A New Beginning - Final Cut

A New Beginning - Final Cut

35 ratings
A New Beginning - Final Cut
By deitydiablo
A simple step-by-step guide in English for the completion of the game.
   
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Prologue
This is a third person, point and click game.

Gameplay tips:
  • Hold Space bar to view active spots.
  • Hold LMB to open the interaction options.
  • Escape to skip the video sequence or LMB to skip dialogue
  • RMB to open inventory.
  • LMB to move, or interact.

I will be skipping all the cinematic and just give direct actions required t complete the game. But feel free to explore the game beyond the scope of this guide.

Tutorial
You will be given direction on this portion by the game itself, but still here what you need to do.
  • Hold LMB over the shutter cover to open interaction menu and toggle OPEN.
  • Hold LMB over the motor and toggle LOOK AT.
  • Hold LMB over the torn belt and toggle TAKE.
  • RMB top open your inventory.
  • Hold LMB over belt in your inventory and toggle tie.
  • LMB to take the belt from the inventory .
  • LMB on the motor to place the belt.
  • LMB on the bottom corner of the screen to exit close up.
  • Hold LMB over the fogger and toggle ACTIVATE.
  • LMB over the stair to go down the stair to the house.

Well, that was way too brief, I wont be writing the guide that way, because i assume you know how to interact with the game.

On house
Items: Key, Oil
  • Open the door of the house and enter inside.
  • On the wall, there are two picture frames, LOOK At the frame, the bigger one.
  • Rip open the bulge and TAKE the key.
  • Move around the house and take oil from the self below the cupboard.
  • Exit the house.

On basement
Items: Screwdriver, bicycle tube
  • Use the key on the basement door to open and enter inside.
  • Remove the cover
  • SEARCH the dresser.
  • Open the ledged door to the left side.
  • Use the screwdriver on the bicycle tube.

Activating to Fogger
  • Climb the stairs left of the house to get to fogger.
  • LOOK AT the motor.
  • TAKE the torn belt and replace it with the bicycle tube.
  • TAKE the loose screw at right-bottom-corner and place screw-drive.
  • Use the oil on the motor.
  • Activate the fogger.
  • Go down the stairs and ask the girl for help.

Getting to know
  • Go down stairs and talk to the girl.
  • Get inside the house
  • Correct option:I am not responsible for the whole world. But feel free to explore other as well.
  • Ask about the people in the picture or just click outside the frame to skip.

Enjoy the remaining cinematic.
Chapter 1 - Leaden Air
I assume you do know how the game work and how to interact with it.

Getting the antenna | On time capsule
Items: Suitcase
  • Either complete all the talks or just get started setting the antenna.
  • Go to the time capsule or time ship.
  • Open the shutter between the seats and take the suitcase.
  • While you are at it, check you radio transmitter in the inventory.
  • Pull out the middle cylinder (Svensson) above the seats and charge your battery by placing it there.
  • Combine the battery with the radio transmitter in the inventory.
  • Exit the capsule.

Setting the antenna
  • Scale or climb the iron beam on the left and reach the upper level.
  • Place the suitcase from the inventory just to the left of the iron beam.
  • Open the suitcase (for easy access , layout everything on the ground.)
  • Place the foot (long tube) on the ground(Or the one that Is vertically placed on the ground) and click on the bottom portion to open the tripod.
  • Take the antenna and attach it to the foot. (Click on top of the foot with antenna selected).
  • When attached, place the fuse on the empty fuse socket on the antenna.
  • Click on the switch on antenna extend it further.
  • Attach the coupler to the extension of the antenna.
  • Attach the receiver to the coupler
  • Attach the T-piece to the top of extended antenna and click on the button to straighten it.
  • Connect the T-piece and the coupler with cables.

    This is where it might get tricky, and you can always skip these mini games (If you are playing for achievements, do not skip). You have six cube. Give number to the cubes.
    • top row cubes, left-to-right : 1, 2, 3
    • bottom row cubes, left-to-right : 4, 5, 6

  • There is no specific order to which the cubes must be placed. But you have to place the cubes 1, 3, 6 on one side and the remaining 2, 4, 5 on the other side. (you can try to figure out it yourself, if you like puzzles)

  • Use the radio transmitter from the inventory with the antenna.
  • View the destruction and fate of different friends.

