DARK SOULS™ II

DARK SOULS™ II

Not enough ratings
A Dark Souls 2 Agape, Ranger & Rogue Guide.
By Toxophilite [East] and 1 collaborators
A comprehensive guide to keeping Soul Memory low, while still collecting the things you need!
   
Award
Favorite
Favorited
Unfavorite
Welcome to my Dark Souls 2, Agape Ring, Ranger & Rogues guide!
The Dark Souls 2 Agape, Ranger & Rogue Guide (by Toxophilite).

Dear reader(s), this guide was created solely with the intention of soothing the frustration and tedium of keeping Soul Memory at a preferred bracket/ tier, and at the same time realizing that Consumable Items and Ammunition sold by merchants will inevitably raise ones Soul Memory over time.

That being the case, there would always be an inherent handicap for players who use specific character classes that rely on such items to be effective; PvP (player vs. player gameplay) and PvE (player vs. enemy gameplay) alike. With the Agape Ring being introduced and the huge Covenant of Champions updated, it’s still very possible to play Rogue and Ranger classes while keeping your Soul Memory in check.

Welcome to my Dark Souls 2 Agape Ring, Ranger & Rogues guide!

Rogue (rōg) n. 1. An unprincipled, deceitful, and unreliable person; a scoundrel or rascal. 2. One who is playfully mischievous; a scamp.

Rang•er (rān’ jər) n. 1. A wonderer; a rover.

Chapter 1. Going Agape (changes to gameplay and mechanics)!
Chapter 2. One, two, skip a few… (a leap of faith).
Chapter 3. Ninety-nine, one hundred.
Chapter 4. Toxophilite Recommends~!
Chapter 5. The Rotten (all that stands in your way).
Chapter 6. One Ring to rule them all!
Chapter 7. It’s all about location (farming and cleaning house).
Chapter 8. Final Thoughts (Dark Souls 2 feels different).

Guide notes: This guide was originally created on the day of Wednesday, February 18, 2015. It is assumed on this date that the location(s) of items, item drops, location of enemies, enemy placements and Boss locations have remain unchanged for Dark Souls 2: Scholar of the First Sin, DX9, Playstation 3 and Xbox 360. This guide will likely NOT carry over the same tasks, item locations, enemy types, Boss locations etc. with the release of Dark Souls II: Scholar of the First Sin, DX11 version(s), Playstation 4 version or the Xbox One version(s) of the game.
Chapter 1. Going Agape (changes to gameplay and mechanics)!
Chapter 1. Going Agape (changes to gameplay and mechanics)!

It’s my own, very strong opinion that the introduction of the new Agape Ring item to Dark Souls 2 changes everything! When I say this, I mean to emphasis the word ‘everything’! It changes the inherent difficulty of the game, it changes how you can summon other players, who you can summon, how long a player can keep ‘being’ summoned, the importance of certain in-game areas, game items and it even changes things like PvP (player vs. player gameplay) for example.

I could easily make a list of “One-hundred and fifty (150) things the Agape Ring changes about Dark Souls 2”, but that’s not what this guide is for; this guide is for all of my Rogue and Ranger Builds out there (as scarce as we may be, we do exist) to step up our game. Because of our scarcity though, there aren't many guides or tutorials out there catering to our very unique and unorthodox gameplay needs, thus this guide needed to happen. With our very unique gameplay style also comes a rather unique set of problems, Soul Memory being one of the biggest.

I’m fairly certain that it doesn't need to be explained that repeatedly purchasing arrows, ammo and items from merchants can rapidly build up one’s Soul Memory, without placing even one of those souls used into boosting actual character stats (i.e. leveling up). That means, for every hundred or so arrows purchased, our enemies are getting steadily stronger while we are fighting to stay the same and stocked up on supplies. Before the introduction of the Agape Ring item, it didn't matter how you attained your supplies, be it farming or buying them with souls collected, your Soul Memory was going to go up one way or another. Nothing was going to stop that from happening.

