Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
There is a little missing texture between last and 2nd on both sides. IDK what it is but everyone has it. Aside from that tiny thing, I for one love the visual design. Biodomes always die without constant outside help and I love that the map reflects that. 10/10
I run this map on my server with 11v11 bot overhaul.
We also run a hand crafted rebalance mod, made by myself and a few members of my community.
connect 192.154.225.241:27015
You can add me if you have issues connecting, or just comment.
We are aboutta launch our largest update. Major content update #5 "Team Fortress End Game"
Pros: - unique in a good way
- seems playable, haven't tested in a full server tho
- looks beautiful
- nice amount of ammo/health
- cool theme/scene
- the map size is fine (on disk as well :P)
Cons: - maybe a bit too much flanks
- some questionable edges on walls/roofs/props etc.
(- sniper mains will hate)
To do:
- airbox/scenes need some tweaking (*cough* spawn *cough cough*)
- fix the texture bug between 1st and 2nd point (blu side)
- release the final version ASAP, the map is nearly ready for that already
To not to do:
- remake the map
Final verdict: 9/10 - Excellent
DO It AND SUFFER