Black Mesa

Black Mesa

62 betyg
Half-Life 2 Player Sounds
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
1.033 MB
25 maj, 2015 @ 16:49
3 jan, 2017 @ 18:51
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
Half-Life 2 Player Sounds

Beskrivning
This simple mod replaces some of the Black Mesa player sounds with those from Half-Life 2:

- Geiger counter sounds,
- Flashlight sounds,
- Player damage sounds (such as those from falling, burning, drowning, etc.),
- Scripted breathing sounds.
11 kommentarer
Makarylli 26 maj, 2024 @ 0:29 
That would better for black mesa but original is good too
Keltur  [skapare] 3 jan, 2017 @ 18:53 
Re-uploaded. It should be working now, I think. It was refusing to let me publish this item again for a few minutes for some reason.
Dr. SourceCode 3 jan, 2017 @ 18:31 
Can you fix this please?
[CN DZ]Live_Forever 30 sep, 2016 @ 5:48 
Thanks for giving!
Keltur  [skapare] 14 aug, 2015 @ 14:18 
Make sure you turn your game on, off, and then back on after subscribing to this or any sound addon to get it to work. Otherwise you might hear no sound or (worse) really loud static from the modified sound effects.
Keltur  [skapare] 1 jun, 2015 @ 13:22 
That screenshot was taken in Garry's Mod.

The Gordon model is from the GMod Workshop mod Enhanced Survivor Gordon Freeman . Insanely enough, that Gordon head is actually Valve-made, and you can switch the rest of the body to be MK IV, MK V, civvies, or scientist outfit.
twitch.tv/lordsacar 1 jun, 2015 @ 10:12 
OMG that gordon Model Looks Pretty good! you know where can I get it?
Keltur  [skapare] 30 maj, 2015 @ 13:14 
You don't need to know how. I was just saying that the Black Mesa developers need to make some sound scripts modifiable through the workshop in order for me to get exact Half-Life 2 footstep sounds into the game via workshop.
Alex17 30 maj, 2015 @ 13:10 
Sorry, I don't know how to make Workshop items yet
Keltur  [skapare] 30 maj, 2015 @ 11:54 
Unfortunately I can't do that until the developers make some certain sound scripts modifiable. I would definitely do that otherwise.