Fortunately, it’s a new day for us Rangers and Rogues; pretty much a new day for everyone. Dark Souls II: Scholar of the First Sin and its updates to the vanilla game have changed the landscape and addresses many of the issues and downsides of choosing to go Ranger or Rogue in a game about creative freedom. This isn't to claim that these issues were unique to us, as every Class/ Build likely needed to ‘farm’ or scavenge the land for ‘something’, any piece of equipment or an item that would improve their character overall. I just believe that the problem greatly affected us much more than it did others.

In the upcoming chapters of this guide, I’m going to address the changes made to the base game that are relevant to this guide, how it affects Ranger and Rogues, what benefits we receive from these changes, the drawbacks - if any exists and how we can get the absolute most out of these changes (according to significance for that section). Ok then! Let’s go Agape!
Chapter 2. One, two, skip a few… (a leap of faith).
Chapter 2. One, two, skip a few… (a leap of faith).

“Undead Ranger, Undead Rogue. Your mission, if you choose to accept it – locate the man known as Straid of Olaphis as swiftly as possible, with 5000 souls on hand, a Fragrant Branch of Yore, and at least 3pts (three points) of intelligence; without incident. Good luck!”

Forget what The Emerald Harold says, “do NOT seek adversity”; at least, not right now. The mission here is to keep your Soul Memory as low as the game allows before finally meeting up with Straid of Olaphis. It won’t be easy, I can assure you of that, and the number of things that can go horribly wrong are numerous! Collecting or losing a few souls here and there really isn’t that bad, but the future doesn’t guarantee us sanctuary my dear renegades, so strive for excellence!

These are the main tasks needed to accomplish the mission (starting from Majula), be sure to pick up any useful items on the way.

Notable Items (Majula):
• Lifegem x 3 (1)/ Soul of a Nameless Soldier
• Homeward Bone x 5
• Estus Flask Shard
• Divine Blessing
• Titanite Shard (Wood Chest)

Task a) First things first. You must defeat the Dragon Rider Boss located in Heide’s Tower of Flame, preferably without killing any of the Old Knights there, at least not yet. After defeating the Boss, ignore the woman (Licia of Lindelt) praying next to the second bonfire upstairs, we’ll be dealing with her later on. Talking to her right now will only make things tougher for you later, so just leave her alone for-the-time being. Traverse the inner portion of the tower, go down the lift, and proceed onward until reaching the open crevice-like cavern leading to No-man’s Wharf. Speak to Lucatil of Mirrah several times and be sure to rest at the bonfire before forging ahead. Defeating the Dragon Rider Boss should net you 9000 souls.

Tips:

Notable Items (Rotunda Contraption):
• Crimson Parma (Iron Chest)
• Soul of a Lost Undead/ Broken Thief Sword

Notable Items (Heide’s Tower):
• Human Effigy/ Soul of a Nameless Soldier

Notable Items (inside Heide’s Tower):
• ??? - Top level
• ??? - Top level
• ??? - Top level
• Knight Armor Set (Iron Chest) - Bottom level

Task b) Next you’ll need to defeat the Flexile Sentry Boss in No-man’s Wharf, preferably without killing any of the enemies in that area, again, at least not yet. There’s a very quick path and faster way to summon the ship to shore by ringing the bell (if you have good aim with your bow), I’ll go into more detail about that possibly in another guide. Anyhow, take the ship to The Lost Bastille after defeating the Boss and rest at the bonfire once you get there, it’s located on the left, several jail-cells forward of the hallway after taking the lift leading up. Warp back to Majula whenever possible. The Flexile Sentry Boss should’ve net you 10,500 souls.

Tips:

Notable Items (No-Man’s Wharf):
• XXX (I don’t recommend grabbing anything from this area yet, it’s too risky.)

