Rise of Flight United

Rise of Flight United

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LIBERATOR's High-Flying Tutorials
By Trupobaw and 1 collaborators
A series of short, graphic tutorials to basics of gameplay, including engine management, takeoffs and landings, plane handling, fighting...
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INTRODUCTION
This tutorial has easy to read diagrams and information to help you become a better pilot. I update them every so often so remember to check back or check the forums for new lessons!

http://riseofflight.com/forum/topic/45046-liberators-tutorials/

Trupobaw was nice enough to help me to get my guides onto steam so kudos to him as well!

-B24LIBERATOR

Glossary of Terms
Here is a basic Glossary of terms you may hear in Rise of Flight:

Angle of Attack: Angle of the oncoming air relative to the angle of the wing (Lesson No.3).

Boom n' Zoom/BnZ: speed & altitude fighting which consists of making quick passes on enemies (usually from a greater altitude) and running or climbing to make another pass.

Central Powers: Germany, Austria-Hungary, & the Ottoman Empire (not to be confused with the Axis Powers of the 2nd. world war).

Convergence: Distance from the aircraft that bullets/gunsight meet.

DM/Damage Model: The aircraft's modeled ability to show/react to damage in the game.

Energy: An aircraft's ability to maintain it's momentum via a combination of speed & altitude (Lesson 6a).

FM/Flight Model: The aircraft's modeled abilities to fly ingame.

Ground Loop: the effect of momentum & drag on a conventional style landing gear aircraft where the drag is pulling back on the nose while the momentum is pushing on the CG resulting in the aircraft wanting to equalize the forces by spinning around during landing (Lesson No.2).

Gyroscopic Forces: The forces acting upon a spinning object. (Lesson No.7).

Hitbox: The non-rendered model around basic parts of the aircraft that detect bullet hits and trigger damage.

Leading/deflection: Firing ahead of a moving target to compensate for the time it takes the bullet to travel to the target.

Mixture: The ratio of Fuel to Air (Lesson No.5).

Ping/Latency: Your connection speed to the server measured in milliseconds, the lower the number the better.

Radiator: Temperature apparatus for a liquid cooled engine (Lesson No.5).

Response Curves: Controls the sensitivity and linearity of aircraft controls (Lesson No. 4).

Shoulder Shooting: Trying to steal a kill from a teamate usually by following directly behind and shooting past their aircraft to hit the enemy.

Spin: Wing on the inside of the turn is stalled while the outer wing continues to fly, resulting in autorotation.

Stall: Lose lift, Stop flying.

Triple Entente: French, British, Russian, and later US forces (not to be confused with the Allied powers of the 2nd. world war).

Turn n' Burn/TnB: Fighting style that incorporates using an aircraft's maneuverability (usually turning) to achieve victory in a dogfight.

Vulching/Vulcher: Someone who is unsportingly shooting targets (usually landing or taking off) to get an easy kill. I would extend this definition to include shooting planes that are obviously rendered defenseless or inoperable aka; engine out, spinning, missing wings, etc...


LESSON No.1 "LIFTOFF"


LESSON No.2 "TOUCHDOWN"

LESSON No.3 "ANGLE of ATTACK"
LESSON No.4 "RESPONSE CURVES"


I've had multiple people tell me how using a cheap stick makes curves necessary, I'd like to make those reading aware that I use a $10 Saitek AV8R, certainly nothing along the lines of "fancy".

The one piece of equipment I do use that is a bit on the expensive side is the Saitek TPM, it has 9 toggle switches but more importantly 3 sliding knobs which I use to control mixture, radiator, and trim. It's a very handy controller and for anybody willing to drop some money into one it's definitely worth it.
LESSON No.5 "ENGINE MANAGEMENT"


LESSON No.6 "TO BATTLE"
This lesson will be published in parts.


Continue to LESSON No.6 Part 1
"TO BATTLE" PART:1 "ENERGY MANAGEMENT"
This is PART No.1 "ENERGY MANAGEMENT" of the lesson "TO BATTLE"



Silly but somewhat helpful example:

"TO BATTLE" PART:2 "SHOOTING"
LESSON No.7 "GYROSCOPIC FORCES"

LESSON No.8 "DEFENSIVE MANEUVERS"


LESSON No.9 "SPINS & RECOVERY"

LESSON No.10 "DOWNING MULTISEATERS"

LESSON No. 11 "SLOW FLIGHT"






Tidbits
I made this sheet back when the HP400 first came out to help out with the fact that the bombsight was only in metric (the aircraft gauges were in Imperial). It also covers some of my other tricks for bombers.


This next sheet was more of a joke to myself about how most of my dogfights against Dr.1's (and honestly most planes nowadays) go.

What's next?
Add suggestions in the comment section.
29 Comments
LIBERATOR  [author] 24 Sep, 2023 @ 4:35pm 
I'm glad that almost a decade later, people are still getting use out of the guide.
spirit69 21 Sep, 2023 @ 1:11am 
Thanks a lot for making and publishing this! :steamthumbsup:
marek.chuchma 10 Feb, 2023 @ 2:57am 
Add new lesson about how to fly with damaged plane (leaking cooler, hited pilot, damaged engine, overheated engine) and how to do forced landing.
wecanmakesangmwiches 11 Feb, 2022 @ 7:20am 
great illustrations! perfecto
Glow 1 Jun, 2021 @ 4:00pm 
This is the most beautiful guide I ever seen :Gems::Gems::Gems::Gems::Gems:
Mikeol1987 12 Apr, 2021 @ 8:48pm 
This is really great and aesthetically pleasing well done keeping it in key with RoF.
Fernan 12 Oct, 2020 @ 2:06pm 
Thank you
Lord Haart 28 Dec, 2019 @ 7:11am 
Excellent
otto 6 Jan, 2018 @ 6:51am 
Hey LIBERATOR... nice logo, B24 my grand father flew missions. thx
Stumble 15 Nov, 2017 @ 8:33pm 
Love it! It's very helpful and the images are awesome!

Salute!
Pilot Stumble. (From RoF Forum ) :)