MoW: Face Off M

MoW: Face Off M

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Not being Garbage at The Game Vol.2
By Sack-of-Bonbons
If you feel you deck is good enough and you just want it go the extra mile read this guide, I currently have a 95% PvP winrate with my decks. These cards I will be showing ain't cheap and the ain't common. SO this guide is for semi-experianced players with an okay collection.
   
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Bronze Cards
These are card of the bonze rarity and are extremely useful or just better than neutral units

Alliance Cards:
  • MG42 Section x1, 1ATK 2HP... FOR ONLY 1 MANPOWER AND IT HAS ADVANCE DEPLOY AND COUNTER ATTACK PLUS 1!!!!!!!! But its also slow. This Card is amazing for your early game due to the fact that its a home guard but for less man power, if you don't have one of these I highly recomend crafting one
  • Armoured Reece x1, 1ATK 3HP for 2MP and it can attack left right and center, making it solid for early game
  • Line Breaker x1, 2ATK 5HP 6MP, Hits all units in column. Solid for taking out swarms of 1-2HP units and one of the best counters to "Provocateur", dont go out of your way to craft one
  • Zepplin Bombing Run x2, Deal to Damage to all allies and enemies in a column, this is really good mid to late game, don't go out of your way for one
  • Siege Tank x1-2(Airborne Meta Only, I will explain the metas in Vol.3), 4ATK 3HP 8MP, Cannot move, advance deploy and 4 range. This is a card only viable in very select "metas".
  • PanzerGrenideirs x2, 2ATK 3HP 5MP, 2 range and on play give a friendly mech +1 Attack. Solid mid game card and very annoying to deal with, MAKE THESE IF YOU DONT HAVE ANY LEGIT THIS ARE OP 72.555533312% GUARANTEED!!!!!!!!!!!!!
  • Sturmtiger Avre x1-2 depending on your deck style, 1ATK 7HP 6MP, Advance deploy, slow, and give enemies -1 Attack upon attacking. With 7HP this card is rivaled really only by "Old Ironsides" and the buff makes it even better. Have 0 if your focus on organics, 1 if you run a good amount of mechs, and 2 if you have 2 Panzergrenidiers
  • And an honorable mention would have to go to Railway Gun x1, AOE (Row) Damage enemies for 1 and move them back one tile, all allies in the row move up 1 tile, this card isn't fantastic nor is it poor, its a card you may want to run and its your choice honestly

    Republic Cards:

    There are quite a bit of good bronze cards for Republic here are the best.
  • Mounties x1, 2ATK 1HP 1MP, Advance deploy, this card is just far better than volunteer and kills homegaurds and regulars so its really good early game, CRAFT ONLY 1 NO MORE.
  • Sherman 'Zippo', 1ATK 2HP, Attacks only organic units, not bad early game but dont run more than 1 and dont go out of your way it wiht its recent nerf
  • Hover Platform x1, 2ATK 2HP 2MP, Fast., its a jeep with +1,1 so its really good, Dont go out of your way
  • M4A3 'Easy Eight' x2, 2ATK 3HP 7MP, Advanced deploy and 2 range making this an instant card to put in your deck, dont craft any you get them for leveling up republic
  • Canadian Rangers, 3ATK 3HP 7MP, Reset and allied mech, solid stats and great ability, dont craft one just hope for one
  • Airburst Howitzer x1 1ATK 2HP 8MP, Hits all units in column and has 3 range, dont craft any just hope for one

    Faction Neutral Cards:
  • Command Tank x1, 5MP, Give an allied Mech +2,2. Solid for building a beefy Mech
Silver Cards
There are the best silvers, ones that are useful and amazing.

Alliance Cards:
  • Bersagliari Sniper x1, 2ATK 2HP 4MP, Gains 1ATK for every Organic played, 2 range. This card is insane, not joking one of the best on the game
  • PST or Prototype Sonic Tank x1, 1ATK 3HP 6MP, This card has 2 range and annihilator so its great for killing those beefy units
  • Jadtiger x, 3ATK 6HP 6MP, its slow but it has 2 range so its really good and just all around solid
  • V2 Launcher, 1ATK 2HP 6MP, Can only attack enemy CC, if you combo this with a card that gives units attack you can say 3 damage of more to the enemy CC every turn
  • Spearhead Assault Tank x1, 3ATK 4HP 8MP, Evasion and Annihilator, just a strong card all dayyy
  • Pesanta Sonic Tank x1 , 2ATK 3HP 10 MP, Give ALL units on the field -1 attack, Debuff, give enemies -1 attack, 2 range. This card is amazing when your behind it will save you

    Republic Cards:
  • Jump Troops x1-2, 2HP 2ATK 4MP, Advance deploy and Charge, A solid drop for turn 5, dont craft one
  • Stimm Team x2, 0ATK 3HP 4MP, Give a unit +2 Attack and lose 1HP, like a Quarter Master but better
  • 1st Armoured "Old Iron Sides" x1, 2ATK 8HP!!!!!! 6MP, this cards will really not be able to be killed, its insane. Maybe Craft one if you have alot of extra tickets
  • 82nd' All Americans, 4ATK 4HP 8MP, Advance deploy and evasion make this an amazing card for dealing with big units
Golden Cards (The Good S H I T)
Gold cards aint no r e t a r d s
Unless its Desert Fox. Truly one of the worst
First lets get this S H I T straight, these ain't cheap
They'll put you fast asleep in heartbeat like shot from the "240MM Black Dragon"
You'll want to be put in the Police wagon, it'll feel like you just did something illegal
REPRESENT REPUBLIC, PICTURE OF A SOARIN EAGLE
Regal Like king, but heres the thing
PING you just shot up the enemy m8 360 R3KT
NOW REFLECT UPON YOUR ACTIONS FOOL
Don't be a tool just get a Devil's Choir and push yo enemy closer to the fire
Peace Peace N*gga N*gga
~Shoutout to my main man Prowler and Pieter and St.Judas And Mark and my homie VV. Legit N*gga.