Notable Items (Exile Holding Cells of The Lost Bastille):
• Soul of a Proud Knight/ Radiant Lifegem
• Scimitar/ Repair Powder

Task c) At this point you should have around 19,500 souls. Purchase the Silvercat Ring from Sweet Shalquoir (the Cat NPC) in Majula. Remove all of your equipment, save for the Silvercat Ring and leap down into The Pit without dying. Make it all the way to the very bottom and be sure to grab the items on the corpses below, on your way downward, namely the Pharros Lockstone. Traverse the bottom of the pit until reaching The Gutter and feel free to kill the enemies down here, they’ll blow themselves up regardless.

Notable Items (The Pit - Platforms):
• Radiant Lifegem
• Poison Moss x 3
• Pharros’ Lockstone
• Ring of the Evil Eye +1

Notable Items (Bottom The Pit):
• Ash Knuckle Ring (Iron Chest)
• Great Heal - Miracle
• Human Effigy
• Radiant Lifegem
• Token of Spite (Wooden Chest)

Task d) Once arriving to The Gutter, safely drop-down from tier to tier until it’s safe to rest at the bonfire below. Traverse the darkness carefully until reaching the very bottom (watch for broken ladders, falling platforms and enemies playing dead), you’ll need to obtain the Fragrant Branch of Yore from here, it’s at the very, very bottom of this area (blocked off by corrosive urns). Because you’re a Ranger/ Rogue you’ll be back in this area soon enough, so don’t risk dying here trying to grab items from corpses, save them for later on. A slow-and-steady pace should get you to your destination safe and sound, but keep an eye open for exploding enemies when crossing any bridges! Forge ahead until reaching Black Gultch and warp back to The Lost Bastille from the bonfire there.

Side note: The Silvercat Ring you purchased from Sweet Shalquoir (the Cat NPC in Majula) may prove to be very useful in The Gutter; unless you believe yourself to have much better gear equipped to deal with this area, there’s no logical reason NOT to have this item equipped to your character.

Notable Items (Upper, Gutter):
• Dung Pie x 2
• Dark Pyromancy Flame/ Rotten Pine Resin
• XXX (The two items listed above are easy to quickly grab-up, or bump into on the way down. Aside from that, I don’t really recommend scavenging this area for items just yet; in my opinion, it’s way too dangerous at this point.)

Task e) Traverse The Lost Bastille and do your best not to kill any of the enemies here, this won’t be easy, there’s a gate blocking the pathway that will need to be opened first and several Undead Attack Dogs will be chasing after you all-the-while. Use whatever strategies best fit your playstyle and forge a path through until reaching the tower that Lucatil of Mirrah is residing in, don’t go in though. Instead, quickly run to the hidden incline on the left of the doorway (it’s tricky, don’t die by falling off) and climb the ladder up; wait several minutes for the enemies to lose interest. Next, un-block the inaccessible door below and forge forward (you’ll need to toss a firebomb at it). Make your way down the area containing the Antiquated Key (in an iron chest) and warp back to the previous bonfire. The run will be especially difficult and the margin for error is rather high, however, if pulled off successfully, this method allows you to skip the Ruin Sentinel Boss fight entirely, which has an ever bigger margin for error if you ask me.

Tips:

Notable Items (Lower, Lost Bastille):
• Estus Flask Shard/ Large Titanite Shard (Iron Chest)
• Large Titanite Shard (above Lucatil of Mirrah)
• Antiquated Key/ Covetous Silver Serpent Ring (Iron Chest)

Task f) From the Exile Holding Cell bonfire, continue traversing The Lost Bastille toward the boarded-up section after the ladder/ drop-down crevice section(s), again, without killing any of the enemies there; open the second door with the Antiquated Key and immediately rush toward the ladder far ahead on the right to avoid the Undead Attack Dog ambush (simply out-maneuver the dogs if they happen to block your path). This will give you access to a secret room where the Pharros Lockstone item will be required (taken from The Pit). Use the Lockstone to access the two hidden doorways, attack the second glowing doorway and take the creepy lift up to the next floor.