Finding Nigel
Items: Screwdriver, clothing line, iron rod, dust pan, soap, broom, data crystal
  • Descend the iron beam and go down the stairs.
  • Use knife to open the desk and search to get screwdriver.
  • Go towards the right of passage from the ruins of the house
  • Use knife on the clothing line on the right.
  • Go inside the house.
  • Break off the iron rod form the bottom rails of the stairs.
  • Use the iron rod to break the door.
  • Break off the wallpaper. And use the iron rod to break the ramshackle wall.
  • Go thorough the hole.
  • Open the locked door and take the dust pan, soap and broom.
  • Get back to the landing-balcony, where Fay fell.
  • Use broom on the ladder above.
  • Climb the ladder.
  • Scale the fallen neon sign.
  • Inside the library, go right and outside the library to find Nigel and receive data crystal.

Getting to the other team
Items: globe/boat
  • Go inside the library and through the window.
  • Use the screw driver on the hinge of the hanging globe (hanging hemisphere thing in the neon light.)
  • Climb down the ladder.
  • Combine iron rod, dust pan and cloth line.
  • Get into the floating globe or boat.

Getting to the other side of river
Items: small board, long board, rear wheel,
  • Use the knife on the canvas on the truck.
  • Pull out the barrel from the truck.
  • Take the small board from the ground a little ahead of the truck.
  • Use the small board to fill the gap at the edge of the river.
  • Walk the boards and collect them back as you cross it (both small and long boards).
  • Fill the gap with the boards to get to the other side of river.
  • Look at the abyss to find other team mates.
  • Use the paddle on the rear wheel of the car and take the wheel rim.
  • Tie rope to rear axel.
  • Use the wheel axis on the steel beam at the edge of the fall.
  • Take the rope and put it in the wheel rim.
  • Start the car.

Enjoy the cinematic.
Chapter 2 - A Night in the Global
Search for Data Crystal
Items: Plasma drill, probe, membrane, battery,
  • Go the right to the balcony and scale the neon sign.
  • Talk with Salvador.
  • Take Plasma Drill and the probe from the suitcase on the ground.
  • Use the plasma drill on the debris blocking the door on the right.
  • Use the probe on the hole made by the Plasma drill.
  • Flash the light on the time radio transmitter.
  • Go back to the ruins through the window and above the stairs where Delvin is working.
  • Talk with Delvin.
  • Open the Plasma Drill in the inventory and give Delvin the blue filter.
  • Descend the stairs, and check Delvin's sleeping bag.
  • Combine the membrane and the battery in the inventory.
  • Go through the passage at the right to the balcony.
  • Use the Plasma dill on the flicker letter L.
  • Combine red shard with the Plasma drill.
  • Go to library and use the optimized Plasma drill on the debris.

Search Continues
Items: chip
  • Go through door after clearing the debris.
  • Search the terminal just to the left after you descend to get the chip.
  • Go left under the overhang.
  • Use the paddle on the data crystal.
  • Use the soap on the place where chip was.
  • Go round and to the right and use knife on the twines.
  • Go down the twine.
  • Enter the room at right.
  • Open the shutter of the terminal and operate the control panel.
  • Numbering the switch from left-to-right, operate the switch counterclockwise only once in the order, 4, 1, 5, 4, 1, 5, 2, 2, 3, 3.
  • Exit the panel and exit the room from the left.
  • Follow the cable behind the display case.
  • Open the cover of the wall panel and drag the plug.
  • Search the area with the soap foams for data crystal. (Else, just search the area where water flows, go back up, use the soap on runnels, go back down).

Getting the new data crystal
Items: New data crystal, lamp
  • Put the data crystal on the terminal by the railing.
  • Use the screw driver on the panel of the terminal.
  • Replace the fried chip with the chip from your inventory.
  • When prompt select the password, ..... blue-green algae.
  • Persistently, select through the Quickie's interaction, but do not select the one to try later.
  • Activate the middle socket to open panel with one glowing light., (there are three socket on the left side in ground)
  • Take the light from plugs at the edge of the railing.
  • Place the light on the right end of the third row (third from top).
  • Take the 3rd data crystal from the left on the same row.
  • Take the new data crystal to Salvador.

    Note: when download the data, error occurs, and when quickie says both lamps should be in the slots. Go to the section activate the middle socket and follow the rest of steps.

