Killing Floor 2

Killing Floor 2

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KF-UrbanV3
By Raoul[GER]
A custom map for Killing Floor 2 created by me!
(This is a guide, because there is no workshop yet)
   
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The map is almost finished, only little things still need to be done!

Download Version 3: https://www.dropbox.com/s/mec87akhcykmws6/KF-UrbanV3.kfm?dl=0

To play the map, copy the map file to: Steam / steamapps / common / killingfloor2 / KFGame / BrewedPC / Maps.

If it does not show up in-game, type > open KF-Urban3 < into the developer console.

Please leave feedback, such as bugs and improvements.
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17 Comments
Raoul[GER]  [author] 31 Dec, 2020 @ 4:13pm 
lol
Raoul[GER]  [author] 27 May, 2015 @ 7:58am 
It saves in your documents under My Games - KillingFloor2 - KFGame and so on.
Kaitzo 27 May, 2015 @ 3:16am 
Nice, can i ask where to save the map while creating it?, the KF2 root doesn't let me save there and choosing another will gime me package problems
Raoul[GER]  [author] 5 May, 2015 @ 10:00am 
When I got time I will continue working on the map and trying to make it perfect.
Mikee 5 May, 2015 @ 4:40am 
also, the whole map contains a LOT of long corridors. even the map is not that big. :/ (basically, the map is ~6 corridor) iv read u started modding just a week ago,so its a n1 start :)
Mikee 5 May, 2015 @ 4:34am 
sry, but it seems a very easy map to me. zeds can come from 2-3 directions, looks like everywhere u were. i think if zeds can come from 4+ directions, that makes the map more action based. coz now, i think we will just camp in a Y junction, or a corner. btw looks great, and thanks for your work :) i hope we will try that map soon
SkyTheKraKen 5 May, 2015 @ 12:23am 
can i play this with with coop ?
No War! I PSYCHO DAD 3 May, 2015 @ 7:03am 
it has a doom feeling, its nice
Raoul[GER]  [author] 2 May, 2015 @ 4:19pm 
Watch some short tutorial videos of the basics. That's what I did.
ԅ(≖⌣≖ԅ) 2 May, 2015 @ 4:01pm 
Sorry to ask, but do you know how to get started? I start up the SDK and I just shut down. I like things demonstarted to me rather than reading every bit.