Notable Items (safe drop-down crevice in The Lost Bastille):
• Soul of a Brave Warrior/ Human Effigy

Task g) Straid of Olaphis is located up the stairs on this floor; however, it will be full of deadly, exploding enemies. You’ll have no choice really and will likely need to kill all of them (they are fairly easy to kill, one or two weak hits with a Dagger weapon is usually all it takes). You’ll need the Fragrant Branch of Yore (taken from the Gutter) to speak with Straid and 5000 souls to spend in purchasing the Agape Ring from him, after that, the real fun begins!

Notice: It’s important to note that your character’s intelligence needs to be 3pts. (three points) or higher, or Straid will not interact with you.
Chapter 3. Ninety-nine, one hundred.
Chapter 3. Ninety-nine, one hundred.

Once you finally obtain the Agape Ring item from Straid of Olaphis, the entire game will open up to you with a vast number of strategical possibilities. This is why I emphasized keeping your character’s Soul Memory as low as the game possibly allows (whether or not you chose to listen), avoiding certain enemies, NPCs and also why I suggested saving other tasks for later on, now’s the time to handle our unfinished business!

Remember, as a Ranger/ Rogue our Soul Memory was almost-always likely through-the-roof, just for having to purchase or farm for the items and ammo we needed; while our opponents were simply spending their souls on stats and weapon upgrades alone. In the past, this meant that a majority of the time, we were spending more than 3x's (three times) the souls our opponents were, leading to battles in the higher SM brackets (Soul Memory) without the maxed-out character stats to match it. We used to be at a HUGE disadvantage before the updates.

The Covenant of Champions and the Agape Ring are a Ranger/ Rogues best friend. Combined, these 2 features allow you to gather the precious resources you’ll need, control the environment(s) around you, the enemies that will/ won’t respawn, what areas will or won’t be cleared-out, how long you can farm an area and most importantly, when your SM (Soul Memory) will increase or simply stay the same. Because of our very unique playstyle and class-specific etiquette, the playing-field for mind games is nearly limitless! I don’t have to tell YOU that though, because you’re a rebel just like me!

Now that we can farm freely (i.e. gather materials from enemy drops), getting 99/99 of the items we’re used to paying for, late game, are accessible to us as early as Forest of Fallen Giants! If we want to be reasonable about it however, an in-game location such as Huntsman’s Copse is probably the better example. Speaking of Huntsman’s Copse, remember that woman (Licia of Lindelt) I told you to avoid much earlier in this guide? You know, the one praying next to the bonfire in Heide’s Tower of Flame? You’re going to need a ‘key’ item from this character, and there are several ways to get it; some easier than others.

Method a.) Requires you to kill several Bosses and traverse three different in-game locations in order to get a ‘certain item’, but only after defeating all 4 (four) of the Old Ones, or gathering a total of one-million souls.

Method b.) Requires that you pay Licia of Lindelt 10,000 souls for no real reason, in order to open up the Rotunda-based location(s) you’ll eventually need to go to later if you want to improve your equipment and gather resources. Huntsman’s Copse is the first area you’ll encounter.

Method c.) Kill the slimy b*tch and just take the 'key item' from her cold, dead hands (Heide's Tower of Flame).

Method d.) Kill the slimy b*tch and just take the 'key item' from her cold, dead hands (Rotunda Contraption in Majula).

As Rangers/ Rogues, we don't do things the hard way. Methods c & d are more our style, and though they may appear similar, they are NOT. Don’t be an idiot like me and try killing this conniving c**t in Majula; kill her in Heide's Tower where there’s plenty of places she can fall to her death! Don’t bother wasting time trying to prove how MLG (Major League Gamer) you are fighting her in Majula at a low-level and with un-upgraded gear.

Licia of Lindelt's attacks do incredible amounts of damage, and to make matters worse, she can heal herself to full-health indefinitely. You’ll find yourself all-too-often having to regroup to gain stamina back, with her being near-death, just to have her heal all-the-way back up again; it’s simply not worth the hassle. Kill her in Heide's Tower and save yourself some grief, be sure to rest at the bonfire afterward so you can pick up her dropped items. Defeating Licia will net you 2500 souls.

