Cities: Skylines

Cities: Skylines

Not enough ratings
How to build Earthships and UFO-Greenhouses
By Thokari and 1 collaborators
From empty field to earthship-farm: A step-by-step guide for building terrain-adaptive earthships and UFO-greenhouses in Cities: Skylines with vanilla-props.
   
Award
Favorite
Favorited
Unfavorite
choosing a plot and setting up the window-front
First of all, you need to choose an empty field-template from the agricultural industry spec in the asset editor. Of course you can add an earthship or greenhouse to any existing asset (mostly residentials) that features enough free space for it.


Once your plot is laid out, go to the 'residential props' tab and look for 'rooftop accesses'. Choose a slanted window to your liking. -I found the ones with the white frame to work very well together with other props and building-colours, but if you want a more "shabby" look you can also take the darker framed windows.
When you put them on the ground, make sure they overlap ever so slightly (see below), otherwise they become separated on uneven terrain. And we don't want that, since neither humans nor sensitive plants like to be exposed or rained on, especially in a colder climate or if there is a chance for plants to catch rot-disease from splashing-up soil-sprinkles!
creating a habitat and covering basic hygiene-issues
When you're done with placing the windows, go to the industry props tab and put down a cargo-container in the 'back' of the windows. If this is supposed to be an earthship for living, the inhabitants need some space to move about. This is also important for adding septic tanks, where we will get to in a second.


After the container is plopped, some septic-tank modules are needed... Humans regularly need to relieve themselves and plants can take advantage of that. And no-one likes to drink poop-water, as all CSL-players hopefully have learned by now!
So, go back to residential rooftop accesses and choose the "rooftop entry #1" (that grey concrete emergency-door with the slanted backside). Turn it around until the door is facing the container. Now repeat the same overlapping procedure as with the windows. -As the height of container and emergency-door is about the same, you might see some artifacts when scrolling or rotating the view. That can't be helped, but there are alternatives you will be introduced to at the end of this guide. So far, the container was the only possibility I found to overcome the bigger height-difference between emergency-door and rooftop-windows, there would be a visible gap between them without the container.
fleshing out and beautifying the mainframe
Having finished the 'body' of your earthship, add an entrance to your liking on one head-side and some more windows on the opposite end.
You can either set them at an angle (45°) to create an illusion of a more smooth passage:
Or you can 'camouflage' the corners with some medium or big solarpanels, which fits the self-sufficient theme of an earthship very well:
alternatives and finishing touches
If you don't want any human residents in your earthship and only need it for horticultural purposes, you can skip the container + septic tanks and just add a second row of windows looking into the opposite direction of the first row. The rest is just the same as with septic-tank and container. This is how you get an UFO-greenhouse of any size that you can still fit into the limit of 64 props per plot:

Now your earthship or UFO-greenhouse is finished and you can fill up the rest of the plot with crops and/or decorative plants. You can group some plants together to make it look like a proper allotment, or just mix them if you want a more natural, ecological food-forest touch. (A guide for designing an ecologically sound plot will follow soon).

Et voilà, your earthship-farm is ready for growing in your agricultural district!
-> the asset shown can be found here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=428955189
And to show that I'm not making this up, see how earthships are built IRL:

cheers, Forestfey

-tag-image courtesy to Dominic Alves' image of the Brighton-Earthship in East-Sussex, England-
7 Comments
forestfey  [author] 12 Dec, 2018 @ 8:35am 
@Aturchomicz: Right, which I even did, the ominous poyltunnel prop you can find at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=469646141 . But it's just not the same, and not as much fun as building your own :)
Aturchomicz 4 Sep, 2018 @ 3:49am 
Or you actually make an Asset in blender
ukiah 13 Jan, 2016 @ 9:07pm 
That is cool. thanks
kapnobatai 10 May, 2015 @ 9:57pm 
Awesome!
forestfey  [author] 2 May, 2015 @ 9:43pm 
no problem and a pleasure. It gets easier, when more people learn stuff and share their - different- abilities? ;)
Katalepsis 2 May, 2015 @ 7:39pm 
Cool guide guys, thanks for sharing! :)
forestfey  [author] 30 Apr, 2015 @ 8:20am 
It would be a special delight for me to add any asset that gets created with the help of this guide to the TUA-collection upon notification. Please share your work cooperatively! :)