    Getting into the archives
    Items: pill, soda
    • Go the place where Delvin is working on the ruins.
    • Talk with him and get the food pill and information.
    • Get to Salvador at the library and get the ID #2110-8321-00
    • Get to the place with vending machine and turbine.(ie. through the door at the left from the library, down the twines and through the door at the right.)
    • Use the radio transmitter at the door.
    • Click on the bulb sign on the radio transmitter panel.
    • Talk to the door.
    • Put the battery and the membrane on the electronic lock on the machine.
    • Check the place where there previous lock was to find the coin.
    • Use the coins on the slot of the vending machine.
    • Pick up the soda from the machine.
    • Combine the soda and food pills in the inventory and use it on the door.
    • Leave the food on the steps.
    • Get back in the room and get inside the now opened archive.

    Getting the artifact
    Items: camera, video cassettes
    • Enter the room.
    • Talk with the man.
    • Use the terminal on right side of the man and ask for artifact #2110-8321-00
    • Ask for the camera.
    • Take the camera and activate it.
    • Put the camera back in the container it arrived from.
    • You hear the camera clicking sound, even if you missed, ask the terminal for camera again.
    • Look at the picture on the camera.
    • Put the camera back on the container and ask for new artifact by the number 3476-8970-9987.(you can just return the artifact without putting the camera in)
    • Open the case and get inside.
    • Ask the man to help her and agree to cook again for him and his friends.
    • Get back inside the case and ask the man to send back the case with her inside.
    • Use the screwdriver on the case with video cassettes and take the cassettes.
    • Again get inside the container and wait.
    • Talk with Salvador
    • Replace the video cassette from your inventory with the one on the table.

    Enjoy the cinematic.
Chapter 3 - Rude Awakening
Getting out of the Bathroom
Items: comb, nail clipper, crowbar, aftershave
  • Drag the curtain.
  • Use the curtain rod on the handle you are tied in.
  • Take the nail clipper from cabinet above the toilet.
  • Open the cabinet on the left and take aftershave.
  • Open the cabinet on the middle and take the comb.
  • Break off the comb and combine the comb pieces.
  • Use the comb cross on the screw above the window.
  • Open the window.
  • Drag the cable outside the window.
  • Take the antenna arm(crowbar).
  • Use the crow bar on the door to get out.

Getting to Radio Transmitter room
Items: pages, Dictaphone.
  • Take the Dictaphone from the right edge of the bed.
  • Close the bathroom door and peek into the cockpit.
  • Use the Dictaphone on Oggy to record.
  • Shake the fuses on the door.
  • Get to the other room and put away the albums from the bottom left self above the bed.
  • Use the nail clipper to cut the earphones from Dictaphone and the cables in the self.
  • Connect the Dictaphone with the cable.
  • Yank out the pages from the book on the bed.
  • Soak the pages with the aftershave.
  • Get back in the bathroom and put the pages in the ventilation fan.
  • Use the cable to light fire in pages.
  • Get out of the bathroom and peek into the room with fay.
  • Turn on the intercom above the door and play the Dictaphone.
  • Get out the bathroom.
  • Use the crowbar on the door.
  • Go to the room with radio transmitter at the back of helicopter.
Chapter 4 - The Conference
Because this level has many room that you will be required to go to and fro, I will be referring to the rooms as object in them. And when referred, I hope you know how to reach them, or you can simply trace your step back.

Inside the helicopter
Items: coffee cup, coffee, sugar cube, scissor, picture, press card, gluey knife, blend of spices
  • Take the coffee cup from the table.
  • Use the cup to fill in the coffee from the coffee machine.
  • Take the sugar cube from the can beside machine.
  • Take blend of spices from the can above the coffee machine (at lower left end of the shelf)
  • Put the sugar cube in the burner next to the door at right.
  • Use knife with the oxidized saccharide to get gluey knife.
  • Get in the room to left side where Salvador is working.
  • Push the button on the door opener beside the door to the left.
  • Get of the helicopter.
  • Give coffee to protestor and obtain megaphone.
  • Get back in the helicopter.
  • Search the third drawer shelf below radio installation to get scissor in the room with Salvador.
  • Get to the room with bathroom and use the megaphone on the bathroom door..
  • Have conversation with Oggy and get the press card
  • Use the camera, above the bed at lower right self, to get photo.
  • Cut the photo with scissors, and use the gluey knife on the photo.
  • Stick the gluey photo on the id card
  • Get out of the helicopter and show the press card on the doorman.
  • Get in the building.
Note:
  • Room where you start will be referred as lounge room.
  • Room with Salvador working will be referred as room with
  • Room with the bathroom as the room with bathroom.