Side note: It’s best to just stun her into oblivion with a dagger-type weapon of a cliff, any dagger weapon will do really. Licia has almost no poise and will wince at even the weakest of attacks. Don’t feel bad about killing her either, I promise you, she’s a real c**t; besides, we’re Rangers/ Rogues; we don’t need any of her lousy, over-priced Miracles anyhow.

Licia of Lindelt drops:
• Idol’s Chime/ Rotunda Lockstone

These are the notable in-game locations and enemies that drop the items you’ll need. In addition, be sure to join the Covenant of Champions before you do any farming in these areas, that way the enemies will keep spawning indefinitely even after resting at a bonfire.

Important note: If farming for items gets too tedious (i.e. items not dropping often enough for your taste), try making your way to Iron Keep through Earthen Peak, you’ll need to defeat the Skeleton Lords in Huntsman’s Copse first, and then Mytha, The Baneful Queen in Earthen Peak. Once you get to Iron Keep Bridge, two Alonne Knights will be guarding an iron door, defeat them both, open it up, and sprint to the immediate right. A merchant by the name of Magerold of Lunifer will gift you the Covetous Gold Serpent Ring +1 in exchange for spending 10,000 souls with him. If you plan on spending souls with him, I suggest purchasing the Jester’s Cap first (only if you don’t currently have item-finding headgear).
Alternatively: You could simply purchase a Merchant’s Cap item off of Merchant Hag Melentia in Cardinal Tower (Forest of Fallen Giants); however none of the item-finding gear bought from merchants or that drop from enemies are superior to the Covetous Gold Serpent Ring(s) items.

Huntsmans Copse (relevant item drops):
• Hollow Prisoner (Prisoner’s Tatters/ Prisoner’s Hood, very rare drop)
• Hollow Prisoner (Orange, Yellow, Blue Burr, rare drop)
• Rogue (Throwing Knives x 3, rare drop)
• Rogue Archers (Poison Arrows x 3, rare drop)
• Moon Butterfly (Poison Moss, 100% drop)

No-Man’s Wharf (relevant item drops):
• Varangian Sailor (Iron Arrows x 3, rare drop)
• Varangian Sailor Archers (Sea Bow [optional], extremely rare drop)
• Hollowed Infantry (Fire Arrows x 3, very rare drop)

The Gutter (relevant item drops):
• Hollow Prisoner (Poison Throwing Knife, very common drop [so common, it’s best to just farm them here, even though you only get one every drop.])
• Hollow Prisoner (Prisoner’s Tatters/ Prisoner’s Hood, very rare drop)
• Exploding Hollow (Rotten Pine Resin, rare drop)

Earthen Peak (relevant item drops):
• Hollow Prisoner (Prisoner’s Tatters/ Prisoner’s Hood, very rare drop)
• Manikin (Poison Throwing Knives x 3, very rare drop [unless you want some of the other items these enemies drop, such as gear or weapons, don’t bother farming them. There’s much better ways of getting Poison Knives from the enemies in the Gutter.])
• Manikin Archers (2) – located on two dangerous platforms (Poison Arrows x 3, rare drop [Until you get to the point where you can kill these enemies in one-two hits, it’s not worth the hassle farming anything from them in my opinion.])
• Poison Beetle (Poison Moss, common drop)
• Undead Blacksmith (Titanite Shard, rare drop)

The MLG method (to obtaining item-finding gear): Kill the Belfry Gargoyles in Belfry Luna (Lost Bastille) on bonfire intensity +2. You’ll be awarded with the Covetous Gold Serpent Ring +2. You’ll need to defeat the Ruin Sentinel Boss to access the Servants’ Quarters bonfire; also, you’ll need a Pharros Lockstone item to access the hidden area leading to Belfry Luna down the ladder in this room. One can be bought for Merchant Hag Melentia for 4,000 souls (Cardinal Tower, Forest of Fallen Giants). As Rangers/ Rogues, we don’t usually do things the hard way, but in this specific case, it’s an exception to the rule – very much worth it, if it can be pulled off properly at your level.
Chapter 4. Toxophilite Recommends~!
Chapter 4. Toxophilite Recommends~!

