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You should simulate the stars collected and break rate according to the real run too.
You don't say.
Is there any particular reason why you left out boss strategies for type-Z? Unlimited is balanced around the capabilities of Type-Z (or maybe it's the other way around), so I would imagine that Unlimited would be easier with Type-Z than the other shot types. I would be interested to see what strategies you have come up with to handle the bosses using type-Z.