Getting Salvador inside the building.
Items: Signs, keys
  • Go to the buffet hall through the door at the left (upper door).
  • Talk with the Dr. Braun.
  • Open the glass door at the left end and go through it.
  • Use the microphone on the protestors and select "No reactors in the rainforest! Stop the Clear Cutting" or the third option.
  • Get back in, and get out of the conference building and talk with the doorman.
  • Get back in the building and go the room with monitor though the door at the left with stairs.
  • Take the car keys to the right of the electrician.
  • Go down the stairs and enter the buffet floor
  • Go through the door, adjacent to where you entered and reach the room with elevator.
  • Use the elevator and reach the garage.
  • Use the key ring on the lock, right side of the rolling gate.
  • Use the key ring to unlock the car and operate the vehicle.
  • Get back to the monitor floor and open the cupboards adjacent to the controls.
  • Use the controls for partitions to let the Salvador in.
  • Get down the stairs and get to the elevator floor.
Note:
  • Room with conference going on or one where you start inside the building as conference floor.
  • Room with electrician and monitor as monitor floor(through the door with stairs at the left).
  • Room with buffet as buffet floor (through the other door at the left).
  • Room with elevator as elevator floor.
  • Garage room as garage.

Dr. Braun face to face with Salvador.
Items: glass, orange juice
  • Open the cupboard right to the Salvador and take the orange juice.
  • Get out the room.
  • Use the screw driver on the signs outside of the door and exchange the signs.
  • Get into the buffet floor.
  • Take the glass beside Dr. Braun and mix orange juice on it.
  • Use the spices on canapés Dr. Braun is eating.
  • When he starts coughing, give him the spoilt wine cooler.

Saving Salvador
Item: key card
  • Use the video cassette on the VCR.
  • Get into the room with elevator and into the room where Salvador was hiding.
  • Search the briefcase on the left to get key card.
  • Get out of the room and down the elevator to the garage.
  • Use the key card on card lock to open double gate.

Enjoy the Cinematics.
Chapter 5 - Atlas, part 1
In this chapter, you have to operate Fay as well as Bent. So this chapter has been divided into different parts as role is changed. Also this is the longest chapter and I have compiled mention character changes so you wont be confused going through it.

Playing as Bent

Getting to the meeting
Items: health certificate, blood sample.
  • Take the health certificate from the table at the left.
  • Open the drawer at the right end of the room.
  • Take the blood sample and use it to the ink pad in front of computer screen.
  • Use the health certificate on ink pad.
  • Get out of the room from the door at the left.
  • When prompted, select the one to give him the certificate.

Presentation
Items: water bottle, pointer, snack, bottle opener, weight,
  • Take the water bottle, bottle opener, and snack from the adjacent tables besides Barney.
  • Take the pointer in front of the old couple.
  • Combine bottle opener with pointer.
  • Use rod with bottle opener to remove the stopper atop the curtains.
  • Open the French window and get out.
  • Give the snacks to the bird above air conditioner.
  • Get in and pull the lever or open the window (fourth window on top)
  • Close the curtain and use curtains to eavesdrop on the conversation outside.
  • Remove the weight between the generator and cart.
  • Move the cart with the algae specimen.
  • Use the water bottle on the algae specimen.
  • Combine plastic net and the rechargeable battery and put it in the generator.

Playing as Fay

Fixing the antenna.
Item: file. rakfisk, apple pie, cable
  • Open the door and enter the shower cubicle.
  • Search the beauty case on top of basin.
  • Get out of the room.
  • Go the middle level and enter cafeteria (right room in middle level)
  • Talk with the cook and take rakfisk and apple pie.
  • End conversation with the cook and put the file in the apple pie.
  • Give the apple pie to the cook to heat it.
  • Get out of the cafeteria and get to the top level and exit through the door at the right to reach the roof.
  • Open the chest and take the cable from it.
  • Use the cable on the antenna beside the side.
  • Take the other end of the cable and connect it to lower rail of the stair leading to helicopter.
  • Take with Oggy about interference and amplifying the transmission and finish conversation with him.
  • Take the cable below the time radio antenna and connect it to the upper rail.
  • Get down and open the door.
  • When prompted chose "I brought you something to eat."
  • Go to time radio antenna and use the radio.

Playing as Bent

Finish the conversation.