As a Ranger/ Rogue we take pride in our individual playstyle, but even we rebels need help from time to time. In this section I’ll discuss my own, personal methods used for going Agape and farming the discussed areas in the earlier chapters; all while still maintaining a low level (or low Soul Memory). If this chapter doesn’t interest you, and you’re the do-it-yourself type of person, feel free to skip ahead.

If you’re still here in Chapter 4, it means you’re interested in hearing my methods. Well, let’s get started right away with the Starting Class I prefer choosing. If it wasn’t obvious, I choose to go with the Bandit Class almost every time.


Starting stats: Level 11
Vigor: 9
Endurance: 7
Vitality: 11
Attunement: 2
Strength: 9
Dexterity: 14
Adaptability: 3
Intelligence: 1
Faith: 8

I like this Starting Class for three main reasons. 1.) Because the Bandit starts out with a bow and arrows. Meaning, I can kill the first Giant Hippo enemy that drops the Stone Ring in Things Betwixt with no problems and equip it right away. Also, quite a few early-game enemies drop Iron Arrows, so the ability to do decent damage at lower levels doesn’t take much effort. 2.) With 11 (eleven) Vitality, the Bandit Class can equip most early-game armor sets immediately without fat-rolling, and without leveling up; the full Knight Set in Heide’s Tower is a great example. 3.) As a Rogue, I usually depend on Dex (Dexterity) based weapons for the entirety of the game, so 14 Dex is a really good start for me.

The only downside I’ve ever experienced with this Starting Class is the inability to talk to Straid of Olaphis without having to level up twice; with only one point in intelligence, I always need to waste two level-ups just to speak to Straid, which I often forget to do more than I care to admit.

Note: Your character requires 3pts (three points) of intelligence or more to speak to Straid of Olaphis.

If you’ve read Chapter 2, you pretty much know how I handle making runs for the Agape Ring. When keeping my SM (Soul Memory) in check isn’t an issue and I’m farming for equipment or progressing through the game, there are a few items I enjoy using most! The first I go after is the Knight Armor inside Heide’s Tower. It’s located in the doorway on the bottom floor, guarded by an Old Knight. I just run past him and grab it from the Iron Chest up the stairs; only after resting at the No-Man’s Wharf bonfire - of course.

Knight Armor Set: Decent defense, decent poise for early-game armor.

The other item I love using is the Heide Spear! It does pretty decent damage at low-levels. In addition, you can easily amplify that damage by defeating the Old Dragonslayer Boss in Heide’s Tower (Cathedral of Blue) and equipping the Leo Ring he drops. I usually summon Masterless Glencour and let him do all the hard work, while occasionally sneaking in a few cheap jabs here and there. Not a difficult fight at all. To use the Heide Spear, you’ll need to level up though.

Also, before you can get the Heide Spear you’ll need to defeat the Heide Knight resting in The Lost Bastille near the Exile Holding Cells bonfire. I normally just use a dagger coated in Rotten Pine Resin (I find Rotten Pine Resin in the gutter mostly). Just attack him while he’s getting up until he’s poisoned and circle around him with your shield up to fish for backstabs. He should go down pretty easily. I often use the souls he drops right away, investing in the Soul Levels needed to use the Heide Spear.

Heide Spear requirements: 12 Strength, 25 Dexterity

It’s also important to mention that I have the DLC (Downloadable Content) weapons from the Dark Souls 2 promotion pack, so when leveling my Strength to 12, I’m also able to use the Bound Wooden Shield alongside my Heide Spear. The Bound Wooden Shield has 90.0 in physical defense at the very start of the game, un-upgraded, which means I don’t really have to go looking for decent shields if I don’t want to, so I can totally ignore things like the Dranglaic Shield or the Large Leather Shield in Forest of Fallen Giants.

