Black Mesa

Black Mesa

62 hodnocení
Half-Life 2 Player Sounds
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
1.033 MB
25. kvě. 2015 v 16.49
3. led. 2017 v 18.51
Poznámky ke změnám (3) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Half-Life 2 Player Sounds

Popis
This simple mod replaces some of the Black Mesa player sounds with those from Half-Life 2:

- Geiger counter sounds,
- Flashlight sounds,
- Player damage sounds (such as those from falling, burning, drowning, etc.),
- Scripted breathing sounds.
Počet komentářů: 11
Makarylli 26. kvě. 2024 v 0.29 
That would better for black mesa but original is good too
Keltur  [autor] 3. led. 2017 v 18.53 
Re-uploaded. It should be working now, I think. It was refusing to let me publish this item again for a few minutes for some reason.
Dr. SourceCode 3. led. 2017 v 18.31 
Can you fix this please?
[CN DZ]Live_Forever 30. zář. 2016 v 5.48 
Thanks for giving!
Keltur  [autor] 14. srp. 2015 v 14.18 
Make sure you turn your game on, off, and then back on after subscribing to this or any sound addon to get it to work. Otherwise you might hear no sound or (worse) really loud static from the modified sound effects.
Keltur  [autor] 1. čvn. 2015 v 13.22 
That screenshot was taken in Garry's Mod.

The Gordon model is from the GMod Workshop mod Enhanced Survivor Gordon Freeman . Insanely enough, that Gordon head is actually Valve-made, and you can switch the rest of the body to be MK IV, MK V, civvies, or scientist outfit.
twitch.tv/lordsacar 1. čvn. 2015 v 10.12 
OMG that gordon Model Looks Pretty good! you know where can I get it?
Keltur  [autor] 30. kvě. 2015 v 13.14 
You don't need to know how. I was just saying that the Black Mesa developers need to make some sound scripts modifiable through the workshop in order for me to get exact Half-Life 2 footstep sounds into the game via workshop.
Alex17 30. kvě. 2015 v 13.10 
Sorry, I don't know how to make Workshop items yet
Keltur  [autor] 30. kvě. 2015 v 11.54 
Unfortunately I can't do that until the developers make some certain sound scripts modifiable. I would definitely do that otherwise.