Black Mesa

Black Mesa

62 beoordelingen
Half-Life 2 Player Sounds
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
1.033 MB
25 mei 2015 om 16:49
3 jan 2017 om 18:51
3 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Half-Life 2 Player Sounds

Omschrijving
This simple mod replaces some of the Black Mesa player sounds with those from Half-Life 2:

- Geiger counter sounds,
- Flashlight sounds,
- Player damage sounds (such as those from falling, burning, drowning, etc.),
- Scripted breathing sounds.
11 opmerkingen
Makarylli 26 mei 2024 om 0:29 
That would better for black mesa but original is good too
Keltur  [auteur] 3 jan 2017 om 18:53 
Re-uploaded. It should be working now, I think. It was refusing to let me publish this item again for a few minutes for some reason.
Dr. SourceCode 3 jan 2017 om 18:31 
Can you fix this please?
[CN DZ]Live_Forever 30 sep 2016 om 5:48 
Thanks for giving!
Keltur  [auteur] 14 aug 2015 om 14:18 
Make sure you turn your game on, off, and then back on after subscribing to this or any sound addon to get it to work. Otherwise you might hear no sound or (worse) really loud static from the modified sound effects.
Keltur  [auteur] 1 jun 2015 om 13:22 
That screenshot was taken in Garry's Mod.

The Gordon model is from the GMod Workshop mod Enhanced Survivor Gordon Freeman . Insanely enough, that Gordon head is actually Valve-made, and you can switch the rest of the body to be MK IV, MK V, civvies, or scientist outfit.
twitch.tv/lordsacar 1 jun 2015 om 10:12 
OMG that gordon Model Looks Pretty good! you know where can I get it?
Keltur  [auteur] 30 mei 2015 om 13:14 
You don't need to know how. I was just saying that the Black Mesa developers need to make some sound scripts modifiable through the workshop in order for me to get exact Half-Life 2 footstep sounds into the game via workshop.
Alex17 30 mei 2015 om 13:10 
Sorry, I don't know how to make Workshop items yet
Keltur  [auteur] 30 mei 2015 om 11:54 
Unfortunately I can't do that until the developers make some certain sound scripts modifiable. I would definitely do that otherwise.