Bound Wooden Shield requirements: 11 Strength

Another weapon I like to use early-game is the Bandit Axe. I personally feel as though it’s a direct upgrade from the axe you get with your starting equipment as the Bandit Class, un-upgraded. The Bandit Axe is located in No-Man’s Wharf, stored in an Iron Chest, in a run-down cabin where several Varangian Sailors are sleeping. The shack can be entered from the above floor or the bottom floor.

Normally around this Soul Level (SL 15-20) I don’t upgrade any weapons or armor I don’t plan on using for the remainder of the playthrough. That being the case, any stats that I increase to meet the requirements of weapons I’m only using temporarily will eventually be reduced to their base number when I don’t plan on using them later on. Changes in character stats can easily be accomplished by collecting the Soul Vessel in the Abandoned Majula House after getting the House Key from Cale the Cartographer in Forest of Fallen Giants; afterward speak with the Old Women in Things Betwixt.

Quick note: The Bandit Axe combined with the Knight Armor is a good method used for defeating the Skeleton Lords in Huntsman’s Copse at lower-levels. I usually just two-hand the weapon and plow through the mobs that spawn every time you kill one of the Lords; the Bone-wheel Skeletons being some of the worst (and most difficult) in my opinion.

Bandit Axe requirements: 18 Strength, 5 Dexterity

Once I obtain the equipment described above, I tend to start farming and progressing through the game as I normally would, Agape Ring equipped. Some areas will be more challenging than others, but with this equipment, most enemies should go down in 4-5 hits. Just be patient and don’t overdo it by aggravating too many enemies at once. The more equipment you have at your disposal, the more options you’ll have for dispatching tougher foes. Farming for Iron Arrows in No-Man’s Wharf or Poison Throwing Knives in The Gutter are some of the easiest ways of gaining a ranged advantage early on.

The Gutter can be a particularly dangerous area for low-level players because of how much damage some of the enemies there do, and also how much health they tend to have. If you plan to farm that area and are using the changes to the Covenant of Champions to do so, the difficulty will be amplified. Since farming for Poison Throwing Knives is the easiest but also the most risky in my opinion, I’ll share a little trick I use when I really don’t feel like dying and losing souls in the Gutter!

If you can be bothered locating the second Bonfire in the Gutter (Central Gutter Bonfire), this is one of the safest places to farm for Poison Throwing Knives and the Prisoner’s item discovery hat or tatters if you still don’t have any item finding gear at this point. All that’s required to start is beating your weapon against the wooden walls a few times; this will aggravate two Hollowed Prisoner enemies to attack you. Just defeat them both, rest at the Bonfire and repeat. It’s a rather boring method I admit, but it’s also extremely safe. Do whatever is best and the most enjoyable for you.

 (3).jpg] (2).jpg]

I guess I should also briefly mention the Undead Lockaway Bonfire in Huntsman’s Copse (where Creigton of Mirrah is located), since its pretty similar to the Central Gutter Bonfire method, only not nearly as safe; it’s very convenient but you’ll need the key to open it first. You might have a bit more trouble farming items, namely Throwing Knives, from the Rogue enemies across the Iron Bridge then you will crossing the Overpass in the opposing direction. Approach this area with caution and however you see fit, just note that the “easier to tackle enemies” heading toward the Skelton Lord Boss sometimes drop Poison Arrows.
Chapter 5. The Rotten (all that stands in your way).
Chapter 5. The Rotten (all that stands in your way).

Poison Gauntlets, Flynn’s Ring, Tower of Prayer (Bonfire Ascetic trick) – rusted coins, hard soul items, Titanite, Dragon Bone, Bleed and Lightning Stones etc (note: Long Bow +7).

Hail to the Rogues! - A view on our history.
"There once was a Thief named Flynn,
He stood shorter then average men.
Flynn didn't fight fair,
and Rogues shouldn't care.
Because in the end, a win is a win."
-Hollowed Thief Rendell



(Continued...)