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Subterranea:
+2 to base population.
Total_POPCAP = Base_population x size_multiplier
Example: Terran Normal 18=(4+2)x3
(For base population and size multiplier look at wiki http://stardrive2.gamepedia.com/Planet)
Aquatic:
On Ocean Planet get a bonus +1 to food production per farmer, + 10% aproval.
On Terran, Gaya, Tundra +1 food.
Oceanic planets get a bonus to base population.
Oceanic bonus +4 to a base 1.
Tundra bouns +3 to a base 1.
Swamp bonus +2 to a base 2.
Terran bonus +1 to a base 4.
Gaya bonus +1 to a base 5.
Examples.
Oceanic Normal 15=(1+4)x3
Terran Normal 15=(4+1)x3
Swamp Huge 20=(2+2)x5
Every turn produced pollution is added to a pool. Every turn 10-15 pollution is substracted from that pool. The threshold to aquire the "polluted" debuff is much higher then the one to remove it.
Pool thresholds and substraction could be different based on difficulty.
What makes it so nasty for at the start is that a terran world produce unmodifed 2 food per work. 1 of those units will be eaten by the farm it self. So we end up with 1 farmer is need for every 1 production or science worker.
Now if you go with 1.5 as base rather then 2 then you will only have 0.5 left for the population. In the end you would need 2 farmer for every 1 worker. Huge hit in the early game. (You better colonize a Lemba Seed world the first chance you get or reseach better farming quickly)
But if you Photosynthetic it hurts you a lot less. You need only 0.5 per population. So 1 Farmer can provide for up to 3 other works and it self. If you a poor farmer you still can provide for 2 works per 1 farmer.
So even if you do take a hit is actually still a stronger start then a unmofied start. (But at a net cost of 3 trait points of course)
Of course it all tied in each other. One have to look at overall startigy to decide what to do to maximize production. Why one needs to know when one can neglect one section over a other. Also it often comes down to a strong start vs a strong mid or late game. But that is what is fun with games like this. So many way valid ways to play. :)
In a sense it doubles to triple you reseach potential which is why it cost so darn much. A lot of the stuff you unlock will not help you that much but flexiblity it still something good. And some of the best items are often on the same tier I find. So I do find that this can be worth it. Especially if you do not want to trade and steal tech all the time.