Finding Out.
Items: knife, oven mitten, lab coat, algae specimen, golden towel, file.
  • Take the knife from the basin and oven mitten from above it.
  • Go downstairs and operate the controls for the lock.
  • Go down the hatch.
  • Open the iris door (one parallel to the screen) and go through it to bureau.
  • After your conversation with Lissa, open the locker beside the door you entered.
  • Take the lab coat from the locker and search it.
  • Read the algae sample and search for file in filing cabinet at the left side of the room.
  • Exit the room where you came from and go upstairs through the hatch.
  • Turn off the washing machine, open it and search it.
  • Go down stairs through the hatch and through the iris door.
  • Use the intercom besides Lissa and call Barney's office first.
  • Ask to about the return trip and to make a hotel reservation at Hotel Le Comte Du Roi at Barcelona.
  • End the conservation with Barney and again use the intercom to make a call to radio room.
  • Ask to page someone and some begin his son, and ask him to come to radio room and tell him that his friend called.
  • Get back upstairs through the hatch and to the top floor and open the door to Duve's room.
  • Search Duve's bed.
  • Get downstairs and talk with Lissa about the incident on February 20th.

Playing as Fay

Finding the truth
Items: pen, paper, handkerchief, tape, scrap of cloth
  • Get out of the room you are in and get to the roof.
  • Get back down from the roof and to the middle level and go through the door at the between cafeteria and doctor's office.
  • Try to take the scrap of paper.
  • Get back in and get to lower level and enter the room 24(one you started this level with).
  • Open the window(if not opened) and climb through it.
  • Take the scrap of paper and get back in.
  • Get out of the room and get to middle level and through middle door again.
  • Cross the passageway to get to workers area.
  • Go to the left and enter the office above.
  • Open the door and talk with overseer about the men not working and welders requiring partners.
  • Get Back to the Cafeteria and read the jacket hanging besides the door.
  • Get out and get inside Barney's office (at the left corner on top floor).
  • Take the pen from the desk and paper beside the dust bin.
  • Use pen on paper and use the written paper on fax machine.
  • Get back to cafeteria and search the jacket.
  • Get back to worker area and to the office.
  • Use the key ring on Locker 1 and take the tape from it.
  • Go back to the worker area and use the tape on the music player the welder is listening to.
  • Turn the valve on the filter chamber at the left end of the room.
  • Open the filter chamber and take the scrap of cloth.
  • Get upstairs to the office and show the cloth to the overseer.

Playing as Bent

Inspecting the accident
Items: cork sample, bottle cap
  • Press the button
  • Press the lever when the damaged chamber is up.
  • Open the algae filter near the door.
  • Use knife on the algae filter.
  • Inspect the opening at the pipe.
  • Combine the oven mitten and pointer and use the dip net on the opening.
  • Get back up reach the room where Lissa was working.
  • Open the shutter of mass spectrometer and place the cork sample on the test tube and activate the machine.
  • Combine the lab coat with the bottle cap.
  • Open the shutter and place the cloth on the test tube and activate the machine.

Playing as Fay

Catching the saboteur
  • Go towards the left and keep going until you reach a door.
  • Open the door and close the door.

Playing as Bent

Diffusing the bomb
You can always skip these mini games. But if you want to play, I suggest you try yourself first and if still don't want to skip but want to complete and want a little help or full help, I have the guide for you.
Explaining the game, you have yellow connectors and red connectors and also yellow and red plugs. Yellow connector only reduces the value when connected to two red plugs (value straight to the plug is reduced by two and other perpendicular to the plugs by one). Red connecter only increase when connected with yellow and red plugs (the value only corresponding to yellow plugs is increased by 1). Now, to diffuse the bomb, you have to match the digital number with the number scratched on the metal.
Now, on to placing the connectors. Lets place the vertical connectors first from the top row in the order YRRRY.
Now on the last row, you have to place a horizontal connector as well. So first the yellow connector vertically and the connect yellow connector horizontally on upper portion on the plug and place another yellow connector vertically beside the horizontal one.
So if you have done it correctly then, there should be a middle row of plugs without any connectors being connected. Take a yellow connector and place it at the far right end plugs horizontally.

If you find it still difficult, then let me know, I will try to upload a screen shot for it.

Enjoy the cinematics.

