Space Engineers

Space Engineers

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Precise Timers (Frame by Frame Countdown of Timers)
   
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2015년 4월 14일 오전 6시 54분
2015년 4월 18일 오전 6시 03분
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Precise Timers (Frame by Frame Countdown of Timers)

설명
Important Update: Before I was checking if the timer already existed in the list of timers it checks by their name, and could cause some unintentional behavior. Now it works perfectly as intended.

Allows the countdown delay to be set to a certain amount of frames instead of seconds.

Setup:
Add this script to a Programmable Block and create a timer that Triggers itself and the Programmable Block.

Add "Adv" (Without quotation marks, capitals matter) to the end of a timer name to mark it for Tick by Tick countdown.
When you do so, the delay will be considered in terms of Ticks instead of seconds, and there is 60 ticks in a second (So 30 seconds delay would become half a seconds delay)

Be aware if you remove Adv in the Timer Name it wont stop being a Precise Timer until you reload the world or you recompile the programming block.

Be aware that it takes up to 10 seconds for the script to recognize a newly named timer. So wait 10 seconds after you renamed the timer before testing it.

Example: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1652380541

(When I say frame above, I mean a Sim Tick. I say Frame since it is more intuitive to more people. This means that this script is not affected by your FPS, but only by Sim Speed, which is good)
댓글 156
Blarfnarg 2025년 6월 22일 오전 4시 37분 
Can anyone verify if this script is still working? I cannot seem to get it to work in my game.
SioxerNikita  [작성자] 2024년 9월 26일 오후 1시 31분 
Hopefully, I really should've updated it to trigger by itself XD regardless still works.
Merlin 2024년 9월 25일 오후 11시 35분 
A decade later and the script still works perfectly.
SioxerNikita  [작성자] 2024년 5월 10일 오후 5시 28분 
@YCMKNDY90 No clue haven't played for a long time, since May 11th 2022 XD
L5sumu 2024년 5월 10일 오후 5시 02분 
Isn't the Automatons timer block compatible?
Marcusinfestus 2023년 10월 21일 오후 6시 55분 
I get it. Too bad really. This mod makes so many things possible!
SioxerNikita  [작성자] 2023년 10월 17일 오전 3시 38분 
@Marcusinfestus I perfectly understand why KEEN wouldn't do that.

The game is not optimized for having tons of timers running and being triggered at tick rate. It never will be.
Marcusinfestus 2023년 10월 14일 오전 10시 21분 
I wish KEEN would just make this a thing; 1 sec just isn't tight enough.
Reverie Lightmare 2023년 10월 14일 오전 5시 25분 
This isn't working for me either unfortunately.
SioxerNikita  [작성자] 2023년 10월 4일 오전 12시 06분 
It should, nothing has really changed.