - to be tagged:
(I actually wrote a small program to parse the alchemy ingredients out of A Puzzlemint of Legend's guide and to order them and make them distinct, so there shouldn't be any human error. Yes, I did rememer to make special cases for the Healthy Weapon recipes)

A.G.
Adorable Bird
Adwoa
Anna Ban
Apathetic Frog
Baraden
Brutus
Cat
Catstrike
D.J.
Demon Eel
Drone
Eliminator
Fasen
Fire Sword
Fishbun
Flip Hero
Flopflop
Garden Gnome
Goddess of Explosions
Golden Apathetic Frog
Grand Mother
Haja
Health Potion
Hype Snake Head
Ice Wand
Itan Carver
Ittle Dew
J Bend
Jenny Bird
Jenny Bun
Jenny Deer
Jenny Fox
Jenny Frog
Jenny Tiger
Kwaku
L Bend
Lemon
Mama
Mark
Mc Cluck
Mecha Santa
Menduro
Mildagrad
Nana
Old Man
Orka
Pancake
Paranoid Fish
Pinkman
Portal Wand
Really
Robot Elf
Skull King
Snäke
Spike
Stick
Tarrot
The Lichious Turnip
Tippsie
Tommie
Top Rose
Turnip
Veralos 9 Jul, 2015 @ 12:06am 
Ansaksie's flavour text is: "The ones who don't fight back are the easiest to crush."

http://images.akamai.steamusercontent.com/ugc/449581922342978194/8E29787EF71CA5BA932AE9D266405932C0CCE4DD/

I think that a revive combo will only ever let you revive one card, just like an attack combo will only ever let you disable one card. I'd need to test it to be 100% sure, though.