MoW: Face Off M

MoW: Face Off M

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How to use bunkers properly
By Wardonkey
How to raise your bunkers to immortality and glory, making them feared enemies on the battlefield.
   
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What is the goal?
The bunker of the European Alliance is designed to make a nice defense line, not moveable but pretty strong in fights. But what if you could manage to move the bunker forward? Boost its HP? Even manage let him make domination damage to the enemies command central? That'd be awesome, huh? A good message for you, sir: It is possible.


This is basically what you want, the bunker in a nice position, supported by boosted health, doing some damage and blocking enemies' units.
Building your Deck: 1. Bunkers/Maginots
To make this tactic happen, we first need to add the bunkers to our new deck. Some information: the bunker can be deployed in the two first rows, being unmoveable afterwards. It is strong due to it's ability to defend a whole line, pretty consistable against enemies due to its counter-attack ability. Supported with some troops, so it does not get overrun, and attack/health boosts, it becomes really strong.


You can have 3 of these babies in your deck. They count as mechanicles, which allows to apply a lot of boosts and effects.

Instead of bunkers you also can use maginot towers, which are a kind of improved bunkers.


Thanks to Joseph Kony for noticing!
2. Movement
To bring your bunker into a good position you will need some movement cards, such as:


They can also be used to bring your troops into a good position if needed (for example when too many enemies are rushing you).
3. Boosters
To make the bunker last longer, you will need troops increasing damage (to defend itself efficiently) or health (to be resistant against commands and heavy tanks).

4. Support
Now fill your deck with other cards. Some suggestions:

Infantry
Some low-cost Troops for the early game and for blocking the enemy, also as cannon fodder.
e.g. Volunteers, Bazooka, ...

Tanks
Useful for protecting the flanks of the bunker.

Command Cards
For rescuing difficult situations, as well health cards as attacks and StuKa's.

Good Luck on Battlefield!
6 Comments
X-the Unknown 25 May, 2015 @ 10:47am 
Airstrikes and bombards would take care of a bunker and by the time you got all those cards out and did all that the game would be over. It's about winning the game not how tough of a unit you can build up.

To win easily and hands down folks rush to the 2nd VP line and squat with your stuff. Be sure to have 2's + in front if you can. and have+2 attack behind them. The best bunker is the placed bunker for 4pts wait till you have units back to back of each other and put it on the front unit, He doesn't take the penalty of the backwards 1 move.

The one this guy has dreamed up is a joke. I'm laughing all the way to the victory square. :)
FrancenCZ 17 Apr, 2015 @ 7:24am 
Nice guide. I haven't thought the bunkers would be used like this. Pretty useful information.
Lothar100 16 Apr, 2015 @ 7:15am 
Really really like this guide. I wish we had more of these for our "misfit" cards. They're not bad cards! Just misunderstood!
Ashyr  [developer] 16 Apr, 2015 @ 7:09am 
Nice guide! I'm gonna have to try this out. I suck as Alliance, hah.
Sack-of-Bonbons 15 Apr, 2015 @ 4:50pm 
Where is Maginot turret!?!?:summerghost:
Sack-of-Bonbons 15 Apr, 2015 @ 4:36pm 
Bunkers suck. Period. I whooped your ass ingame. Good guide m8!