Garry's Mod

Garry's Mod

388 ratings
Extracting content from .gma files [no programs necessary] / importing to SFM
By Crash #TSTJ
Every time someone asks how to extract files from .gma workshop files, the general idea is that you need to download software to do it. That's 100% false! You don't even need to open Garry's Mod!
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What are .gma files? How can I find the textures/models I need?
When downloading content from the Garry's Mod workshop, you receive a compressed .gma container. It holds the materials and models folders that contain the textures and other files necessary for the addon to appear. It is common to want to extract these files for use in other Source programs such as Source Filmmaker, or to modify the contents (with permission if you are planning on uploading them again, of course).

Extracting contents from .gma files
Step 1: Navigate to your Garry's Mod addons folder
(usually stored somewhere like: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons).

Step 2: Find the addon you want to extract (in this case it is "temp.gma").



Step 3: Open up the Garry's Mod root folder in a new window (steamapps/common/GarrysMod). Open the folder entitled "bin" and scroll down to the application named gmad.exe.

Step 4: Drag the .gma file from the earlier window that you want to open into the gmad.exe application in the new window. A command prompt should briefly appear and the newly extracted files will appear in the addons folder, in a folder with the same name of the workshop addon. That's it, you're done!

Transferring addon into Source Filmmaker
To transfer the newly extracted addon into Source Filmmaker, copy the "materials" and "models" folders into Steam\steamapps\common\SourceFilmmaker\game\usermod



For the majority of addons this is all that you need to do. They should now be visible in the SFM model browser. However some content may require additional modification in order to appear correctly within SFM, but I will not go into detail on those here.

Thanks for reading! ٩(๑❛ᴗ❛๑)۶
214 Comments
Striker 2 Sep @ 9:03am 
My guy, THANK YOU SO MUCH!

I downloaded a mod that added additional Radio Stations for Vehicles, and I've heard a track in that mod that I did not manage to find anywhere even with the help of Shazam-like software (as I figured, that track isn't even uploaded anywhere as for today), but with the help of your guide I managed to get it straight out of the workshop mod .gma file, THANK YOU SO SO VERY MUCH!!!
Creator 16 Aug @ 2:54am 
Ooh, thanks!
MJC9576 15 Aug @ 6:06pm 
the numbers are the id from the URL of the workshop page of the addon
Offic 20 Jul @ 6:26am 
yo thanks a lot
Creator 3 Jul @ 10:13am 
No wait, the addon folders are named by 9 digit numbers, the addon.gma files are very long numbers (10-20 digits) followed by _legacy.bin
But either way I can't tell.
Creator 3 Jul @ 10:09am 
Most addon.gma files aren't named after the addon but a 9 digit number (eg. 142535674)
How am I supposed to know which is the addon I want to move to SFM?
Trinity 23 Mar @ 8:09pm 
:kabuki:
awgsknite 13 Dec, 2024 @ 2:25am 
extracted character is headless got all textures though
cd0m 5 Dec, 2024 @ 8:56am 
this only works for one addon at a time
Zsombor99 8 Nov, 2024 @ 4:10am 
@7656119 Subscribed workshop items show up here:
SteamLibrary\steamapps\workshop\
The folder names will be the Workshop item IDs.