Chapter 6 - Atlas, part 2
Playing as Bent

Getting the algae sample.
Item: iron rod, clamp, key card
  • Search the cereals on the counter.
  • Go down stairs. Dissemble the antenna and take the iron rod.
  • Use the iron rod on the door beside the pressure chamber.
  • Use the clamp from cereals box on the pressure hose.
  • Operate the controls for the lock and open the hatch.
  • Take the necklace from ground after you climb down the hatch.
  • Go though the tube that is at some angles to the screen.
  • Go all the way left and open the lock.
  • Search the body of Lissa.
  • Get out of the room and use the next tube (horizontal to the screen)
  • Use the key card in the card reader at right end of the room.
  • Use the alpha terminal at the right bottom platform (straight ahead from where Fay is standing)
  • When prompted, enter the number in the order 35847 and finish the conversation.

Getting out of the chamber
Items: hose, hood, algae generator.
  • Use the iron rod on the hood of the cryo tank near the door.
  • Activate the cryo tank.
  • Touch the bullet hole.
  • Take the hood from the cryo tank.
  • Take the hose from behind the cryo tank.
  • Push the button to the left to open the door.
  • Get out of the room and take the algae generator and get back in.
  • Put the algae generator at the filling station beside the cryo tank.
  • Activate the cryo tank and place the hood on top of cyro container.
  • Palce the iron rod on the hood activate the cryo tank and active the cryo tank again.
  • Place th hose on the cryo container (if you place the hose on the plug you need to connect the end to the cryo container).
  • Siphon the control panel to right of the algae generator.
  • Take the algae generator from the filling station


Escaping Atlas
Playing as Fay
  • Climb the junk to the left.
  • Open the filling cabinet and climb it.
  • Swing with the cable above you.
  • Move the rod behind you.
Playing as Bent
  • Turn off the heater control.
Playing as Fay
  • Climb the heating pipe.
  • Take the iron rod left of Fay.
  • Search Lissa's body.
  • Use the scarf on iron rod then on Duve, who is lying beside you.

Enjoy the cinematics.
Chapter 7 - Bent Sevensson is Dead
Getting to Boat Running.
Items: toolbox, screw, antenna. money, tin plate, staple gun, snake,
  • Take the toolbox from the truck and search the toolbox.
  • Repair the antenna on the truck.
  • Take the staple gun from the boxes on the left.
  • Go all the way to the right and talk with Oggy and ask him for some money.
  • Take the tin plate from above the guard.
  • Go to the back of the shed from right and take off the canvas and take the beer.
  • Go all the way left and look at the book on top of the box beside the guard with gun.
  • Show toolbox to the guard and chose "I don't know" when prompted.
  • Also look at the boat model number plate C-600.
  • Go to the front of the shed and give money to the bartender Simon.
  • Use the telephone and inquire about the engine of C-600 type boat with serial engine.
  • Give beer to the guard playing cards and take the tin plate above him.
  • Get to the back of the shed and talk with the guard again.
  • When asked for the engine use the one with Drifter TTX.
  • Use the canvas on the wind rudder and staple it with the staple gun.
  • Twist the antenna and use it on the exhaust pipe.
  • Combine the tin plate and the screw and use the screw clamp on the fuel hose (fuel hose is the small pipe running below the exhaust).

Getting the key for the boat.
  • Get to the electrical room (where you took the beer) and use coins on the two screws (one on left of the electric sign and other right to the top left plug)
  • Peek through the hole and find out which card the guard is holding.
    • If hearts, use the top left plug.
    • If spades, use the bottom left plug
    • If diamonds, use the right most plug and
    • If clubs use, the top middle plug,
  • Get back where they are playing cards and open the beer bottle.
  • Take the boat keys in front of the guard and return the car keys you had(exchange the keys with your own),
  • Go towards the pile of boxes.
  • Throw the snake at the guard.

Enjoy the cinematics.
Chapter 8 - The Phoneix Plan
Well sorry, due to lack of time again, I have to leave this guide uncompleted so close to the end. I promise to finish it as soon as possible.

I will also add pictures and try to mark the items location if possible when the guide is gully complete.

if you have any suggestions till now, please leave a comment and I will improve it.
5 Comments
chris_shpprd 9 Jul @ 1:12am 
How do I get the electrician to give me the keys?
Hostile 27 Apr @ 10:44am 
10 years later...
Adrian Lesz 22 Jul, 2019 @ 12:14pm 
"As soon as possible" :D
Ducky goes to War 12 Oct, 2015 @ 4:13am 
Agreed with LoneWolf. :thumb:
PunkSteve 13 Sep, 2015 @ 6:57am 
Nice guide so far m8. :ss13ok::cybereye::sgsmile:
You should keep going & finish this guide. :sgsmile: