Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Fortunately, the source code is available for this game, so you can recompile it and fix it.
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object ob_titlescreen:
Variable <unknown_object>.party_size(100001, -2147483648) not set before reading it.
at gml_Script_HandleMenuClick
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_HandleMenuClick (line -1)
FATAL ERROR in
action number 1
of PreCreate Event
for object ob_titlescreen:
Variable <unknown_object>.party_size(100001, -2147483648) not set before reading it.
at gml_Script_HandleMenuClick
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_HandleMenuClick (line -1)