As seen in the Dope Rap above Those how it feels to use legendaries and some of the best and worst ones. In stead of naming the goldens for each faction I will rank them from Top Tier A Tier B Tier, and the these are the worst in the game.

Top Tier
  • Airborne General, 0ATK 3HP 7MP, This card can move units 2 tiles and give them +1 attack for the turn, I've won so many games becasue of this card
  • Ace Tank Hunter, 2ATK 5HP 8MP, Gain 1 attack whenever an enemy plays a mech, this card gets out of hand really fast, I have never personaly seen the card in action but my friends say they r3kt cuz of it OP pls nerf to max dmg of +2
  • Devil's Choir, 3ATK 4HP 10MP 3 Range, Can attack Front and diagnal, debuff enemies -2 attack
  • 240 MM "Black Dragon", 4ATK 4HP 12MP, Has the most range in the game at 4 range but 0 movement, this card will make it so no one will put a ubnit in the row this cardmaking it so there only 2 lanes in reality.

    A Tier

  • Red Devils, 2ATK 4HP 6MP, Gain shield every time an enemy unit is killed, this unit just wont die unless it does, it has a huge board prescence
  • USMC Assault Recon, 3ATK 3HP 8MP, Move an ally foward 1 tile, Can attack in all directions
  • SturmTroopers, 4ATK 4HP 7MP,
Every other Legendary is something you should run in your decks except for Desert Fox, that thing is a piece of ♥♥♥♥.
C-C-C-COMBO W-W-WOMBO(S)
Combo wombos are just really amazing combos! Ez lyfe m8 all day gr8 b8 m8.

    Combos
  • Airborne General + Seige Tank= 4dmg to any unit in the lane of the seige tank = DEAD LANE
  • Coin+Medic Turn 1, then turn 2 MG42 Section or Home gaurd and get a medic train going = Strong Early Game
  • Anything with range + Command Tank
  • Shield Deck(New Meta), Maginot turret French grenadiers, things like that
    All other combos are GOOD, but these are some of the best.

Overall there aren't to many combo wombos just combos so try to fit like 3-4 into your deck.
Advanced Unit Placement
In MOFO or MoW:Fo you just move your units fowards right?!?... WRONG IF JUST MOVE EM UP YOUR A GRADE A SCRUB. Read up scrub you got some learning to do.

Here is a basic diagram on how to win a match: I always follow this and I win 94% of the time. Legit. I shall break it down fort thou into three sections:

1. Ranged Barriers
This play involves putting a unit with no range and over 3 Health(If Available) in front of a unit with range to act as a meat shield. This is extremely useful for blocking enemy ranged units. Ex: I have a Sherman in front of my Easy Eight: Sherman has 3hp and 1 range, and behind it is the Easy Eight and that has 2 range making it unit that can attack in font of the Sherman with out getting shot back by ranged units because of the Sherman meat shield

2. Double Movement , this is only possible late game in Republic
This play involves the following units to be in play: A friendly Mechanical: Units you need in your hand are Canadian Rangers or USMC Assault Recon or repair jeep but thats for scrubs, Basiclly what you do is Use one of these units to push a mech forwards and then move it again for its MP movement cost moving it 2 tiles in 1 turn.

3. Backing up. this is possibly the latest of all late game plays
You have 1 unit left and the enemy has 5 and 1HP. You know you can win, but how? I shall tell thou, Back up. if it can move diagonally do that, but the most important thing is just make sure your on the 1st layer of dmg so you don't over extend.

4. Cancer
In this play you use the "Cancer" deck. The cancer deck is used by people like Saint Judas. It involves putting roughly 15 disables in your deck making it impossible for the enemy to move, this is truly the scummiest of all deck, if you do this you a genuine s h i t head. Also what you do is move your units up while the enemies units are disabled Judas go f*ck yourself and you cancer deck

5. Side shuffle m8
This move requires units that can move on the diagonal axis and can attack on the diagonal axis as well. So say your commando is in the bottom lane and the enemy is on the top lane 1 tile in front of him what you do is move if towards the enemy unit diagonally and then attack diagonally to kill it

Don't be an idiot (Seriously this is very important)
This video is probably a life guide as well the perfect tool to help you not be an idiot:

First here's a list of units never to run unless you want to lose:
  • Dug-in Infantry, this thing is genuine garbage, I mean WHO IN THE F*CK RUNS THIS CARD
  • Bren Gunners, At the current time this card is horrible it has 1ATK and 1HP and and cost 4MP
  • Grenadiers, 1ATK 2HP, Annihilator 5MP. There are far better Annihilators out there for the price
  • BAR Team, 1ATK 1HP 4MP cost, 2 range. Don't run this card ever just don't
  • Grunts, just don't even
  • M4A5 Grizzly
  • M16 Quad Cannon
  • And for the most useless piece of trash out there please welcome DESERT FOX, this is the definition of trash right here
There are alot for garbage units but these are the big ones.
Rapping it up
Don't be a scrub and make stupid mistakes
Or else you'll ache you'll shake you'll stay awake!
Brake.
Alliance got it down to a science
Got sonic tanks, McDanks
F*ckin McDanks that s h i t be tasty
Easy Eighty, wins that is of course
Desert Fox is garbage
In the Republic we pass toxic gasses
Just be aware of green spreadin through the masses killin us all 1 by 1
Ain't no fun, just run (420 Blazeeeeeeeee it mon)
Now that thou gets the gist, stand tall with me and just say F*ck Desert Fox(RITP)
Peace Peace N*gga N*gga

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